Shmavis Posted September 29, 2005 Share Posted September 29, 2005 Okay. I'm having a lot of trouble using the German rocket FO. The rockets are wildly inaccurate, even with LOS to the target, which is usually dangerously close. I think I should just do without the artillery "support". Any suggestions? 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted September 29, 2005 Share Posted September 29, 2005 Rockets are best when used as Prep Barrage i.e. Targeting them on turn 1 or with a TRP. They will still be mega inaccurate but turn 1 or TRP is the only way to go. Failure to set the targeted area a minimum 300 meters from your lines could result in friendly injury or death. 0 Quote Link to comment Share on other sites More sharing options...
Richie Posted September 29, 2005 Share Posted September 29, 2005 I have a couple of suggestions... 1) Use rockets when your troops are WELL out of harms way because they are ALWAYS inaccurate. Always good at the start of the game for a roughing up if you take this into account. 2) Get use to it... They often do as much harm as good if you're close... a bit like air support... (course you don't gotta be close for that ) I played this scenario against 2 opponents at the same time, one game ended in a major victory for me and the other in a major victory for my opponent. It wasn't all down to the rockets but it helped someone more in one of the games and it wasn't me... 0 Quote Link to comment Share on other sites More sharing options...
Shmavis Posted September 29, 2005 Author Share Posted September 29, 2005 Hmmm. This scenario could use a TRP or two. It's a small map, and the factories block my LOS. I'll try a preparatory barrage. Thanks much! 0 Quote Link to comment Share on other sites More sharing options...
Carl Puppchen Posted September 29, 2005 Share Posted September 29, 2005 That scenario is a crap shoot. I played it as the Germans and the rockets knocked out a couple of my own tanks and smashed the front edge of my assault. If you are more chicken you might want to put the aim point further back from your soldiers, which will also have the likely effect that a bunch of the rockets will fall off the far board. Still, the odds are overall in your favor with the rockets and since it is Stalingrad, everyone is going to die in the end anyways, so why not roll the dice 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted September 30, 2005 Share Posted September 30, 2005 This was one of the first ones I played in CMBB. Fortunately, I knew the rockets would land all over hell's half acre (hmmm...that might actually be too tight for a rocket grouping) so I targetted the pre-set barrage to land near the Soviet edge; still ended up pummelling some of my own guys. Under no circumstances should you try to use them to help your front line. Just hope that they mess up the Russkie backyard. 0 Quote Link to comment Share on other sites More sharing options...
Shmavis Posted October 1, 2005 Author Share Posted October 1, 2005 Yep. I targeted the Russian rear corner and it worked a lot better. I checked at the scenario's end, and the FO had caused 38 enemy casualties! 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted October 1, 2005 Share Posted October 1, 2005 Center of mass of the building labeled "labs". Own men on ground floors. Rockets fire on turn 1 or 2, prep of delayed by "Q" once. You have new men arriving on turn 5 and want them all down before then, and they come in 3 salvos. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted October 2, 2005 Share Posted October 2, 2005 You can move into the cellars (aka sewers) to ride out the barrage. Just a short move for 1-2 turns. You might loose some troops who get lost, but much less than when the rockets hit. Your opponent might do the same for barrage 2 and 3 - if he knows the reload time of a prep barrage by rockets. It ain't a bug - it is a feature. Rockets were highly inaccurate. IIRC the Germans had some minimum distance from the target area and an additional minimum distance for troop concentrations (like jump-off points) from the target area. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Shmavis Posted October 2, 2005 Author Share Posted October 2, 2005 Crap. I forgot about sewer movement. Thanks! EDIT: A quick check reveals sewer movement isn't allowed on this one. [ October 03, 2005, 01:04 AM: Message edited by: Shmavis ] 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted October 4, 2005 Share Posted October 4, 2005 ...which bummed me out no end. Works in Backs to the Volga, though, for when the 152 mm freight trains are landing on the TRPs. [edit]...and I think you should be able to pop it open in the editor and permit sewer movement. [ October 04, 2005, 12:20 PM: Message edited by: Brent Pollock ] 0 Quote Link to comment Share on other sites More sharing options...
Mad Russian Posted October 7, 2005 Share Posted October 7, 2005 Originally posted by Brent Pollock: This was one of the first ones I played in CMBB. Fortunately, I knew the rockets would land all over hell's half acre (hmmm...that might actually be too tight for a rocket grouping) While I know that the rockets are very inaccurate they would not make it to Hell's Half Acre. It is just to the west of Casper, Wyoming. As the name denotes, a pretty inhospitable place... :mad: 0 Quote Link to comment Share on other sites More sharing options...
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