s bakker
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Everything posted by s bakker
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<Yawn> So ? What has this to do with CM ? Why do you think the non-americans on this board (like me) care ? Greetings Stefan PS: all ment in the most polite possible way off course.
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Explosive growth! Battlefront.com doubles in size
s bakker replied to a topic in Combat Mission Archive #2 (2000)
Cheers mates. A very wise move from BTS, quality breeds quality. Gtrz S Bakker -
Is there a up-to-date FAQ somewhere?
s bakker replied to jpinard's topic in Combat Mission Archive #2 (2000)
Oh guachi where have you gone ....... -
Ehm bump ? Or am i starting to be annoying here ? Grtz S bakker.
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-> Allied forces reference material
s bakker replied to s bakker's topic in Combat Mission Archive #2 (2000)
Ralph D, Mccooper and Airborne, Thanx all you guys for your input. 'British Army Handbook 1939-1945 - George Forty' 'Red Army Handbook 1939-1945 - Steven Zaloga' 'Us army handbook - George Forty' These seem obvious choices i'm gonna check them out. 'World War II Order of Battle by Shelby Stanton' 'From D-day to VE-day the British Soldier by Jean Bouchery vol 1 & 2' I recon these are somewhat harder to find, i will see if my budget is able to handle these . 'Battle of the Bulge by Danny Parker' Looks like a great resource for Bulge scenario's. Thanx again all. -
-> Allied forces reference material
s bakker replied to s bakker's topic in Combat Mission Archive #2 (2000)
Wow, what a list. It's gonna take me some time to dig smoething out though. Thanx for the tip. Grtz, S Bakker -
-> Allied forces reference material
s bakker replied to s bakker's topic in Combat Mission Archive #2 (2000)
Bump -
Hi guys, i noticed that while there is an abundance of material on german equipment and organisation, it is far harder to find on the allied troops. I am looking for general information on TO&E's, standard weaponry, uniforms and kits, tactics, supply etc. etc. Basically all you can find in the excellent 'handbook on german military forces; us army 1944'. I am looking for similar books on the american, british (&commonwhealth) and russian armies. I've seen the 'reading list's but they don't give enough information on the content so i am not sure if those titles will provide what i am looking for. So could anybody suggest such material and give a brief overview? All input is welcome. Thanx in advance, stefan.
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I was thinking maybe between every battle in an operation when the computer 'calculates' the chance of recovered vehicles returning for a battle it wrongly counts vehicles who don't as a new casualty. Come on guys (and girls), with all the fluff about on this board nowadays this is a chance to discuss something substantial about the game and no-one cares ? Tss, bumping again.
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Excellent Reference material on this site
s bakker replied to Dittohead's topic in Combat Mission Archive #2 (2000)
Nice link Thanks. -
Bump.
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Bumbing. I find this a bit annoying as it takes away from the 'after gloating' when you complete an operation. Quote from Hofbauer; <BLOCKQUOTE>quote:</font><HR>yes, a bug. A small statistical bug, and no wonder it was overlooked considering that the detailed after-battle debrief statistic I had always lobbied for was not really considered by the CM crowd nor BTS, there you have it, serves you all right. Now you not only have a debrief statistics screen that is, to phrase it carefully, somewhat on a diet (vehicle being anything from jeep to Königstiger), but its fugged, too.<HR></BLOCKQUOTE> I'll second that Let's hear some other opinions on this. Grtz S Bakker.
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I would like to place an order for that flamingo pink panther ! Think of it ! The return of the pink panther ! When is this psychedelic mod coming out ? Stefan
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Oh goodie. Looking nice ! For the lazy guys like me; Grtz s Bakker
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Who Did MDMP2's High-Res AFVs?
s bakker replied to Ataru *~'s topic in Combat Mission Archive #2 (2000)
He kwazydog i would like to take this opportunity to give and the other guys a well hearted pat on the back and some mumbled words o appreciation. The amount of detail on the vehicle and uniform textures is just amazing. I spent a half hour just looking at them during a setup and generally feeling warm and fuzzy inside . Especcialy the tiger (both versions) and the M3's are just pieces of art. Grtz s bakker. -
Techware Announcement: Super Realism Graphics Upgrade!
s bakker replied to a topic in Combat Mission Archive #2 (2000)
Great work ! Are you seriously considering modding ALL textures .... :eek! . Well just keep us posted, it looks great so far. Nothing beets realism. Grtz S bakker PS: i love the screen with the Sherman 74 .. it's so gloomy. -
<BLOCKQUOTE>quote:</font><HR> Tomorrow we plan on either going all thew way to Bastogne or north to Nijmegen and Arnhem. <HR></BLOCKQUOTE> The dutch nation trembles in fear ....... What if MadMatt tries to speak dutch *shudder*. Grtz S Bakker [This message has been edited by s bakker (edited 08-10-2000).]
