Lord Harmes Posted April 14, 2004 Share Posted April 14, 2004 Wouldn't be great to have had a few of the different engineering tanks put into the game??? Imagine being able to flay minefields out of existance, bridge rivers, or bulldoze trenches!!! Maybe in the next game eh? 0 Quote Link to comment Share on other sites More sharing options...
Hensworth Posted April 14, 2004 Share Posted April 14, 2004 I'd be happy with an abstracted possibility to clear (some) obstacles in between battles in operations. 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted April 14, 2004 Share Posted April 14, 2004 Originally posted by Sgt_Kelly: I'd be happy with an abstracted possibility to clear (some) obstacles in between battles in operations. You'd be happy to have any men men left over between battles you mean. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 14, 2004 Share Posted April 14, 2004 Originally posted by Lord Harmes: Wouldn't be great to have had a few of the different engineering tanks put into the game??? Imagine being able to flay minefields out of existance, bridge rivers, or bulldoze trenches!!! Maybe in the next game eh? This was discussed at great length during the period following release of CMBO. Yes it would be great EXCEPT: as came out in the discussions, it usually took them longer to perform their operations than the length of a CM scenario. So far, we haven't seen the kind of massive minefields that would call for the use of the various models of Crabs anyway. The kind of "rivers" they were able to bridge were not much bigger than ditches. While those can certainly be modeled in CM, the amount of time required for the entire operation would be hard to fit into the CM timescale. Normally what is required is an approach to the obstacle, usually under fire; clearing of the opposite bank by assault troops to prevent the enemy from bringing the crossing point under fire; seizing of the opposite bank at the crossing point followed by further clearing operations; finally placing the bridge followed by exploitation by motorized forces. This could, and usually did, require hours. Aside from the novelty of being able to perform this act, its value to gameplay is questionable. As for bulldozing trenches, do you mean creating them with bulldozers or burying them? Bottom line, I'd like to have them in the game, provided that the time required to program them and their functions doesn't get taken away from other things that have a higher priority. Who knows, somebody might be able to design a scenario that employs them correctly and yet is still fun to play. Michael 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 14, 2004 Share Posted April 14, 2004 Originally posted by Sgt_Kelly: I'd be happy with an abstracted possibility to clear (some) obstacles in between battles in operations. This might in the end be the most realizable way to approach the matter. Michael 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 14, 2004 Share Posted April 14, 2004 The one 'funny' we have in the game is the Churchill ARVE with the big Petard mortar. Fun to watch. Bridging tanks, Arcs and the like would probably be out of CM timescale (take too long to set up properly) but it would've been fun to see a Matilda or Sherman flail tank set to work on a minefield 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted April 14, 2004 Share Posted April 14, 2004 The Churchill croc can also be be considered a funny. You can take both the Croc and the AVRE for a spin in... [shameless plug]To the last man[/shameless plug] The original CMBO version still rates as my best pbem experience ever. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted April 14, 2004 Share Posted April 14, 2004 <15 minutes is too long for a CM scenario? Considering how simple and quick it is to deploy an Ark or the other bridging vehicles used by the 79th, it's something that would fit and add a whole new dimension to games. 0 Quote Link to comment Share on other sites More sharing options...
guachi Posted April 14, 2004 Share Posted April 14, 2004 Funnies - I like Sherman's Lagoon, Foxtrot, Baby Blues, and that one with the 15 yr old teenager Zits - that's it, and Get Fuzzy. Dilbert. Dilbert is funny, too. Plus classics like Pogo and Krazy Kat Jason 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 15, 2004 Share Posted April 15, 2004 You left out "9 Chickweed Lane", "Opus", and the ever-popular "Doonesbury". Oh yeah, "Fraz" is pretty good too. Agree about "Sherman's Lagoon". Michael 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted April 16, 2004 Share Posted April 16, 2004 The Wasp is also a Funny, and the Italians had quite a range of specialist AFVs, including a bridgelayer and one which could either lay smoke or deploy gas. The flamethrower tank from the same family of vehicles is already in the game. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 16, 2004 Share Posted April 16, 2004 Originally posted by flamingknives: <15 minutes is too long for a CM scenario? In a 20-30 minute scenario: yes. You need to include the time to move up to, and secure the launching and landing site for the bridge. And then time after the crossing is established for something useful, in the scenario sense, to happen. Say, 10-15 minutes either side. So, scenarios in the 35+ minute range (or more likely 45+ mins) could reasonably make use of them. What is the average length of a CM scenario? There are other things that I, too, would place higher on The List. For example, if flails are going to be implemented, then I'd like to see more useful minefields implemented first. If ARCs are going to be implemented, I'd like to see better terrain modelling implemented first. Etc. Regards JonS 0 Quote Link to comment Share on other sites More sharing options...
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