legend42 Posted May 26, 2003 Share Posted May 26, 2003 Any help would be appreciated,to select between bogus and real flags,I goto the highest ranking co,but activate flag option is not there, i have 1.03 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted May 26, 2003 Share Posted May 26, 2003 Two possible explanations come to mind: a) The Activate Flag option only works during the setup phase and the scenario has randomly assigned flags (and not user-selectable). Martin 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted May 26, 2003 Share Posted May 26, 2003 Originally posted by legend42: Any help would be appreciated,to select between bogus and real flags,I goto the highest ranking co,but activate flag option is not there, i have 1.03 Maybe it does not work on QBs loading premade maps? I made sure that the premade maps had "user select", but it still did not work. 1.02 CDV. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Chad Harrison Posted May 26, 2003 Share Posted May 26, 2003 Has anyone ever tried this before? I always want to try this out but forget to do so. So for the defender only the 'real' flags are shown once the battle begins, but the attacker sees all flags? Do the victory percentages give away once you have taken a flag? {if it was a fake flag, your percent would not change, a real flag would increase your percent} Chad 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted May 26, 2003 Share Posted May 26, 2003 Originally posted by Chad Harrison: So for the defender only the 'real' flags are shown once the battle begins, but the attacker sees all flags?No, it's the attacker who defines which is the real objective and the defender who doesn't know what the attacker is aiming for. There are 2-4 flags, out of which only one is real and others are bogus. A situation where the attacker is trying to take the objective that the defender is defending, but doesn't know which one it is yet they both know what options the attacker has, would be interesting... 0 Quote Link to comment Share on other sites More sharing options...
Juardis Posted May 27, 2003 Share Posted May 27, 2003 I created a scenario with 4 flags, dynamic. I could not get the activate flag option to appear. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted May 27, 2003 Share Posted May 27, 2003 I just did a test; v1.03c(beta) using a '41 German Infantry Battalion setup versus a Soviet Infantry Company. 4 Dynamic flags. I selected the German Battalion HQ and used the (Oops, forgot the command) appropriate command to change each of the "Bogus" flags into the objective, individually, in turn. All this in the "Setup" phase. It seems to work correctly. Edited to add: The command is "Activate Flag". I did an additional test using two independent German Infantry Companies. (To see if there would be a problem with two co-equal highest HQ's.) Either/both of the two company HQ's were able to "Activate Flag". Again, I did not note the problems the others have had. Both tests were "Axis Attack". Ken [ May 27, 2003, 10:34 AM: Message edited by: c3k ] 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted May 27, 2003 Share Posted May 27, 2003 Originally posted by c3k: I just did a test; v1.03c(beta) using a '41 German Infantry Battalion setup versus a Soviet Infantry Company. 4 Dynamic flags.... Both tests were "Axis Attack". Ken Scenario or QB? Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted May 27, 2003 Share Posted May 27, 2003 Joachim, I jumped into the scenario editor and made it a, eh, scenario. I've just tried repeatedly to create a Quick Battle with a Dynamic Flag option. I don't see how that can be done. In fact, I don't see any way to have ANY control over flag numbers or points in the Quick Battle creation process. (It seems to be based on the map size and/or unit point selection and scenario type. All controlled internally by the creator.) The scenario editor lets you pick the number and point value of flags. Within that system you can select the "Dynamic Flag" option. Have you used the Quick Battle creator to create a battle with Dynamic Flags? If so, how? Thanks, Ken edited because I need to relearn my punctuation rules. [ May 27, 2003, 12:31 PM: Message edited by: c3k ] 0 Quote Link to comment Share on other sites More sharing options...
Visom Posted May 27, 2003 Share Posted May 27, 2003 It's possible to have a QB and load a premade map with dynamic flags. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted May 27, 2003 Share Posted May 27, 2003 Visom, Thank you. I just did that and found that, indeed, I cannot select my objective flag. So, if you create a map in the scenario editor with the "Dynamic Flag" option and then import that map into a Quick Battle, you cannot use your HQ to select your objective flag. BFC - any chance a tweak for this could go into the final patch? Ken 0 Quote Link to comment Share on other sites More sharing options...
Chad Harrison Posted May 28, 2003 Share Posted May 28, 2003 Originally posted by Sergei: </font><blockquote>quote:</font><hr />Originally posted by Chad Harrison: So for the defender only the 'real' flags are shown once the battle begins, but the attacker sees all flags?No, it's the attacker who defines which is the real objective and the defender who doesn't know what the attacker is aiming for. There are 2-4 flags, out of which only one is real and others are bogus. </font> 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted May 29, 2003 Share Posted May 29, 2003 Originally posted by Visom: It's possible to have a QB and load a premade map with dynamic flags. But those flags are NOT dynamic. They just become typical static flags. WWB 0 Quote Link to comment Share on other sites More sharing options...
Snarker Posted May 29, 2003 Share Posted May 29, 2003 Actually, they do not become static flags. I did a QB with a Biltong map. I could not pick my victory flag from what should have been three choices. When the game starts, the other two flags remain "bogus" and the real flag was worth 900 pts. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted May 30, 2003 Share Posted May 30, 2003 Originally posted by Snarker: Actually, they do not become static flags. I did a QB with a Biltong map. I could not pick my victory flag from what should have been three choices. When the game starts, the other two flags remain "bogus" and the real flag was worth 900 pts. Well, that was how I stumbled across the problem. Exactly the same behaviour over here. I can live with the "bug", but I was a bit frustrated that I was too dumb to find out how it works . Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.