Kingfish Posted April 26, 2005 Share Posted April 26, 2005 Originally posted by throwdjohn: kingfish you write that you make an effort to use 3" mortars realistically, what do you mean by that? Flamingknives hit the nail on the head. I always buy a uni carrier for each 3" mortar team, and when unloading them I never move them farther than a few meters away from the carrier. The exception being when they are deployed on the defense, and even then I never move them unless they load up into a prime mover. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted April 26, 2005 Share Posted April 26, 2005 3" mortars and 6pr. guns don't fit in a bren carrier. Only a universal carrier will do. 0 Quote Link to comment Share on other sites More sharing options...
blue division Posted April 27, 2005 Share Posted April 27, 2005 Originally posted by CMplayer: </font><blockquote>quote:</font><hr />Originally posted by MikeyD: I can't say those little mortars with their low ammo loadout have been much use to me in the game. They're great for giving you that 'little extra something' in a contact with enemy infantry. A round or two of 50mm on top of the regular small arms can make the difference between whether an enemy squads gets pinned or not, breaks or not. They're extremely useful. </font> 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 27, 2005 Share Posted April 27, 2005 I'm curious about how you use smoke in defending. Michael 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted April 27, 2005 Share Posted April 27, 2005 I kill guns with 60mm mortars all the time. I love 'em. A platoon of 60mm mortars with a spotter is my second favorite weapons system - right behind a platoon of Shermans. Die, infantry, die! -dale 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted April 27, 2005 Share Posted April 27, 2005 Originally posted by Michael Emrys: I'm curious about how you use smoke in defending. Michael Dropping a quick LOS shield to allow units under fire to fallback, or bring reserves forward unobserved. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 27, 2005 Share Posted April 27, 2005 Originally posted by Kingfish: </font><blockquote>quote:</font><hr />Originally posted by Michael Emrys: I'm curious about how you use smoke in defending. Michael Dropping a quick LOS shield to allow units under fire to fallback, or bring reserves forward unobserved. </font> 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted April 27, 2005 Share Posted April 27, 2005 Originally posted by Michael Emrys: </font><blockquote>quote:</font><hr />Originally posted by Kingfish: </font><blockquote>quote:</font><hr />Originally posted by Michael Emrys: I'm curious about how you use smoke in defending. Michael Dropping a quick LOS shield to allow units under fire to fallback, or bring reserves forward unobserved. </font> 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted April 27, 2005 Share Posted April 27, 2005 Smoke really ought to last longer, but I guess you have to compensate for the amount of C&C that you have as the Lord High God of your little pixeltruppen 0 Quote Link to comment Share on other sites More sharing options...
walpurgis nacht Posted April 27, 2005 Share Posted April 27, 2005 Light mortars may be overmodeled in CM. I'm don't have the scholarship to back such a debate (and neither do most of you weasels that talk too much!! :eek: ). But I can say I give the light mortars, save the brit 2inch, the MVP award in CM. I come from the school that says never move a vehicle into unscouted territory without mortar over-watch. No exceptions. If you obey that rule light mortars quickly become more useful to you because of their mobility. The lights are quite effective in CM!! Especially those russian 50mm. 0 Quote Link to comment Share on other sites More sharing options...
throwdjohn Posted April 28, 2005 Share Posted April 28, 2005 itd be nice in cmx2 to be able to just drop 2 rounds or so like u said. with 2 inchers, you get one round of firing, so thats where the ammo shortages are noticed first, but its the same with all of them. also, whats with the weird mortar bomb dispersal? irl, if a mortar (with spotter) was aiming at, say, a foxhole, a)would the team not wait for corrections before really opening up? and wouldn't the dispersal be more or less in a circle around the target rather than a straight line? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 28, 2005 Share Posted April 28, 2005 Originally posted by throwdjohn: ...wouldn't the dispersal be more or less in a circle around the target rather than a straight line? Likely it would be an ellipse, but a much shorter, rounder one than that formed by lower angle fire. My guess is that BFC used the same pattern of dispersion for mortars as for other forms of direct fire (since it's on-map, it's counted as direct fire, maybe). Michael 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 28, 2005 Share Posted April 28, 2005 No, a line (or an elongated ellipse really). PEr is much greater than PEd for most weapons. 0 Quote Link to comment Share on other sites More sharing options...
