JOGR Posted June 12, 2008 Share Posted June 12, 2008 Default QB in 1.08 works surprisingly well. Both challanging and enjoyable (playing as Syrian). Just like the Good Ol' Days Nice work on the TacAI *thumbs up* Can't wait for the Marines Module. Is hoping for a july release to optimistic? 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted June 13, 2008 Share Posted June 13, 2008 Yeah, playing QB is ok. I suggest adding more QB maps. But sometimes force selection is still off. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted June 13, 2008 Share Posted June 13, 2008 jomni, you can stick basically any map from the Scenarios folder into the QB folder to make it available as a map for QB selection. Sometimes it might be good to edit the map a little. Martin 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted June 13, 2008 Share Posted June 13, 2008 Or check out www.cmmods.com for a whole heap of QB maps. Search for MarkEzra as they are bundled under his name. Three packs of maps totals about 36 ready to go. 0 Quote Link to comment Share on other sites More sharing options...
JOGR Posted June 13, 2008 Author Share Posted June 13, 2008 Originally posted by Moon: jomni, you can stick basically any map from the Scenarios folder into the QB folder to make it available as a map for QB selection. Sometimes it might be good to edit the map a little. Martin Wow really? I didn't think those battle plans was compatible with QB. In what way do they need editing (if necessary)? Thanks for the tip Mishga! This flexibility is what made the CM series so good in the first place. Once I had some free time I preferred a quick random fight before digging into lengthy campaigns. Looks like it will be possible once again I'm also really eager to see those QB improvements in upcoming releases. CM don't really got any competition in the 3D wargaming genre IMO. I few come close, such as Matrix Panzer Command but it's nothing compared to CMx2 potential. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted June 13, 2008 Share Posted June 13, 2008 Cautionary note: Moon is quite right in that any scen map will load in QB Battles. He goes on to point out the possible need to adjust setup areas and pathing. I'd like to make the point a bit stronger: Scen designs often have specific, limited set up areas and VERY specific pathing. This will play havoc in a QB Map. Keep in mind a QB Map is generic...it must deal with a variety of unit types. I would strongly urge players to carefully review a scen Setup and pathing...especially when looking at plans/group#1 Mishga and I were primarily responsible for QBG maps. In fact she made about half of them... Mishga is both beautiful and modest...and one hell of a good scen designer too! 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted June 13, 2008 Share Posted June 13, 2008 Your too kind, Mark 0 Quote Link to comment Share on other sites More sharing options...
helm123 Posted June 15, 2008 Share Posted June 15, 2008 Originally posted by MarkEzra: Cautionary note: Moon is quite right in that any scen map will load in QB Battles. He goes on to point out the possible need to adjust setup areas and pathing. I'd like to make the point a bit stronger: Scen designs often have specific, limited set up areas and VERY specific pathing. This will play havoc in a QB Map. Keep in mind a QB Map is generic...it must deal with a variety of unit types. I would strongly urge players to carefully review a scen Setup and pathing...especially when looking at plans/group#1 Mishga and I were primarily responsible for QBG maps. In fact she made about half of them... Mishga is both beautiful and modest...and one hell of a good scen designer too! Doesn't going to all that trouble kinda kill the purpose of a QB. I mean now more of less I know what the enemy is going to do to a point and the area he is going to setup in. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted June 15, 2008 Share Posted June 15, 2008 Depends on how many plans you implement for the AI. How aggressive you make them, how patient you make them. A good QB map should have a few AI plans that will throw a surprise every time you play it. 0 Quote Link to comment Share on other sites More sharing options...
helm123 Posted June 15, 2008 Share Posted June 15, 2008 But won't I still know the plans of the AI. 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted June 15, 2008 Share Posted June 15, 2008 I cant share your Opinion. Played 1.08 in MP with QB and it wasn absolutly not enjoyable and needs HUGE improvment and fixing. Started with Netcode, no Unit Selection and a Balancing Pointsystem who will win. Dont think it will change with the Asymetric warfare as it is right now. Hopeing MP finds its old glory with CMSF WW2 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted June 15, 2008 Share Posted June 15, 2008 How do you use a specific map for QB?? Can you choose a paricular map and have it loaded for QB?? :confused: I thought the computer chose the particular map to use. You can only specify the type... ie open, hills, town... etc. If this is so... WOW !!! my prayers are answered. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted June 15, 2008 Share Posted June 15, 2008 No, the map is appointed at random. In each map there are several slots for plans. The AI picks a plan at random so you never know quite what the AI will do. This is all sorted out at the design stage. In each plan there are lots of different choices to make when plotting an AI script. Plus for each plan you can make seperate groups, each with a seperate plan. So with enough time and energy a designer can make QB maps with lots of permutations of AI. 0 Quote Link to comment Share on other sites More sharing options...
JOGR Posted June 15, 2008 Author Share Posted June 15, 2008 Actually I normally open a QB map in the editor and select both red and blue forces (thus balancing it) and then play it from both sides and adjusting accordingly. Funny thing is, even if I only use one AI plan the battles play differently each time. TacAI in 1.08 is more aggressive and flexible. Not so frustratingly passive anymore. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted June 16, 2008 Share Posted June 16, 2008 Originally posted by helm123: </font><blockquote>quote:</font><hr />Originally posted by MarkEzra: Cautionary note: Moon is quite right in that any scen map will load in QB Battles. He goes on to point out the possible need to adjust setup areas and pathing. I'd like to make the point a bit stronger: Scen designs often have specific, limited set up areas and VERY specific pathing. This will play havoc in a QB Map. Keep in mind a QB Map is generic...it must deal with a variety of unit types. I would strongly urge players to carefully review a scen Setup and pathing...especially when looking at plans/group#1 Mishga and I were primarily responsible for QBG maps. In fact she made about half of them... Mishga is both beautiful and modest...and one hell of a good scen designer too! Doesn't going to all that trouble kinda kill the purpose of a QB. I mean now more of less I know what the enemy is going to do to a point and the area he is going to setup in. </font> 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted June 16, 2008 Share Posted June 16, 2008 Yeah, the 2P scenarios are good for PBEM. They were designed with that in mind and as top priority. Very different from the generic QB maps. It really widens your gaming experience putting scenarios and QB maps together. For me it's about 70% of my enjoyment the other 30% is made up from playing and seeing my husband enjoy the maps I make. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.