Also S Bakker Posted February 10, 2000 Share Posted February 10, 2000 I was just wondering .... are swp 251/1 w. wurfrahmen 40 to be included in CM ? It would be nice to pound a village or two with them. Maybe they shying from all human contact after being shamelessly abused in CCIII ? Grtz S Bakker Link to comment Share on other sites More sharing options...
Also S Bakker Posted February 10, 2000 Author Share Posted February 10, 2000 Ehm ... that would be spw wouldn't it ? Your alter ego Link to comment Share on other sites More sharing options...
Guest Babra Posted February 10, 2000 Share Posted February 10, 2000 What's the minimum range on those puppies? ------------------ Floreat Jerboa ! Link to comment Share on other sites More sharing options...
PanzerShark Posted February 11, 2000 Share Posted February 11, 2000 If i'm not mistaken the 28cm version was about 2km range and the 32cm version slightly more. PanzerShark Link to comment Share on other sites More sharing options...
Guest Babra Posted February 11, 2000 Share Posted February 11, 2000 Okay, but what's the minimum range? How close can one get where it can't hurt you any more? ------------------ Floreat Jerboa ! [This message has been edited by Babra (edited 02-10-2000).] Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted February 11, 2000 Share Posted February 11, 2000 Yeah, I forget the minimum range on those puppies, but when we looked at this topic a while ago on this BBS we confirmed that it is too long. These vehicles, along with any form of NW projector, were for indirect fire from safe distances. Therefore, no point sticking them in CM Steve Link to comment Share on other sites More sharing options...
PanzerShark Posted February 11, 2000 Share Posted February 11, 2000 Ooooh you said MINIMUM range. Now might be a good moment to stop drinking Link to comment Share on other sites More sharing options...
Colin Posted February 11, 2000 Share Posted February 11, 2000 While we're on the topic of huge HE weapons: What's the largest HE weapon in CM? As far as I can tell it's 280mm. I think Fionn had that in the Alpha PBEM game. ------------------ Visit my webpage! http://cm4mac.tripod.com Link to comment Share on other sites More sharing options...
Fionn Posted February 11, 2000 Share Posted February 11, 2000 Largest Indirect fire weapon is a 16 inch battleship shell . Kills virtually everything within 200 metres of its impact. BAD news for the German defender Link to comment Share on other sites More sharing options...
Colin Posted February 11, 2000 Share Posted February 11, 2000 Hmmm...what type of a noise would that make? Wow...just imagine people throwing explosive Honda Civics at you...that would suck...although I suppose those are controlled by the AI because they definetly wouldn't have had FO's for those. And I though the StuH42 was gonna be big! ------------------ Visit my webpage! http://cm4mac.tripod.com Link to comment Share on other sites More sharing options...
Lurker Posted February 11, 2000 Share Posted February 11, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: Largest Indirect fire weapon is a 16 inch battleship shell . Kills virtually everything within 200 metres of its impact. BAD news for the German defender <HR></BLOCKQUOTE> Kills everything within 200 meters of its... Remind me to only play Germans when the scenario is located well inland. I guess it isn't much different from dropping BLU-82's on the enemy. Does anyone know what sort of effective blast radius the BLU-82 has? Seeing the burst from altitude does not really give me an idea of how big it really is. Thanks in advance, -Lurker Link to comment Share on other sites More sharing options...
Dschugaschwili Posted February 11, 2000 Share Posted February 11, 2000 200m kill radius ? Fionn, you don't think such a weapon might unbalance a scenario a little bit? Dschugaschwili Link to comment Share on other sites More sharing options...
Colin Posted February 11, 2000 Share Posted February 11, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Dschugaschwili: 200m kill radius ? Fionn, you don't think such a weapon might unbalance a scenario a little bit? Dschugaschwili<HR></BLOCKQUOTE> Yes I'm sure it would! Just think that they usually fired in salvos of 3. Or 6 or 9 if they had that many guns. ------------------ Visit my webpage! http://cm4mac.tripod.com Link to comment Share on other sites More sharing options...
