Holien Posted March 13, 2003 Share Posted March 13, 2003 Play scenarios, Why waste time on QB's when there are scenarios. It defeats the whole gamey issue. 0 Quote Link to comment Share on other sites More sharing options...
PeterX Posted March 13, 2003 Share Posted March 13, 2003 In the end I just decided to keep it open ... If it's allowed BY the game ... it's allowed IN the game. That way there could be no complaints about who used what tactics. Go figure. In CMBO you had the gamey jeep recon bug which was fixed and the mighty flak wagon bug which lingered to the end. Along the way, BTS has raised the cost on using crews as scouts/cannon fodder, deprived trucks and kubelwagons of their sighting powers, rendered flak trucks vulnerable to HE, what's left? Ah, the human shield prisoner trick. Never tried it! Seriously, any others? Systemic anomalies like Borg Spotting or ephemeral bugs (unhittable AT guns) don't count. 0 Quote Link to comment Share on other sites More sharing options...
jiggles Posted March 13, 2003 Share Posted March 13, 2003 Any time you get to spend 30 minutes thinking about the things your little polygon men are going to do in the next 60 seconds of their lives is "gamey". 0 Quote Link to comment Share on other sites More sharing options...
moneymaxx Posted March 14, 2003 Share Posted March 14, 2003 I hope that I'm not the one against who you never want to play again. If I did something 'gamey' please, at least, tell me. 0 Quote Link to comment Share on other sites More sharing options...
nevermind Posted March 14, 2003 Author Share Posted March 14, 2003 Originally posted by moneymaxx: I hope that I'm not the one against who you never want to play again. If I did something 'gamey' please, at least, tell me. Yes you are!I had a perfect nice shiny tank,just waiting to kill your tank,but instead,you blowed mine up!Now how is that not gamey? joke............ 0 Quote Link to comment Share on other sites More sharing options...
lcm1947 Posted March 15, 2003 Share Posted March 15, 2003 I don't have CMBB so therefore don't play it but do drop in to see if you guys are having more fun then we at CMBO are and saw this topic so started reading it. What you guys need is something like this. It was a great help to me for CMBO so maybe someone could do one for this game. http://home.arcor.de/rehbold/Gamey_tactics.htm 0 Quote Link to comment Share on other sites More sharing options...
Poor Old Spike Posted March 24, 2003 Share Posted March 24, 2003 Gamey players are bad players,that's why they have to rely on sad little tricks to try to make up for their lack of skill! But I never refuse a challenge from gamey players because its fun to beat 'em ! 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted March 24, 2003 Share Posted March 24, 2003 i can understand buying lame units over and over, but flag rushing / edge thing is ridiculously hard to calculate. plus I find that in CMBB flag rushing doesn't work too well due to extened turns and such 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Share Posted March 24, 2003 There's just one thing that I find gamey, and it's destroying buildings to gain LOS. I hardly think this is the way it happened in real life: "Hmm, this field gun is hard to maneuver, and our troops need heavy support just a couple of blocks ahead of us. So maybe we'll just demolish the buildings in front of us to get a clear view!". 0 Quote Link to comment Share on other sites More sharing options...
PeterX Posted March 24, 2003 Share Posted March 24, 2003 There's just one thing that I find gamey, and it's destroying buildings to gain LOS. Are you sure about that? I think I've read othrewise. Somewhere... 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by PeterX: Are you sure about that? I think I've read othrewise. Somewhere... Sure, have a lookie. :cool: 0 Quote Link to comment Share on other sites More sharing options...
nevermind Posted March 24, 2003 Author Share Posted March 24, 2003 This is sad!Two pages of answers(with a couple of exceptions)to a question no one asked. I guess this raises another question that wont be answered,does anyone actually read whats inside of posts,or just respond to the title? 0 Quote Link to comment Share on other sites More sharing options...
Poor Old Spike Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by jiggles: Any time you get to spend 30 minutes thinking about the things your little polygon men are going to do in the next 60 seconds of their lives is "gamey". 30 minutes????? I've got 26 ladder pbems going and average about 3 mins per file.Don't overdo the micromanagent or you'll just do your head in! 0 Quote Link to comment Share on other sites More sharing options...
Poor Old Spike Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by Bone_Vulture: There's just one thing that I find gamey, and it's destroying buildings to gain LOS. I hardly think this is the way it happened in real life: "Hmm, this field gun is hard to maneuver, and our troops need heavy support just a couple of blocks ahead of us. So maybe we'll just demolish the buildings in front of us to get a clear view!". Erm--don't forget the resultant dust cloud will obscure LOS too for a good few turns before it decides to dissipate... 0 Quote Link to comment Share on other sites More sharing options...