throwdjohn Posted April 29, 2005 Share Posted April 29, 2005 nonetheless, we can all agree the current system for on map mortars is flawed. but theyre so fun in theory. 0 Quote Link to comment Share on other sites More sharing options...
blue division Posted May 3, 2005 Share Posted May 3, 2005 Originally posted by Michael Emrys: I'm curious about how you use smoke in defending. Michael For retreating in an orderly way to a new position and not getting shot to pieces in the process. Doesn't work all the time - depends on accuracy of the mortar rounds and the situation. But if you need to quickly abandon a position to get to cover (woods, behind a hill contour), the 2" can be effective. It's got to be better than just sitting in an exposed position and getting shot to pieces. I position them behind my infantry line, where the rounds will drop down right in front of the infantry. [ May 03, 2005, 04:51 AM: Message edited by: blue division ] 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted May 3, 2005 Share Posted May 3, 2005 Here is an interesting pic of a training exercise by troops of the Regina rifles: According to the caption, the troops in the foreground are 2" mortar crews, which just layed the screen for the infantry deployed on the slope. That appears to be an effective screen. Far better than anything I could have created in CM. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted May 3, 2005 Share Posted May 3, 2005 On the other hand, in real life machinegun bullets go right through smoke... 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted May 4, 2005 Share Posted May 4, 2005 Originally posted by Kingfish: That appears to be an effective screen. Far better than anything I could have created in CM. But in CM you can't Area Fire into the Smoke, so maybe it evens out? -dale 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted May 4, 2005 Share Posted May 4, 2005 Originally posted by dalem: </font><blockquote>quote:</font><hr />Originally posted by Kingfish: That appears to be an effective screen. Far better than anything I could have created in CM. But in CM you can't Area Fire into the Smoke, so maybe it evens out?</font> 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted May 4, 2005 Share Posted May 4, 2005 BTW ... anyone notice how many men there are in that 2-in. mtr crew? 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted May 4, 2005 Share Posted May 4, 2005 Originally posted by JonS: </font><blockquote>quote:</font><hr />Originally posted by dalem: </font><blockquote>quote:</font><hr />Originally posted by Kingfish: That appears to be an effective screen. Far better than anything I could have created in CM. But in CM you can't Area Fire into the Smoke, so maybe it evens out?</font> 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 4, 2005 Share Posted May 4, 2005 Originally posted by JonS: BTW ... anyone notice how many men there are in that 2-in. mtr crew? Uh, three? Well, you know how those Canuckistanians are always showing off. Michael 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted May 4, 2005 Author Share Posted May 4, 2005 Originally posted by Michael Emrys: I'm curious about how you use smoke in defending. Michael The Sten SMG was effective only at 10 metres range, so the standard tactic was to always lay a smoke screen right in front of own positions so that the Jerry would have had to come within range. 0 Quote Link to comment Share on other sites More sharing options...
Wartgamer Posted May 4, 2005 Share Posted May 4, 2005 Recent research has uncovered that the Vickers was a super-heavy indirect firing uber-machinegun. The BREN was a super mobile medium machinegun of mythical proportions. And the best light machinegun also too (Of course). But its now apparent that the STEN was actually a SAW and a light machinegun and a SAW and a submachinegun in addition also too. This, and the fact that CW troops ran around with WWI helmutts, shows the world how great they were. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted May 4, 2005 Share Posted May 4, 2005 Tell us about blast again. Please? 0 Quote Link to comment Share on other sites More sharing options...
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