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Need better kill statistics!
s bakker replied to PraetorianXXI's topic in Combat Mission Archive #2 (2000)
Welcome to the wonderful world of CM PraetorianXXI. <BLOCKQUOTE>quote:</font><HR>And i quote *150mm canon with a blast radius bigger than my room isnt able to kill a single trooper!!!* why is that.. <HR></BLOCKQUOTE> I doubt that, the kill info from the gun crew gives the CONFIRMEND number of kills for the weapon. Fog of War remember. Select the unit you fired upon to get a better notion of casualties caused. And then again murphy could be watching and you are experiencing near misses. <BLOCKQUOTE>quote:</font><HR>also the troops are extremely sensitive to incoming fire.<HR></BLOCKQUOTE> As they should be, they only got one life . Putting infantry in command radius of their platoon/comapny leaders should make them more 'heads strong'. Also don't MOVE infantry over large open spans of terrain, but make them RUN from cover to cover. <BLOCKQUOTE>quote:</font><HR>hey not to be a drag but some graphics have to be improved too!<HR></BLOCKQUOTE> It's not Quake III and was never ment to be. If you don't like the graphics you can edit the .bmp files yourself. <BLOCKQUOTE>quote:</font><HR> This game would be the best if it was 3d not sprites, thats all! !<HR></BLOCKQUOTE> Huh ? The only sprites are the trees, what do you mean? Grtz S Bakker ------------------ Visit my CM site! The bunker: http://bunker.panzershark.com Another proud member of the Panzershark webring. -
I just read your "i have to share this one' thread and now i know your sources. My creditcard is already loudly protesting. Damn this CM is an expensive hobby. I have been a WWII/tank fan for many years now but i have doubled my little library on the subject since i stumbled on the Battlefront website. Grtz S Bakker. ------------------ Visit my CM site! The bunker: http://bunker.panzershark.com Another proud member of the Panzershark webring.
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<BLOCKQUOTE>quote:</font><HR> GRTZ (What does that stand for?). <HR></BLOCKQUOTE> It's a abbreviation for greetings, has become a habbit to sign al my posts that way. <BLOCKQUOTE>quote:</font><HR> Don't forget to include the Wild Bill's Raiders BOOTS N' TRACKS Site in your observation section, please. I'd love to be there! <HR></BLOCKQUOTE> You're not there already ? *Checking* Whoops, looks i really need to update that list. Thanks for the pointer. I see Moon's site is missing to. <BLOCKQUOTE>quote:</font><HR> All right, Stefan. Very nice web site. Your approach is different and very informative. <HR></BLOCKQUOTE> Thank you ! Well with all those 'professional' sites abound (like yours), a 'hobby' site like mine had better offer something else and not more of the same. And since i have your attention. Where do you get all the specific information from needed for a CM-scale scenario ? Unit histories ? Just curious. Greetings S Bakker [This message has been edited by s bakker (edited 07-13-2000).]
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Hmm, these test materials were very handy thank you very much. I used the template as a basis for a 'review template' which i will use to, well, review scenario's on my site. I hope Bill doesn't mind that i cloned and genetically engineered his brain child. Grtz S Bakker PS: Bill, i am busy reviewing Midnight Madness at Pruem and i love the 'special names'. ------------------ Visit my CM site! The bunker: http://bunker.panzershark.com Another proud member of the Panzershark webring.
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I like the the driver of the king tiger of today's POTD ..... it reminds me of someone . I think Stephan and David deserve a big hug and a hearty cheer for all their hard work, the texture's look beautifull ! Grtz S Bakker ------------------ Visit my CM site! The bunker: http://bunker.panzershark.com Another proud member of the Panzershark webring.
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A little Gravy for the Team...
s bakker replied to Hawkeye's topic in Combat Mission Archive #2 (2000)
'twitch' -
Actually i found the new grass textures a bit to 'plastic'. The colouring and the 'smooth look' didn't appeal to me. I switched back to the MDP-1 grass textures. All a question of taste i presume. Grtz S Bakker. ------------------ Visit my CM site! The bunker: http://bunker.panzershark.com Another proud member of the Panzershark webring.
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I guess I just aint a tanker
s bakker replied to GreasyPig's topic in Combat Mission Archive #2 (2000)
Well greasypig, there is no short answer. There is no short list wih says 'do this and you nuke them all'. You will have to train a sixth sense on how to use armor on the battle field but sadly Yoda is booked solid until 2004 . But seriously, some simple obvious (and needles ??) tips; 1. Movement is a weapon A tank is not a bunker. Use its mobility to get at the flanks and rear of the enemy. 2. Positioning is a weapon Get those hulldown positions, flank shots and overwatch positions. Use 'narrow' fields of fire if possible. 3. Concentrate firepower Don't pick one-on-one fights. Seek to outgun your opponent. For example use the Fionn method; determine the enemies path of advance and train as many guns on it as possible . 4. Practice practice, practice 5-99 see 4 No doubt many tips can be added to this list. And if i were you i would take Scott's offer. Grtz S Bakker PS: just curious, you play with full FOW is presume ? ------------------ Visit my CM site! The bunker: http://bunker.panzershark.com Another proud member of the Panzershark webring.