Barticus Posted April 30, 2002 Share Posted April 30, 2002 Not sure if this question has been asked/answered before, but here goes. Do units have a zone of control? i.e., do units force an enemy unit to stop moving once it has entered one of it's six adjacent hexes? If so, do only ground and naval units have a ZOC? I wouldn't expecet an air unit to have one, except perhaps vs. other air units. If units do not have ZOC, why not? Personally, given the approximate scale of the game, I would think it appropriate, but then again, I'm not programming the game Eagerly awaiting a demo/release date. B Link to comment Share on other sites More sharing options...
Titan Posted April 30, 2002 Share Posted April 30, 2002 I would think so, [ April 29, 2002, 10:18 PM: Message edited by: Titan ] Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 30, 2002 Share Posted April 30, 2002 No types of ZOC as you've described exactly, but what you will find is that for any unit that tries to pass through two adjacent enemy units, there will be an extra 'action point' penalty. Air units have a ZOC to automatically defend an area from air attack or escort bombers within a range of their action points - 1. But in FoW, any unit that encounters an enemy unit through suprised contact will be stopped and an automatic battle is commenced. Also any unit that fully reveals a partially hidden unit will be forced to stay at their final movement position and not be allowed to undo the move, thus you are forced to complete the move at this point or attack if possible. Link to comment Share on other sites More sharing options...
BloodyBucket Posted April 30, 2002 Share Posted April 30, 2002 Sounds like an elastic, inactive ZOC for revealed units, and a rigid, active ZOC for hidden units. Next question, if there are two enemy units, one hex apart, can you trace "supply" through them if you were the last one in the hex that seperates them? Also, does the ZOC have any bearing on retreats (if there are retreats)? Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 30, 2002 Share Posted April 30, 2002 - Supply calculations can be traced through any hexes that you control, so yes even through two or more adjacent units that are one hex apart as long as you control it. - Does not affect retreating since this is not automated in the game, you've got to retreat on your own Link to comment Share on other sites More sharing options...
BloodyBucket Posted April 30, 2002 Share Posted April 30, 2002 Zones of Control don't affect retreat at all? So, if I have a unit surrounded on all hexsides but one, and I'm forced to retreat, I can retreat without penalty due to my passing adjacent to enemy units during my retreat? I'm sure this will work, but once again my old boardgaming habits are going to be hard to break. This means holding a defensive line will more or less require an unbroken line of units, not the every other hex pattern from my boardgaming days. It will also make "unspotted" units quite valuable for stopping an advance, since they halt a moving enemy and force combat. Will identified units be able to move away from contact and become "unspotted" again? This might be a gamey tactic you should watch out for. If I have the ability to bounce a unit a couple of hexes back and regain the ability to stop an enemy and force combat, I would sure use it. Link to comment Share on other sites More sharing options...
Elmo Posted April 30, 2002 Share Posted April 30, 2002 Originally posted by Hubert Cater: -snip - Does not affect retreating since this is not automated in the game, you've got to retreat on your own How is this handled in PBEM? Not an exchange of files for every retreat I hope. Thanks. [ April 30, 2002, 06:12 AM: Message edited by: Elmo ] Link to comment Share on other sites More sharing options...
Jorgen_Cab Posted April 30, 2002 Share Posted April 30, 2002 I think that he means that you move your units as usual during your turn, if you want to disengage a unit you just move it out of combat. Link to comment Share on other sites More sharing options...
BloodyBucket Posted April 30, 2002 Share Posted April 30, 2002 Perhaps a detailed AAR from SuperTed on his Polish campaign will answer this. My question was regarding retreats as a result of combat, not while the player is moving. I don't even know if there are retreats as a result of combat. Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 30, 2002 Share Posted April 30, 2002 Originally posted by Jorgen_Cab: I think that he means that you move your units as usual during your turn, if you want to disengage a unit you just move it out of combat.Correct Link to comment Share on other sites More sharing options...
