simovitch Posted August 30, 2005 Share Posted August 30, 2005 :confused: will this be addressed? 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted August 30, 2005 Share Posted August 30, 2005 From what I've heard CMx2 is an OpenGL based game so there shouldn't be a problem. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted August 31, 2005 Share Posted August 31, 2005 It would be nice to get some feedback on this issue. I hope it will be coded in Open GL. 0 Quote Link to comment Share on other sites More sharing options...
Soddball Posted August 31, 2005 Share Posted August 31, 2005 The no-smoke ATI issue is no longer a problem. 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted August 31, 2005 Share Posted August 31, 2005 Originally posted by JC_Hare: It would be nice to get some feedback on this issue. I hope it will be coded in Open GL. I figure it will be since, they have to use OpenGL to make the Mac version. It would be crazy, IMO, to make two different codes this time around. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted August 31, 2005 Share Posted August 31, 2005 Eh... I think fog in CMx2 will be done with a different technique - not the old table fog as in CMx1, which ATI is no longer compatible with. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Love Posted August 31, 2005 Share Posted August 31, 2005 If only more games would code in OpenGL! 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted August 31, 2005 Share Posted August 31, 2005 Originally posted by Sergei: Eh... I think fog in CMx2 will be done with a different technique - not the old table fog as in CMx1, which ATI is no longer compatible with. The inability to display fog table fog on ATI cards is not a hardware issue. It is only broken in Direct3D (DirectX), but it works on the same hardware in OpenGL (all Platforms) and Rave (MacOS 9). So you can safely use fog table fog as long as you use OpenGL. Unlike Microsoft who don't defend their DirectX brand by enforcing complete implementation the OpenGL people would actually not allow ATI to use the OpenGL compliance logo if they just skipped a feature. 0 Quote Link to comment Share on other sites More sharing options...
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