Edwin P. Posted January 20, 2007 Share Posted January 20, 2007 I would like to see build limits for Naval fleets based on a point total, instead of fixed limits for each ship type. This would give players greater flexibility to wage or respond to a battle for the Atlantic. Example: Naval Construction Points: 20 Battleship = 2 points Crusier = 2 points, Sub = 2 point Thus I can build 10 subs (20 points) OR 5 battleships and 5 cruisers (20 points) OR 10 cruisers (20 points) OR 3 Battleships, 4 Cruisers and 3 subs (20 points). [ January 19, 2007, 09:52 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
jon_j_rambo Posted January 20, 2007 Share Posted January 20, 2007 At setup? Or player choice at some point? Would this be historical? You could play like a "buy your stuff mod". Buy all your units secretly as Allies. Submit your buys to a neutral mod-maker. Then the axis opponent does the same...buy crap & submit to the mod-maker. Then you play! Link to comment Share on other sites More sharing options...
TaoJah Posted January 20, 2007 Share Posted January 20, 2007 I would like to see apoint based system for land based units too. I want the choice to have more corps for Axis to garrison everything instead of more armies to fight in Russia and take cities that I can not garrison anyway. Link to comment Share on other sites More sharing options...
Edwin P. Posted January 20, 2007 Author Share Posted January 20, 2007 Agreed, it would give players a lot more flexibility. Example: Germany has 30 points for Armies, Corps and Armor Armor costs 3 points Army costs 2 points Corps costs 1 point Build 15 Armies OR Build 10 Armor OR Build 30 Corps OR Build 10 Corps and 10 Armies OR Build 20 Corps and 5 Armies OR Build 5 Armor and 5 Army and 5 Corps Link to comment Share on other sites More sharing options...
ev Posted January 22, 2007 Share Posted January 22, 2007 I like very much the idea of point build limits. I would have a point build limit for all infantry units: Infantry Corps, Infantry Army, Engineers, Paratroops, and HQs. And a separate point build limit for all highly industrialized units: Armor, Air Fleet, Air Bomber, Subs, Cruisers, Battleships, and Aircraft Carriers. Link to comment Share on other sites More sharing options...
Lars Posted January 22, 2007 Share Posted January 22, 2007 Umm, given the build times on ships, I'm not sure that’s a good idea. All the build decisions for capital ships were made pre-war. It was very much a come as you are affair for those. What I'd rather see is the ability to build the cruisers, subs, and carriers during the game with the mpp cost scaled to strength total. All the BB's were laid down beforehand, so skip them. i.e. - I can build a 5 point cruiser for X mpps delivered in time Y (scaled to strength), instead of going for the whole fleet thing. Think this would lead to more ship building. As is, other than subs, nobody bothers. Link to comment Share on other sites More sharing options...
hellraiser Posted January 24, 2007 Share Posted January 24, 2007 few countries actually bothered to build warships during the war - you need a lot of resources for that and resources were better spent in other areas - frankly, the current situation seems ok for, it reflects the reality quite well. Link to comment Share on other sites More sharing options...
Lars Posted January 24, 2007 Share Posted January 24, 2007 U.S. built scads. UK bought or converted scads. Was mostly the smaller stuff I was thinking about. Flooding the Atlantic with 1 str cruisers to detect subs, then bringing in the heavys would be fairly historical. Link to comment Share on other sites More sharing options...
Canuck_para Posted January 26, 2007 Share Posted January 26, 2007 I find the problem is that the Allies can't build the small cheap sub killing units that they did employ. Canada alone built almost 400 war ships during the war. Link to comment Share on other sites More sharing options...
arado234 Posted January 27, 2007 Share Posted January 27, 2007 If you did that(allowed corvettes etc)you would have way to many units in play.It would take along time to do each turn.I think its scaled down good enough. Link to comment Share on other sites More sharing options...
ChrisND Posted January 27, 2007 Share Posted January 27, 2007 Not to mention the scale of this game is quite beyond small ships; building a ship in this game is more akin to building a complete task force. Link to comment Share on other sites More sharing options...
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