Barticus Posted April 30, 2002 Author Share Posted April 30, 2002 If a moving unit is forced to stop by entering the ZOC of a previously undiscovered enemy unit, will the unit in motion be fighting at a disadvantage? Link to comment Share on other sites More sharing options...
Elmo Posted April 30, 2002 Share Posted April 30, 2002 Originally posted by Hubert Cater: </font><blockquote>quote:</font><hr />Originally posted by Jorgen_Cab: I think that he means that you move your units as usual during your turn, if you want to disengage a unit you just move it out of combat.Correct</font> Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 30, 2002 Share Posted April 30, 2002 Originally posted by Elmo: </font><blockquote>quote:</font><hr />Originally posted by Hubert Cater: </font><blockquote>quote:</font><hr />Originally posted by Jorgen_Cab: I think that he means that you move your units as usual during your turn, if you want to disengage a unit you just move it out of combat.Correct</font> Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 30, 2002 Share Posted April 30, 2002 Originally posted by Barticus: If a moving unit is forced to stop by entering the ZOC of a previously undiscovered enemy unit, will the unit in motion be fighting at a disadvantage?Correct Link to comment Share on other sites More sharing options...
Elmo Posted April 30, 2002 Share Posted April 30, 2002 Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 30, 2002 Share Posted April 30, 2002 Nah , it's a nice break once in a while and every time I run a finalized compilation of the game I look through the forum to see if I can be of any help, as is the case right now! :cool: Link to comment Share on other sites More sharing options...
Ancient One Posted April 30, 2002 Share Posted April 30, 2002 I hope out of supply units have reduced action points. Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 1, 2002 Share Posted May 1, 2002 They do Link to comment Share on other sites More sharing options...
Canuck_para Posted May 1, 2002 Share Posted May 1, 2002 Originally posted by Hubert Cater: They do Do you sleep at all or are you a bot who answers all questions? Link to comment Share on other sites More sharing options...
BloodyBucket Posted May 1, 2002 Share Posted May 1, 2002 I am glad that Mr. C. is gracious enough to consider changes even before the demo arrives. As anxious as I am to own and play this baby, I am willing to wait quite some time if it will help add features, crystal ball some problems or otherwise improve the product. Perhaps an e-mail with a link to the SC site should go out from the forum members to anyone they think might enjoy the game? I have informed at least five of my gaming buddies, and they all said they are interested in getting a copy when it comes out. Link to comment Share on other sites More sharing options...
SuperTed Posted May 1, 2002 Share Posted May 1, 2002 Originally posted by BloodyBucket: I am glad that Mr. C. is gracious enough to consider changes even before the demo arrives. As anxious as I am to own and play this baby, I am willing to wait quite some time if it will help add features, crystal ball some problems or otherwise improve the product. Perhaps an e-mail with a link to the SC site should go out from the forum members to anyone they think might enjoy the game? I have informed at least five of my gaming buddies, and they all said they are interested in getting a copy when it comes out.BB, A grand idea! Link to comment Share on other sites More sharing options...
Mr. Clark Posted May 1, 2002 Share Posted May 1, 2002 Agreed! I'll fire off some E-Mails to my buddies today. I'm positive I can at least convince my Air FOrce buddy to buy a copy! (So long as I can get hold of him... Damn high security job!) The PBEM option makes it easy to convince friends to purchase it, as all you have to do is promise them some games! Link to comment Share on other sites More sharing options...
Titan Posted May 3, 2002 Share Posted May 3, 2002 I dont think the movement cost is enough penalty for moving around in an enemy ZOC.After reading SuperTed's latest AAR and seeing those armoured units move constantly in the ZOC of the Same enemy unit i feel the defender can be really hard done by. I think there needs to be that unknown factor that will give the defending abit more of an advantage,something like they have have in TOAW would be suffice.Examaple:It;s ok to move into ZOC,but as soon as you move straight into another ZOC especially of the same unit there should be a chance that you could take a combat loss,now that would make things abit better for the defender. Link to comment Share on other sites More sharing options...
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