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PBEM: 3 e-mails per turn really necessary?


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<blockquote>quote:</font><hr>Originally posted by Dschugaschwili:

Of course this could be stopped by including a checksum of the CM executable used in the PBEM file, so if both executables are different, it is easily recognizable.<hr></blockquote>

That is useless since the checksum would be computed by the computer of the cheater, whence the checksumming routine is as vulnerable to manipulation as the executable itself.

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<blockquote>quote:</font><hr>Originally posted by redwolf:

That is useless since the checksum would be computed by the computer of the cheater, whence the checksumming routine is as vulnerable to manipulation as the executable itself.<hr></blockquote>

1)Not realy, IMHO games like Starcraft and Diablo are not hacked yet. You cannot paly on Battlenet with cracked exe.

2) Also encrypting movis using both password is good idea. So that person whos PC computes the movie cannot see it.

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Well, we've answered this question a couple dozen times before, so I guess another time won't hurt ;)

There will be no changes to the PBEM file swapping for CMBB. Yes, it might appear to be an "easy" fix, but that is simply not the case. Messing with the file swapping would screw up all the assumptions in the code about variables for when to "announce" surrenders, end games, update internal data, etc. Not to mention that the structure of the data exchange will have to be reworked. The coding and playtesting time to make this change would be considerable.

It is not a wise use of our limited development time to screw with something that definitely works, but has a mild side effect (and trust me folks, it is MILD on the scale of things smile.gif ), at the expense of things which are currently not implemented or fully tested. Life has its choices, and our experience tells us it would be a very poor choice indeed to go messing with the PBEM format at this time. ESPECIALLY because after CMBB is released we are going to rewrite the entire game engine from scratch, which will mean rewriting the PBEM stuff again in any case.

However, we have already put in a new feature which shows each player in a multiplayer game what options were chosen. So no more guessing what the 1st player might have done.

Thanks,

Steve

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