laxx Posted June 9, 2003 Share Posted June 9, 2003 since we are on the whining mode, i want the following or else: - Medics - Tractors - Horses-drawn Field Kitchen - Sniper Platoons and throw in a couple of Babuskha,Commissars, Einsatzgruppen and other assorted civilians while you are at it... ..... Let it rest already! [ June 09, 2003, 02:49 AM: Message edited by: laxx ] 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 9, 2003 Share Posted June 9, 2003 Originally posted by Moon: nzn, when you want to target a second story of a building (e.g. when the ground floor is out of LOS), go down to camera level 1. You will notice that the LOS will be different between 1st or 2nd floor. Martin I think what he means, is that sometimes the unit can see the top of a one-storey building, but because it doesn't have a LOS to the base of the building which is what you actually target, he cannot shoot at it. In similar vein, maybe in some far distant future resurrection of CM our tanks/OB guns could also target tree tops, to get air bursts? At moment this would be too gamey, but maybe some day... (this kind of order should have delays IMO) What about some sort of Unit Encyclopaedia, like in SP? It wouldn't have to have descriptions like "two million of these vehicles were produced" or a photo of it (although having that unit show up in a 3d window next to the data would be cool, and by cool I mean, I'd love it, but only if that didn't take much extra coding effort), but just all the important data about the unit, without having to set up a test scenario. It would also make it faster to spot errors in the database, which would mean that those could be dealt with one patch. 0 Quote Link to comment Share on other sites More sharing options...
FunkyMonkCP Posted June 11, 2003 Share Posted June 11, 2003 I would personally love a feature that would allow reprogammable keys and mouse wheel zoom. I don't know how hard that would be to incorporate, but that sure would be nice. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted June 11, 2003 Share Posted June 11, 2003 I would like to remap my H key so that it actually types an upside down ?. 0 Quote Link to comment Share on other sites More sharing options...
von Paulus Posted June 11, 2003 Share Posted June 11, 2003 A nice new feature for scenario designers : Enlarging the map on the side you want because it's often needed to have 80 more meters on a side you can't enlarge now because you can only add 80meters to the other side of the map ... Understand ? I hope it will be included in CMAK. Thanks Paulus 0 Quote Link to comment Share on other sites More sharing options...
Rob Murray Posted June 11, 2003 Share Posted June 11, 2003 At least it looks like they fixed the SPW 251/17 flamethrower ( I think ): Previous to the patch it had a weird looking gray thing extending from the machinegun shield. 0 Quote Link to comment Share on other sites More sharing options...
rune Posted June 11, 2003 Share Posted June 11, 2003 You can do that in CMBO and CMBB now. Hold down the shift key and hit the + on the map. Amazing, isn't it? Rune Originally posted by Von Paulus: A nice new feature for scenario designers : Enlarging the map on the side you want because it's often needed to have 80 more meters on a side you can't enlarge now because you can only add 80meters to the other side of the map ... Understand ? I hope it will be included in CMAK. Thanks Paulus 0 Quote Link to comment Share on other sites More sharing options...
Soddball Posted June 11, 2003 Share Posted June 11, 2003 Originally posted by rune: You can do that in CMBO and CMBB now. Hold down the shift key and hit the + on the map. Amazing, isn't it? Rune </font><blockquote>quote:</font><hr />Originally posted by Von Paulus: A nice new feature for scenario designers : Enlarging the map on the side you want because it's often needed to have 80 more meters on a side you can't enlarge now because you can only add 80meters to the other side of the map ... Understand ? I hope it will be included in CMAK. Thanks Paulus </font> 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted June 11, 2003 Share Posted June 11, 2003 Originally posted by Sergei: </font><blockquote>quote:</font><hr />Originally posted by Moon: [qb] nzn, when you want to target a second story of a building (e.g. when the ground floor is out of LOS), go down to camera level 1. You will notice that the LOS will be different between 1st or 2nd floor. Martin I think what he means, is that sometimes the unit can see the top of a one-storey building, but because it doesn't have a LOS to the base of the building which is what you actually target, he cannot shoot at it.</font> 0 Quote Link to comment Share on other sites More sharing options...
Visom Posted June 11, 2003 Share Posted June 11, 2003 I think you misunderstand it. The problem is with one story buildings. You can see 98% of the building, but not the base itself. Therefore you can't target it, as you can only spot the highest 3 meters of the building and not the lowest 20 centimeters.... 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted June 11, 2003 Share Posted June 11, 2003 Ah, ok, gotcha. Martin 0 Quote Link to comment Share on other sites More sharing options...
demoss Posted June 11, 2003 Share Posted June 11, 2003 Basically, unless the code somehow self destructs, CMBB is done. I'm sure Microsoft can help with that for you Windows guys. 0 Quote Link to comment Share on other sites More sharing options...
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