Big Poppa Pump Posted October 20, 2007 Share Posted October 20, 2007 Is hand to hand combat currently modelled? I was playing "the Race is On" and had an infantry team which was out of all ammo laying in a crater next to an enemy team who apparantely was also out of ammo. They sat in the crater for a good five minutes before another enemy squad (with ammunition) entered the vicinity and finished by guys off. This was in 1.04, my squad was able to spot the enemy squad and were not cowering. 0 Quote Link to comment Share on other sites More sharing options...
Michael Withstand Posted October 21, 2007 Share Posted October 21, 2007 I don't think there's hand to hand combat modeled which is a pity as my squads run close into the enemy's pretty often. Perhaps they talk(and doing funny faces) the other squad to death...when without ammo. It's called psychological warfare I believe... Peace 0 Quote Link to comment Share on other sites More sharing options...
TOG Posted October 21, 2007 Share Posted October 21, 2007 I once saw one of my guys empty about five clips from M4 at full auto trying to hit a guy lying on the same balcony about 5m away. He missed. Then he ran out of ammo. It's a shame there is no hand to hand. I had three more guys in that team, and the enemy was all alone. After some time he stopped cowering and started to shoot at my guys. Luckily he was also a lousy shot. We need hand to hand. 0 Quote Link to comment Share on other sites More sharing options...
Big Poppa Pump Posted October 21, 2007 Author Share Posted October 21, 2007 Thats what I was afraid of. Is there any word if this is going to be added in an upcomming patch? I don't need fancy animations but for a tactical simulation in an urban setting it really needs to be included in some manner. 0 Quote Link to comment Share on other sites More sharing options...
Abbott Posted October 21, 2007 Share Posted October 21, 2007 Originally posted by TOG: I once saw one of my guys empty about five clips from M4 at full auto trying to hit a guy lying on the same balcony about 5m away. He missed. Heh, I hope you gave him a bit of training. As in a butt-stock to the chin as an aid to him doing his job properly before he gets somebody besides himself killed. 0 Quote Link to comment Share on other sites More sharing options...
LordCalvert Posted October 21, 2007 Share Posted October 21, 2007 I think they chilled out for a bit, had a smoke and told each other some funny stories. That other enemy squad with ammo spoiled the party! 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 21, 2007 Share Posted October 21, 2007 Last official answer I could find: At the moment, what's happening as distance closes is that a) hand grenades fly, soldiers use full-auto. It's over real quick. No literal hand-to-hand, and I very much doubt if you'll see it in Game 1. Martin 0 Quote Link to comment Share on other sites More sharing options...
Big Poppa Pump Posted October 21, 2007 Author Share Posted October 21, 2007 Thanks. I assume the proplem is in the graphical display. As long as its on the list of future improvements. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted October 21, 2007 Share Posted October 21, 2007 It seems sensible that when you have troops that have closed to close proximity, especially if there is a disparity in numbers, a surrender occurs. This is an event that CMSF, at least in the current version, sorely lacks. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 22, 2007 Share Posted October 22, 2007 Soldiers do tend to fight to the death in CMSF. I might be wrong since after some games you often find units unaccountably listed as 'missing' in the after-action report. Not sure if 'missing' equals captured or routed. I thing that surprised me about the switch to 1:1 representation in CMx1 is close combat seems more... bloodthirsty. Four guys going full auto on a prone infantryman from point blank is a bit harsh. Include hand-to-hand animations and you'll get to see them stomping on the poor guy and sticking him with knives too! 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted October 22, 2007 Share Posted October 22, 2007 Copied from another thread: There was a funny incident when a single US soldier out of ammo and a Syrian RPG guy shared the same roof without attacking each other! The RPG guy caused me some major pain! And when I sent in another 3 men HQ team to kill him, he dispatched them with a single round, all the while being watched by the US soldier. ... in this particular case, the lack of hand-to-hand combat cost me dearly, because I lost two vehicles to the mentioned RPG guy! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Omenowl Posted October 23, 2007 Share Posted October 23, 2007 I think maybe some code to give small short range weapon (3-5 meters) to represent hand to hand combat along with those sounds. Use the system similar to medic, but for enemies. Base it on fitness, fatigue and combat experience for lethality/protection. Just an idea. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 23, 2007 Share Posted October 23, 2007 CMx1 had sounds of heads being knocked together. They could do that without the associated animations I guess. We've got to remember though that grappling with someone in a brawl while wearing 40-50 lbs of body armor sounds a bit awkward! On the plus side you're well protected from punches, on the minus side you're about as nimble as a charging rhinoceros. 0 Quote Link to comment Share on other sites More sharing options...
TOG Posted November 12, 2007 Share Posted November 12, 2007 Originally posted by Sequoia: Last official answer I could find: At the moment, what's happening as distance closes is that a) hand grenades fly, soldiers use full-auto. It's over real quick. No literal hand-to-hand, and I very much doubt if you'll see it in Game 1. Martin That makes sense, given the soldiers can hit anything firing full-auto at that range. 0 Quote Link to comment Share on other sites More sharing options...
Secondbrooks Posted November 13, 2007 Share Posted November 13, 2007 I've read from somewhere official (or atleast qouting official) source that most hand-to-hand fights ends up in wrestling and then someone firing a gun. General order of what happens: 1. Melee ends up to be wrestiling in the floor or soil (no fancy karate or bayonet usage) 2. someone shoots someone. 3. Melee is over. 0 Quote Link to comment Share on other sites More sharing options...
TOG Posted November 13, 2007 Share Posted November 13, 2007 Anyway it would be nice if soldiers without ammo could harm enemy standing 2 meters away. Enemy who often is cowering or also out of ammo. The way things are now leads to strange situations. 0 Quote Link to comment Share on other sites More sharing options...
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