Clubfoot Posted June 20, 2001 Share Posted June 20, 2001 Ok, the screenshot is kinda big and may take a moment to load. Be patient! We've all found the Magua Normandy mod quite fetching, haven't we? Me too. So, using the Normandy mod, I've made a few small additions and alterations to come up with a beach landing playset. Since Omaha beach scenarios are just flat impossible to play, I've been working on a Utah scenario. That's right, the quiet beach... the Roosevelt Jr. beach... the "We'll start the war from here." beach. Here are the results thus far. Look for it at Manx's upon completion. Probably in a couple of days. Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted June 20, 2001 Share Posted June 20, 2001 Very nice. Are the beach obstacles sold separately? Link to comment Share on other sites More sharing options...
Mr. Johnson-- Posted June 20, 2001 Share Posted June 20, 2001 yeah did you add those in after the pic was taken? Link to comment Share on other sites More sharing options...
Clubfoot Posted June 20, 2001 Author Share Posted June 20, 2001 Nope. They're on the map. [ 06-19-2001: Message edited by: Clubfoot ] Link to comment Share on other sites More sharing options...
LGMB Posted June 20, 2001 Share Posted June 20, 2001 Sir, WOW! Very cool. I really like the sand, and wave effect. Link to comment Share on other sites More sharing options...
Clubfoot Posted June 20, 2001 Author Share Posted June 20, 2001 Why thank you, Lord General sir. [ 06-19-2001: Message edited by: Clubfoot ] Link to comment Share on other sites More sharing options...
LGMB Posted June 20, 2001 Share Posted June 20, 2001 Sir, Message edit eh? Spelled my name wrong eh???? ....hehe...... Link to comment Share on other sites More sharing options...
Maximus Posted June 20, 2001 Share Posted June 20, 2001 A few technical questions Clubfoot... What terrain levels and/or features did you change to show the sand, waves, etc? What did you use for the beach obstacles? The roadblock/rubble? Link to comment Share on other sites More sharing options...
Clubfoot Posted June 20, 2001 Author Share Posted June 20, 2001 The beach, sand leading into foliage and frothy white foam are open ground terrain levels 0 and 1. The leading edge of water (graduated area of white to blue) is a straight line of marsh (slows movement and gives very minimal cover). The obstacles were achieved with the 'reed and thicket' bmp's that accompany the marsh terrain. The obstacles on the beach are a single tile of marsh with a transparent base (prevents vehicle movement). Link to comment Share on other sites More sharing options...
Clubfoot Posted June 20, 2001 Author Share Posted June 20, 2001 LGMB, Caught at my oafish worst! Link to comment Share on other sites More sharing options...
aka_tom_w Posted June 20, 2001 Share Posted June 20, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Clubfoot: The beach, sand leading into foliage and frothy white foam are open ground terrain levels 0 and 1. The leading edge of water (graduated area of white to blue) is a straight line of marsh (slows movement and gives very minimal cover). The obstacles were achieved with the 'reed and thicket' bmp's that accompany the marsh terrain. The obstacles on the beach are a single tile of marsh with a transparent base (prevents vehicle movement).<HR></BLOCKQUOTE> VERY ingenius! Nicely done! That Beach looks GREAT I'm sure Even Steve and Charles and Matt and Dan will be impressed! do you plan to share your new "toys" -tom w Link to comment Share on other sites More sharing options...
Maximus Posted June 20, 2001 Share Posted June 20, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Clubfoot: The beach, sand leading into foliage and frothy white foam are open ground terrain levels 0 and 1. The leading edge of water (graduated area of white to blue) is a straight line of marsh (slows movement and gives very minimal cover). The obstacles were achieved with the 'reed and thicket' bmp's that accompany the marsh terrain. The obstacles on the beach are a single tile of marsh with a transparent base (prevents vehicle movement).<HR></BLOCKQUOTE> OK, I'm still a little confused as what makes the waves there on the sand. Link to comment Share on other sites More sharing options...
