Jump to content

Funnies


Recommended Posts

Originally posted by Lord Harmes:

Wouldn't be great to have had a few of the different engineering tanks put into the game??? Imagine being able to flay minefields out of existance, bridge rivers, or bulldoze trenches!!! Maybe in the next game eh?

This was discussed at great length during the period following release of CMBO. Yes it would be great EXCEPT: as came out in the discussions, it usually took them longer to perform their operations than the length of a CM scenario.

So far, we haven't seen the kind of massive minefields that would call for the use of the various models of Crabs anyway.

The kind of "rivers" they were able to bridge were not much bigger than ditches. While those can certainly be modeled in CM, the amount of time required for the entire operation would be hard to fit into the CM timescale. Normally what is required is an approach to the obstacle, usually under fire; clearing of the opposite bank by assault troops to prevent the enemy from bringing the crossing point under fire; seizing of the opposite bank at the crossing point followed by further clearing operations; finally placing the bridge followed by exploitation by motorized forces. This could, and usually did, require hours. Aside from the novelty of being able to perform this act, its value to gameplay is questionable.

As for bulldozing trenches, do you mean creating them with bulldozers or burying them?

Bottom line, I'd like to have them in the game, provided that the time required to program them and their functions doesn't get taken away from other things that have a higher priority. Who knows, somebody might be able to design a scenario that employs them correctly and yet is still fun to play.

Michael

Link to comment
Share on other sites

The one 'funny' we have in the game is the Churchill ARVE with the big Petard mortar. Fun to watch.

Bridging tanks, Arcs and the like would probably be out of CM timescale (take too long to set up properly) but it would've been fun to see a Matilda or Sherman flail tank set to work on a minefield :D

Link to comment
Share on other sites

Originally posted by flamingknives:

<15 minutes is too long for a CM scenario?

In a 20-30 minute scenario: yes.

You need to include the time to move up to, and secure the launching and landing site for the bridge. And then time after the crossing is established for something useful, in the scenario sense, to happen. Say, 10-15 minutes either side.

So, scenarios in the 35+ minute range (or more likely 45+ mins) could reasonably make use of them. What is the average length of a CM scenario?

There are other things that I, too, would place higher on The List. For example, if flails are going to be implemented, then I'd like to see more useful minefields implemented first. If ARCs are going to be implemented, I'd like to see better terrain modelling implemented first. Etc.

Regards

JonS

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...