Tasman Posted July 18, 2000 Share Posted July 18, 2000 Hi, I have ordered the game and to pass the time while it makes its way to Australia I have been playing the demo a few times. A question I have relates to enemny platoon, command, battalion, etc HQ units. Most of the time I have been ignoring these units and concentrating on killing the units that generally shoot back at me. However should I be doing this? What effect does killing those units have? I'm sure this info is in the manual but I haven't got the game yet so I can't check. Also what effect does keeping my own command units close to my troops have? And how do you resupply your mortar teams when they run out? Thanks Tasman Link to comment Share on other sites More sharing options...
Preacher Posted July 18, 2000 Share Posted July 18, 2000 I wouldn't necessarily focus on enemy HQ units. There may be certain situations in which you should do that, but not many, IMHO. HQ units bestow certain command benefits upon subordinate units as long as they stay in command range. Some improve morale and staying power. Some increase combat ability. Some improve stealth. Some improve overall command ability of the HQ unit itself. Point is, you should not underestimate the importance of keeping your units in command. A well-placed HQ unit in a defensive line, for instance, can mean the difference in holding and breaking. That HQ unit can keep those boys in the line and fighting effectively. Units in command respond much more quickly to orders as well (some of this is experience based, admittedly). Try giving orders to that out-of-command squad and see how long it takes them to respond. Watch them, too, when they come under fire. 9 out of 10 times they'll crawl back into their hole. In command units are much more responsive. Particularly, IMHO, on the offensive. A little bit on HQ units for you. Basic stuuf, really. But VERY important. Preacher [This message has been edited by Preacher (edited 07-18-2000).] Link to comment Share on other sites More sharing options...
Eridani Posted July 18, 2000 Share Posted July 18, 2000 Hey Welcome aboard to answer your questions- Hq units help to keep your mainline troops in fighting shape. with and HQ nearby, units are less likely to become demoralized, and will respond to orders MUCH quicker. Generally it is considered critical to keep your HQ units with their platoons. (you know an hq is within command of a squad if the line to the squad is red and not black). This said, killing enemy hq units is a far more effective tactice than eating away at their squads. When a squad looses its hq it becomes much harder to command (longer command delays) and will break and run much sooner. Hq's are also "softer" targets (i.e, they die faster than a full squad)... Often infantry fights turn into bouts of protecting your own hq units while going after your opponents (kinda like the king in chess). Hq units also can pass certain abilities on to their men (better stealth, more hit power, ect), these abilities are listed in the hq's information screen. they are only passed on when the hq is within command range of another unit. company hqs, have all of the traits of platoon hq's only a larger command radius (and more rallying power I believe). They also are not assigned to specific squads, and CAN (in emergancy's) be used to fill in the command role of a knocked out platoon hq (just make sure they don't die or the whole company suffers). Batallion hqs... protect them well because global moral falls like a rock if they die. and mortars can not be reloaded in scenarios... sorry, realistic but annoying nonetheless I hope that helps -EridanMan Link to comment Share on other sites More sharing options...
Eridani Posted July 18, 2000 Share Posted July 18, 2000 preacher beat me too it, and obviously our opinions differ a bit, but hey everyone has different priorities. take out a defencive line's hq with arty and it will break much faster and and much less loss you you -EridanMan Link to comment Share on other sites More sharing options...
Preacher Posted July 18, 2000 Share Posted July 18, 2000 Hee Hee. Same basic info. Two totally different opinions/tactical approaches. Great stuff. Preacher Link to comment Share on other sites More sharing options...
Jarmo Posted July 18, 2000 Share Posted July 18, 2000 BTW, how big a morale hit there is for the troops, if a HQ unit is in panic or routed? Or is there any additional penalty to just getting out of command radius? I know what I'd do if my commanding officer would run away screaming "We're all going to die!" Link to comment Share on other sites More sharing options...
Guest Scott Clinton Posted July 18, 2000 Share Posted July 18, 2000 I ALWAYS target HQs first. And from what I can tell so does the AI. ------------------ Please note: The above is solely the opinion of 'The Grumbling Grognard' and reflects no one else's views but his own. Link to comment Share on other sites More sharing options...
Hakko Ichiu Posted July 18, 2000 Share Posted July 18, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Scott Clinton: I ALWAYS target HQs first. And from what I can tell so does the AI. <HR></BLOCKQUOTE> In CM, leading from the front is a quick ticket to a Silver Star (Posthumous). ------------------ Ethan ----------- Das also war des Pudels Kern! -- Goethe Link to comment Share on other sites More sharing options...
Guest Germanboy Posted July 18, 2000 Share Posted July 18, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Hakko Ichiu: In CM, leading from the front is a quick ticket to a Silver Star (Posthumous). <HR></BLOCKQUOTE> As it was in reality. I always try to go for the HQ units. If I attack, it will help break the line. If I defend, it will make the grunts much less gung-ho about attacking me. Unfortunately my opponents seem to understand this and always put theirs in the rear, the cowards. ------------------ Andreas Link to comment Share on other sites More sharing options...
Mark IV Posted July 18, 2000 Share Posted July 18, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Germanboy: As it was in reality. I always try to go for the HQ units...<HR></BLOCKQUOTE> Ditto. One other thought is that if you are being peppered with annoying mortar fire and can't see any mortars, there's a chance one of those HQs is the FO for it. Link to comment Share on other sites More sharing options...
Ted Posted July 18, 2000 Share Posted July 18, 2000 One of the things I’ve noticed is that enemy units which have broken are far more less likely, if at all, to return to the battle if there are no HQ’s to rally them. Link to comment Share on other sites More sharing options...
apex Posted July 18, 2000 Share Posted July 18, 2000 <BLOCKQUOTE>quote:</font><HR>I know what I'd do if my commanding officer would run away screaming "We're all going to die!"<HR></BLOCKQUOTE> Obey or be shot apex Link to comment Share on other sites More sharing options...
Jarmo Posted July 18, 2000 Share Posted July 18, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by apex: Obey or be shot <HR></BLOCKQUOTE> Ummm... a good guess, but NO!! Link to comment Share on other sites More sharing options...
The CM Borg Posted July 19, 2000 Share Posted July 19, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Tasman: I have ordered the game and to pass the time while it makes its way to Australia I have been playing the demo a few times. <HR></BLOCKQUOTE> You have been assimilated Link to comment Share on other sites More sharing options...
Goanna Posted July 19, 2000 Share Posted July 19, 2000 Tasman - The above info on HQ units is correct, but when you do get the game out in Karratha, do have a quick look through the manual. One little nugget that I found useful in there was that it is sometimes better not to target anything and let the AI do it for you. Those little guys often do a good job of identifying the importance of those HQ units themselves and will choose them. Other times, like if you have a specific plan of movement, it is best to target manually so your suppression fire gets spread around evenly. Give me a buzz in Sydney when your copy shows up and we can do a PBEM. ------------------ desert rat wannabe Link to comment Share on other sites More sharing options...
Tasman Posted July 19, 2000 Author Share Posted July 19, 2000 Thanks for all the replies. I will go back and retry the demo armed with this new knowledge. Goanna, I would like to try PBEM when I get the game. Do you have an ICQ number? Regards, Tasman Link to comment Share on other sites More sharing options...
IntelWeenie Posted July 19, 2000 Share Posted July 19, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by apex: Obey or be shot apex<HR></BLOCKQUOTE> Commissars in CM2? ------------------ "Belly to belly and everything's better" - Russian proverb Link to comment Share on other sites More sharing options...
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