<blockquote>quote:</font><hr>Originally posted by not another gamer:
About effective armor slope in hulldown / reverse slope
I can't quote BTS saying so but I think I remember reading it long ago and it really seems to get me in my games.
The velocity and hence trajectory of shell is taken into account when calculating angle of hit.
So, those low-velocity (relativly) Shermans get "plunging fire" on my shiny Hetzers and JgIV's (greatly) reducing their effective armor slope. Nailing them when they are all snug and HD on a reverse slope. Makes me very sad.<hr></blockquote>
AP shell's H-velocity is 600+, V-velocity is ~10.
"plunging angle" is about 1 degree resulting in effective armor thikness is reduced about 1-2%.