Sarge Saunders Posted March 24, 2003 Share Posted March 24, 2003 Those wishing to fully understand "gameyness" need to make distinctions, where possible, between gamey, unrealistic, and un-historical practices. IMO these things are intertwined but I honestly don't think there are any tactics that give an advantage to one player over the other. But there are tactics that give an advantage to one nationality over the other and this is normal. Just a couple things may seem "gamey" or otherwise detract from realistic play IMHO. 1. bringing towed guns (without transport) to a meeting engagement. (some may also argue that attackers should bring guns embarked to a battle) 2. using "unrestricted" division type in an effort to maximize points/firepower. An example of this is purchasing Guards/Airborne SMG/Infantry pioneer at the same time in companies or less). 3. using flamethrowers to burn buildings before enemy infantry can arrive and thus limit approaches to a defensive position. (this one is also iffy since now it seems in CMBB that infantry can_enter_burning_buildings) Not sure about it but BFC may have allowed this to prevent gamey tactics but in the end it seems unrealistic for infantry to fight from or pass through burning structures. All this being said the following practices can be followed: Always use rarity. Always use EFOW. Always use units from a single division type. No more than 1 coy per battalion of SMG troops. -Sarge 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by Poor Old Spike: Erm--don't forget the resultant dust cloud will obscure LOS too for a good few turns before it decides to dissipate... That's nothing when you're playing an attack mission of 30+ turns. 0 Quote Link to comment Share on other sites More sharing options...
moneymaxx Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by Sarge Saunders: Just a couple things may seem "gamey" or otherwise detract from realistic play IMHO. 1. bringing towed guns (without transport) to a meeting engagement. (some may also argue that attackers should bring guns embarked to a battle) -Sarge That is the first time that I hear somebody calling this gamey, an opponent who chooses to buy guns without transport depends a lot on his luck to find initial setup positions. So he trades mobility for the possibility of an ambush position. Since I use this tactic I would like to know how many transport units I should buy to not be considered gamey, e.g. one per gun or one for every two guns etc.. Are Stugs considered to be transport units? I think in CMBB they can tow guns but in CMBO they can't. On the subject of bringing guns embarked into battle, does this refer only to attackers? I hope somebody can clarify this for me, because I don't want to be gamey at all (I normally buy some transport units, more or less 1 transport unit for 3 guns plus Stugs). 0 Quote Link to comment Share on other sites More sharing options...
Dave H Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by nevermind: questions, questions. So,i ask you,all of you,any of you,answer any/all of these questions,please. Okay, nevermind, here are my opinions about your original questions: 1. What rules do most people go by? I don't think there is any set of rules which will eliminate all the possible actions which may be considered gamey. The question of "rules" reminds me of the knife fight scene in "Butch Cassidy & the Sundance Kid". Paul Newman starts talking about setting rules, kicks Harvey in the groin, and clubs him. Watch out for people who want to set "rules", they may have something up their sleeve. 2. Is it the duty of the poster to state what his/her rules on gamey play is, or is it up to the challenge taker? I've not used the Opponent Finder forums, but it seems to me if you post you should specify what you consider gamey play, so the challenge taker knows ahead of time. Of course, you may end up with no challenge takers, too. 3. If at the end of a game, someone just leaves, is that a sign that they dont approve of your play? It may be that, or maybe they are just rude. Either way, it's no big loss if you don't play that person again, unless you enjoy humiliating yourself. If you do enjoy that, may I refer you to the Peng/MBT of the forum. 4. Is it customary to click "look at map" and say your "good games"? If you enjoyed the give and take with your opponent, I think that's a great idea. That's one of my favorite things about the PBEMs, getting to know some people I would never have met without CM. If you didn't enjoy it, I think it's still appropriate, even if you're a bit less than 100% sincere. 0 Quote Link to comment Share on other sites More sharing options...
nevermind Posted March 24, 2003 Author Share Posted March 24, 2003 Sarge Saunders, I dont understand number 2.Are you trying to tell me that different division types never ever fought together in the same battle,ever?I have no knowledge of this,but i find it very hard to believe,especially for the germans toward the end of the war. moneymaxx, I dont see it as that big of a deal,but,it does make sense that they should have some sort of transport.Otherwise,you would be implying that the crew pushed/pulled it all the way to the ME.An example of reasons why its ok to bring towed guns to battles without transports is,once i bought HTs with the 37mm cannon on it,and the flamethrower HT thinking they could tow guns,turns out they cant.I have no idea why,but they cant,so people make mistakes and it can result in someone viewing it as gamey. Can StuGs tow guns in BB?Which ones,or is it all of them?I never knew this but hope that it is true. Dave H, Man,where were you when i first did this post a few weeks ago?Thank you for answering my questions!Will it be okay if i just address all my questions to you in the future,as it seems you are the only one able to understand and answer them? 0 Quote Link to comment Share on other sites More sharing options...