AfrikaKorps Posted February 11, 2000 Share Posted February 11, 2000 The min range of that weapon is the range you want to be as far you ca be for yjr explosion. The range was control by the ammount of propellant put into it. So the range can be 100m if you want to be that close. Link to comment Share on other sites More sharing options...
Kurtz Posted February 11, 2000 Share Posted February 11, 2000 *Wow...just imagine people throwing explosive Honda Civics at you...that would suck..* A Honda Civic filled with TNT! Ouch!!! Link to comment Share on other sites More sharing options...
Guest Babra Posted February 11, 2000 Share Posted February 11, 2000 A Honda Civic filled with TNT and travelling.... how fast? Fast enough to lose a few points from his license anyway. ------------------ Floreat Jerboa ! Link to comment Share on other sites More sharing options...
Guest Seimerst Posted February 11, 2000 Share Posted February 11, 2000 Those battleships were one of the few weapon systems that you could call a "destruction fire mission" upon. That is where the final adjust fire observations from your "spotter" were given in feet and not yards (or meters). I recall a destruction mission being called in several days after D-day on a dug in Tiger-- the observer danced the last shell right down on the turret hatch. Link to comment Share on other sites More sharing options...
Fionn Posted February 11, 2000 Share Posted February 11, 2000 Once for a bit of fun I put a German Pattern 44 Infantry Battalion on a hill and called in fire from 3 x 16 inch FOs (to simulate the entire broadside of a battleship). When my shells had finished landing there were 17 Germans left alive on the hill. The others were, well, I never DID get an accurate bodycount I figure that roughly 350 died in 4 minutes of shelling.. The remaining 17 surrendered to my advancing infantry . Lost two tanks to shorts though ;( Link to comment Share on other sites More sharing options...
Thomm Posted February 11, 2000 Share Posted February 11, 2000 Well, but does this make any sense, game-play wise ? Link to comment Share on other sites More sharing options...
howardb Posted February 11, 2000 Share Posted February 11, 2000 Sounds way to destructive in the game if you ask me. It's probably cool as long as you're the guy aiming it. Link to comment Share on other sites More sharing options...
Guest Babra Posted February 11, 2000 Share Posted February 11, 2000 That sounds waaaaay too destructive. What fun would a scenario like that be? ------------------ Floreat Jerboa ! Link to comment Share on other sites More sharing options...
Guest Germanboy Posted February 11, 2000 Share Posted February 11, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Babra: That sounds waaaaay too destructive. What fun would a scenario like that be? <HR></BLOCKQUOTE> Lurk mode off... Years and years ago I read in a book about the German heavy cruiser Prinz Eugen (8x20.8cm main batteries - you figure out what that is in inches) that it singelhandedly stopped a Russian armored breakthrough (I think in regimental strength) in the last weeks of the war. So it might just be a tad unbalanced, I guess. Thing to remember though is that even after all the pounding of the beaches on D-Day there were still a lot of troops left to welcome the liberators. ------------------ Andreas Link to comment Share on other sites More sharing options...
Fionn Posted February 11, 2000 Share Posted February 11, 2000 Whoa guys... Remember that BTS and testers have been saying for a LONG time that the REALLY big stuff is totally deadly and unbalancing. FWIW I don't know of a single scenario featuring 16 inch shellfire.. I know of a few with shells in the 8 inch calibre class but even those are VERY rare. In most scenarios 120mm mortars and 155mm shell are considered HEAVY artillery . Still, it's like the King Tiger.. It might just totally unbalance the game but its fun to play with the BIG stuff every so often . FWIW I made that one scenario for fun and haven't used 16 inchers since.. That was about 4 months ago . Link to comment Share on other sites More sharing options...
s bakker Posted February 11, 2000 Share Posted February 11, 2000 '....and haven't used 16 inchers since.. That was about 4 months ago. ' The thought that some lucky bastards have been playing CM for 4 months already is almost unberable ...... i would have licked the antimagnetic paste from a panther to be a tester voor CM . Grtz S Bakker Link to comment Share on other sites More sharing options...
Fionn Posted February 11, 2000 Share Posted February 11, 2000 I had the Alpha last June IIRC BTW that's jealousy and rage you're feeling now Link to comment Share on other sites More sharing options...
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