L.Tankersley Posted July 24, 2003 Share Posted July 24, 2003 Mapping Mission 1.09 is now available for download at: http://www.cmmc2.org/forums/topic.asp?TOPIC_ID=1350&WHICHPAGE=1 Version 1.09 adds support for Combat Mission: Beyond Overlord, and also modifies the display and exporting of elevation when in "CM level" mode to better emulate the behavior of the CM map editor. 0 Quote Link to comment Share on other sites More sharing options...
Le Tondu Posted July 24, 2003 Share Posted July 24, 2003 Aw Gee, I hoping that 1.09 had an import function for maps already made with the scenario editor. Maybe in the future? 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted July 24, 2003 Share Posted July 24, 2003 Just one question: did you reverse-engineer the map data or did you have support from BTS?! Regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Bogdan Posted July 24, 2003 Share Posted July 24, 2003 Originally posted by L.Tankersley: Version 1.09 adds support for Combat Mission: Beyond Overlord. Brilliant I now can use all my 1:25000 maps of the Normandy region :cool: Thank you very much !!! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted July 24, 2003 Share Posted July 24, 2003 Tankersley, Thanks! Just got the download. Now, I need to find some maps........ Ken 0 Quote Link to comment Share on other sites More sharing options...
Lempereur Posted July 24, 2003 Share Posted July 24, 2003 Anyone interested in assisting mapping out the Market Garden campaign? 0 Quote Link to comment Share on other sites More sharing options...
L.Tankersley Posted July 24, 2003 Author Share Posted July 24, 2003 Originally posted by Rollstoy: Just one question: did you reverse-engineer the map data or did you have support from BTS?! Neither. Mapping Mission doesn't have anything to do with the CM map file format. It doesn't "save" maps in CM format; it "exports" them by simulating the actions of a user laboriously clicking on all the tiles of the CM map editor interface (but much, much faster). I did have BFC's approval/blessing to pursue the project, however. 0 Quote Link to comment Share on other sites More sharing options...
L.Tankersley Posted July 24, 2003 Author Share Posted July 24, 2003 Originally posted by Le Tondu: Aw Gee, I hoping that 1.09 had an import function for maps already made with the scenario editor. Maybe in the future? Without support from BFC that's not likely. There is one viable third-party possibility for taking CMxx maps and sucking them into Mapping Mission; it involves taking screenshots of the map in the CM map editor, and then doing tile-wise comparisons to figure out the tile type and elevation. Unfortunately that would be pretty labor-intensive for the user (since most maps won't fit on one CM editor screen even at high screen resolutions). I'm not likely to tackle this project anytime soon (but I don't rule it out entirely). Since the MM file format is published (in the back of the User's Guide), anyone else out there that wants to take a crack at this is welcome to. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted July 24, 2003 Share Posted July 24, 2003 Originally posted by L.Tankersley: Neither. Mapping Mission doesn't have anything to do with the CM map file format. It doesn't "save" maps in CM format; it "exports" them by simulating the actions of a user laboriously clicking on all the tiles of the CM map editor interface (but much, much faster).Oh yes, now I remember that you did it that way! Very ingenious!!! Thanks for your reply and a lot of fun with your work!!! Regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted July 24, 2003 Share Posted July 24, 2003 Exporting a CM scenario editor map to Mapping Mission wouldn't be that hard either, you just had to run a pattern matcher on the titles and another pass for the elevations. Pretty simple as long as you don't have to scroll and a bit more tinkering if you have to. Is there demand for it? 0 Quote Link to comment Share on other sites More sharing options...
L.Tankersley Posted July 24, 2003 Author Share Posted July 24, 2003 Originally posted by redwolf: Exporting a CM scenario editor map to Mapping Mission wouldn't be that hard either, you just had to run a pattern matcher on the titles and another pass for the elevations. Pretty simple as long as you don't have to scroll and a bit more tinkering if you have to. Is there demand for it? I agree it's not technically all that difficult; just a SMOP [small matter of programming]. But I think that scrolling would be necessary for most maps. That means taking multiple screenshots, importing them all, and stitching them together in MM. Certainly doable but far from a one-click type of operation. It might be necessary to have two shots per map area if there are tiles where elevation values can make it impossible to determine the type of a tile. There is some demand, but I don't know how much. 0 Quote Link to comment Share on other sites More sharing options...
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