Clubfoot Posted June 20, 2001 Author Share Posted June 20, 2001 They are part of the texture tile for open ground level 0. (aka_tom_w, Thanks. I'll ship the whole package to Manx when I've had a chance to test the scenario a couple of times. I hope to see it up before the end of the week.) [ 06-19-2001: Message edited by: Clubfoot ] Link to comment Share on other sites More sharing options...
Maximus Posted June 20, 2001 Share Posted June 20, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Clubfoot: They are part of the texture tile for open ground level 0. (aka_tom_w, Thanks. I'll ship the whole package to Manx when I've had a chance to test the scenario a couple of times. I hope to see it up before the end of the week.) [ 06-19-2001: Message edited by: Clubfoot ]<HR></BLOCKQUOTE> OK, so pure Sand is Level 1 and then the Sand with Foliage has to be Level 2 right? Link to comment Share on other sites More sharing options...
Clubfoot Posted June 20, 2001 Author Share Posted June 20, 2001 Using the lower area of the above screenshot for an example. From the first obstacle to the ass-end of the rearmost Sherman is marsh. From the back of said Sherman (this includes exactly half of the foamy area) to the leading edge of the greenery is open ground terrain level 0. From the leading edge of the greenery to the graduation into full fulliage is open ground terrain level 1. [ 06-19-2001: Message edited by: Clubfoot ] Link to comment Share on other sites More sharing options...
AUSSIEJEFF Posted June 20, 2001 Share Posted June 20, 2001 Hey Club!! A MOST EXCELLENT result there, my man....... Very impressive......... almost makes me want to run from the desert and jump into that inviting surf!!! Keep it up... AussieJeff Link to comment Share on other sites More sharing options...
Michael Dorosh Posted June 20, 2001 Share Posted June 20, 2001 DAMN CLEVER Link to comment Share on other sites More sharing options...
gunnergoz Posted June 20, 2001 Share Posted June 20, 2001 Truly impressive, I'd love to see it when it's done... :cool: Link to comment Share on other sites More sharing options...
abuhabib Posted June 20, 2001 Share Posted June 20, 2001 hang ten, everybody! :cool: (SPLASH!) Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 20, 2001 Share Posted June 20, 2001 Please allow me to add my applause to the general accolade, Clubfoot. I think we are witnessing the emergence of a splendid new talent. Michael Link to comment Share on other sites More sharing options...
Mord Posted June 20, 2001 Share Posted June 20, 2001 Just when I think I am all WOWed out and have seen all the impressive stuff I am gonna see with this game, someone comes along and WOWs me again. It's been one hell of a 4 days for CM mods. Unbelievable! Well F**king done! Mord Link to comment Share on other sites More sharing options...
Dunnee Posted June 20, 2001 Share Posted June 20, 2001 NICE. Link to comment Share on other sites More sharing options...
Holien Posted June 20, 2001 Share Posted June 20, 2001 I have spent some time on that beach and others around Normandy and you have caught the spirit of it well. I can almost feel the mist from the spray of the waves against my face. I just wished that BTS could do some more interesting fortifications. A trench system is essential for the defenders on a battle set like this as they need to be able to traverse the battle front under cover to make up for there weaker numbers. This is getting close to my childhood memories of storming the beach with airfix commandos against the german plastic fortification set. The one with a trench system connected to a single gun. Was it a radar station? Anyway another round of applause for a truly talented artist... [ 06-20-2001: Message edited by: Holien ] [ 06-20-2001: Message edited by: Holien ] Link to comment Share on other sites More sharing options...
Clubfoot Posted June 20, 2001 Author Share Posted June 20, 2001 Holien, I had a bunch of those plastic playsets and they inspired this mod/scenario. And I believe it was a radar station, although it was called the "Nazi Listening Station". Sounds menacing, hmm? My fave was the "D-DAY!" set complete w/ obstacles, landing craft, Tobruk style gun casements, and even an LST! (although very undersized). Thanks for the kind words, fellas. Didn't know there would be a clamor, but I'll now finish up with due expediency. See ya on the beach. Link to comment Share on other sites More sharing options...
MikeT Posted June 20, 2001 Share Posted June 20, 2001 Club, those beach and surf tiles are the ticket for the next mod. I will get ahold of Magua for his permission to use them. MikeT Link to comment Share on other sites More sharing options...
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