KursruK Posted December 15, 2002 Share Posted December 15, 2002 when using mines . . . how do you judge just exactly how close they should be placed to each other to create an impenetrable "wall"? For example, I line 7 AT mines along side one another in open field. The idea being to create a "wall" that NO tank can sneak through. Is there a rule on proximity here? 0 Quote Link to comment Share on other sites More sharing options...
CMplayer Posted December 15, 2002 Share Posted December 15, 2002 Unless I'm missing something I always thought that was pretty easy. When you're deploying the mines, you see a transparant graphic showing the size of the mine tile. Just put them side by side, with contiguous edges and it should work. Or am I missing something? 0 Quote Link to comment Share on other sites More sharing options...
KursruK Posted December 15, 2002 Author Share Posted December 15, 2002 no you're right . . . or so it seems. Just wanted to be sure. If you try and stretch the "mine"-line with very small gaps, what are the parameters that define what gap is too large, allowing tanks to pass through. 0 Quote Link to comment Share on other sites More sharing options...
John D Salt Posted December 15, 2002 Share Posted December 15, 2002 Originally posted by tigger: when using mines . . . how do you judge just exactly how close they should be placed to each other to create an impenetrable "wall"? [snips]Bear in mind that even if you leave no gaps minefields are not "impenetrable". As far as I can make out from some tests run in CM:BO, anti-tank minefields have a general stopping power of about 70% (which is the right kind of figure for a three-panel barrier minefield of the kind that was popular when I last had to worry my pretty little head about such things). I haven't run any tests in CM:BB but I'd guess it hasn't changed. Remember the old principle that an obstacle loses at least 50% of its tactical value if not covered by fire. Especially if you are short of mobile counter-attack elements in your defensive layout, a lot of trouble can be caused by an enemy "leaker" that gets through a minefield you were counting on stopping everyone. All the best, John. 0 Quote Link to comment Share on other sites More sharing options...
Frunze Posted December 15, 2002 Share Posted December 15, 2002 I'd put them directly next to each other with no gaps. John D. Salt's right, though, there is some chance that a tank can drive right through a minefield without hitting a mine. If you really, really, want to make sure nothing gets through , you could do a second line - I usually wouldn't, though. 0 Quote Link to comment Share on other sites More sharing options...
Headshot Posted December 21, 2002 Share Posted December 21, 2002 Hey Guys--If you overlap the transparent mine tiles do you get more mine density(and detonation chance)in the overlap zones? 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted December 21, 2002 Share Posted December 21, 2002 No increase from overlapping. The effectivity of about 70% sounds about right - unless I drive my TDs into friendly minefields, then it is 100% accourding to my past samples. There is few point in trying to make an inpenetratable wall, it will never be. I also had nasty surprises when I tried to tie enemy tanks down with mines so that they wouldn't be able too reach useful target with their gun. Apart from those tanks which drove over the mines undamaged (see above), there is way too much terrain to go outside the mine layer and whatever valuable you had might be hit anyway. I found it better to actually kill the tanks (surprise!) and save the delaying efforts for the enemy infantry. 0 Quote Link to comment Share on other sites More sharing options...
Brightblade Posted December 21, 2002 Share Posted December 21, 2002 If you want to build something impenetrable for vehicles, simply use roadblocks. No vehicle can cross them and they can´t be removed. 0 Quote Link to comment Share on other sites More sharing options...
Olle Petersson Posted December 21, 2002 Share Posted December 21, 2002 Don't forget that minefields can be "stacked". This way you can increase the probability of somebody setting off a mine considerably. Why not make each mine field three AT and one AP "high"? Cheers Olle 0 Quote Link to comment Share on other sites More sharing options...
xerxes Posted December 21, 2002 Share Posted December 21, 2002 I ran into a huge wall of AP/AT mines in a recent battle, very effective. I'd taken the "covered" approach that allowed me to approach the enemy positions unmolested. Nice placement meant I ran over mines, then tried to go around and ran over more mines. Then moved to bring supporting fires on a hill 50m back, ran into another mine. The mines have been VERY effective against me. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted December 22, 2002 Share Posted December 22, 2002 Originally posted by Olle Petersson: Don't forget that minefields can be "stacked". This way you can increase the probability of somebody setting off a mine considerably. As far as I know you do not increase the effect by stacking them one on each other. You can stack them one behind each other. Not sure whether you can create a dual-effect AT/AP minefield. Worth a test. 0 Quote Link to comment Share on other sites More sharing options...
Olle Petersson Posted January 1, 2003 Share Posted January 1, 2003 Originally posted by redwolf: As far as I know you do not increase the effect by stacking them one on each other. ... Not sure whether you can create a dual-effect AT/AP minefield.The game engine treat all minefields individually no matter where they're placed (even if it's on top of each other). For mixed fields you therefore also get the interesting result that running troops on foot into it will only reveal it as AP. Somebody did a test some year ago and got the predictable result. Cheers Olle 0 Quote Link to comment Share on other sites More sharing options...
walpurgis nacht Posted January 1, 2003 Share Posted January 1, 2003 Originally posted by Brightblade: If you want to build something impenetrable for vehicles, simply use roadblocks. No vehicle can cross them and they can´t be removed.Yes of course, but roadblocks are too pricey to buy in large quantity. I was playing a game last night with heavy trees, so heavy in fact that my 4 daisy-chain AT mines were enough to completely block the enemy's armor from the victory point locations. I of course covered the mines anyway with AT guns because they don't always work. I'm damn glad I did because all 4 of his bloody tanks walked right through without a scratch. Unreal. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted January 2, 2003 Share Posted January 2, 2003 I agree with the philosophy that the best way to stop armor is to kill it by direct fire. Unless you get perfect terrain you can spend a lot of time on a mega minefield and never get any customers. Never count on obsticals to be impenetrable because you usually find out the hard way that they are not. 0 Quote Link to comment Share on other sites More sharing options...
Tigrii Posted January 2, 2003 Share Posted January 2, 2003 I think that the PSI of the vehicle passing over the mines affects the mine detonation chances considerably. For example, once I had a halftrack drive right through a minefield unharmed, and then an ISU-152 drove through the same MF and blew up. Also, I am not sure if roadblocks work on open ground. In CMBO, a hellcat drove right through a roadblock in open ground, but couldn't penetrate one on a road. Is this true for CMBB? 0 Quote Link to comment Share on other sites More sharing options...
coe Posted January 2, 2003 Share Posted January 2, 2003 I had a great mine hit...I was driving a truck down a road full speed in a scenario...it hits a mine, goes into flames and curves/careens off to the side! C. 0 Quote Link to comment Share on other sites More sharing options...
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