Sarge Saunders Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by moneymaxx: </font><blockquote>quote:</font><hr />Originally posted by Sarge Saunders: Just a couple things may seem "gamey" or otherwise detract from realistic play IMHO. 1. bringing towed guns (without transport) to a meeting engagement. (some may also argue that attackers should bring guns embarked to a battle) -Sarge That is the first time that I hear somebody calling this gamey, an opponent who chooses to buy guns without transport depends a lot on his luck to find initial setup positions. So he trades mobility for the possibility of an ambush position. Since I use this tactic I would like to know how many transport units I should buy to not be considered gamey, e.g. one per gun or one for every two guns etc.. Are Stugs considered to be transport units? I think in CMBB they can tow guns but in CMBO they can't. On the subject of bringing guns embarked into battle, does this refer only to attackers? I hope somebody can clarify this for me, because I don't want to be gamey at all (I normally buy some transport units, more or less 1 transport unit for 3 guns plus Stugs). </font> 0 Quote Link to comment Share on other sites More sharing options...
Sarge Saunders Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by nevermind: Sarge Saunders, I dont understand number 2.Are you trying to tell me that different division types never ever fought together in the same battle,ever?I have no knowledge of this,but i find it very hard to believe,especially for the germans toward the end of the war.Well, in a historical sense, almost anything could have happened in this regard. I guess I am thinking at the CM level, battalion(s) and below, this was not very common. My point is that people mixing force type are not really trying to play a "what if?" so much as a pick-and-choose. Sure German Fallschirmjaeger did fight along side panzers at times. But the "pick-and-choose" types will play this way always because Fallschirmjaeger sqauds are awesome! and you can't be without armor. My example was people mixing soviet airborne SMG (ultra-high firepower) with Guards infantry (more ammo) with infantry pioneer (cheap) instead of just playing all Guards or something. disclaimer: I don't want to come of as a CM snob or anything. I have long-time opponents who I play an "anything goes" style with and it is fun. But I also have played opponents using the more or less "historical" OOB approach. -Sarge 0 Quote Link to comment Share on other sites More sharing options...
Hensworth Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by Holien: Play scenarios, Why waste time on QB's when there are scenarios. It defeats the whole gamey issue. Hear, hear. I always specify 'scenarios only' when looking for opponents and have never had any trouble. It has the added benefit of your being able to blame it on an unbalanced scenario if you lose. No need to go calling people names :cool: . 0 Quote Link to comment Share on other sites More sharing options...
nevermind Posted March 24, 2003 Author Share Posted March 24, 2003 Sarge Saunders, Ahh,i see what you mean.The reason i asked was,i often play attack/defend engagements from 1000-2000 points,i am often the germans.What i tend to do on defense is buy a coy of vet rifle squads(for example),and then points permiting,i will either buy a platoon or two of regular recon squads,or i will buy a coy of green recon,in almost ever case i use the recons as my forward screen.Now you can do the math and see that if i buy arty,support elements,and some AFVs,i couldnt afford the "awesome" infantry that you mentioned.Also since i am using recon in a recon role,i would hope that this would not be viewed as gamey.I would also hope that using a coy of green or reg recon as a forward screen or forward elements,with vets holding the objectives would not be viewed as gamey,but instead smart.I know that is the way i would do it in real life.Gain info and weaken them with your green or reg recon,and then it would be very difficult for them to take the objectives from my vets.What do you think of this? [ March 24, 2003, 04:42 PM: Message edited by: nevermind ] 0 Quote Link to comment Share on other sites More sharing options...
Sarge Saunders Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by nevermind: I know that is the way i would do it in real life.Gain info and weaken them with your green or reg recon,and then it would be very difficult for them to take the objectives from my vets.What do you think of this? Sounds reasonable and definately NOT gamey. :cool: On a side note, I used to use my weaker troops (green or regular without good HQ bonuses) to screen and as cannon fodder. Then I'd always have my best unit (maybe vet or regular with +2 bravery/+2 combat) as a reserve to commit when things got dicey somewhere in my screen. But with experience I found that leading (cautiously) with better troops meant things did not get as dicey (as often) with forward elements and I could commit a reserve against unforseen enemy movements instead of rushing to help out crappy troops that are not up to the fight. Know what I mean? -Sarge [ March 24, 2003, 04:53 PM: Message edited by: Sarge Saunders ] 0 Quote Link to comment Share on other sites More sharing options...
nevermind Posted March 25, 2003 Author Share Posted March 25, 2003 Originally posted by Sarge Saunders: </font><blockquote>quote:</font><hr />Originally posted by nevermind: I know that is the way i would do it in real life.Gain info and weaken them with your green or reg recon,and then it would be very difficult for them to take the objectives from my vets.What do you think of this? Sounds reasonable and definately NOT gamey. :cool: On a side note, I used to use my weaker troops (green or regular without good HQ bonuses) to screen and as cannon fodder. Then I'd always have my best unit (maybe vet or regular with +2 bravery/+2 combat) as a reserve to commit when things got dicey somewhere in my screen. But with experience I found that leading (cautiously) with better troops meant things did not get as dicey (as often) with forward elements and I could commit a reserve against unforseen enemy movements instead of rushing to help out crappy troops that are not up to the fight. Know what I mean? -Sarge </font> 0 Quote Link to comment Share on other sites More sharing options...
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