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It's Ready! Techware's GRU 1.0 .. Read All About it.


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Guest Gunslinger

Title: Techware's Graphics Realism Update 1.0 (GRU1)

Author: See Credits Below & James "Gunslinger" Wohlever

Creation Time: 62 Hours total

Go to http://techware.gtinsider.com to grab your copy today!

Description

-----------

This mod package consists of modified textures for use in Combat Mission 1.5x or

later. This package was compiled using several pre-existing packages available

on the web, and some brand new creations by Techware.

The basic premise of this GRU1 is to make the 3D world in Combat Mission more

realistic.

THis is achieved through the use of toning down too bright and saturated colors

and by clarifying and enhancing pre-existing textures to a crisper appearance.

This Mod is not for everyone.

Bad weather looks like bad weather. depressing, gloomy. A sunny day looks ,

well, like a sunny day instead

of the super bright greens and reds of the original.

Please take a moment to back-up your Combat Mission\BMP folder to a safe place

so that

if you decide you don't like this mod, you can simply go back to the way it was.

Installation

------------

1) Download all zip files.

2) Extract Each Zip into the Combat Mission\BMP folder.

Allow the zipped files to overwrite any files they need to.

3) Unzip Misc-Textures-V1.zip LAST.. I repeat:

Unzip Misc-Textures-V1.zip LAST

This zip file contains some last minute revisions that

need to overwrite a few things in the other zips, so unzip

Misc-Textures-V1.zip last.

4) Play the game!

NOTE: I play the game in 1024x768 so what might look good at that resolution

might not look good at a lesser res.

How was this done? (For the curious and would-be-modders)

------------------

Basically, I took each and every BMP file into Paint Shop Pro beta 7.

Once in PSP I applied the auto sat (modified the values slightly) and

the clarify filters at 3.

I then would tinker with each file to keep from getting a washed-out appearance.

I did not modify any of the actual artwork of any of the pre-modded files by the

various authors.

All I did to there work is modify the way your computer displays there beautiful

work on your screen.

So DO NOT give me credit for the artwork (other than the smoke, flames, and Main

Splash screen) because they are the ones who did all the other work.

For the "clear day" background I took a 1024x768 background pic of a real sky.

In PSP I copied, flipped, and mirrored the image several times to create a

seamless pattern.

Then I selected a portion of the sky and let PSP do the rest through the "create

seamless pattern" filter.

I then touched up the rough edges, and viola.. Nice seamless sky.

Unfortunately, due to licensing issues, the night and afternoon pics I had put in

had to be taken out.

The rest they say, is history.

Credits

-------

I would like to thank all the following people for there creation in there mods,

and the willingness to share.

Mad Matt - Number #1 guy here. When I waited to the last minute to do something

I should have done 2 weeks ago, Matt kept his cool and didn't yell at me

(not much anyway wink.gif He then spoke to the creators of MDMP-2 on my behalf to get

approval for this Mod work. Thanks a lot Matt.

Do yourself a favor and go to his web site for some of the best Combat Mission

news, files, and other cool stuff around. http://combathq.thegamers.net/

Dainius Kartanas Original Tweaked Explosion work

Marco Bergman (Vehicles)

PZVG (Vehicles)

Desert Fox (Vehicles)

Stephan Galambos (Winter Vehicles)

David Molinarolo (Winter Vehicles, Uniforms)

Ed Durkin (Uniforms)

Richard Tremblett (Velvet Grass)

Marcus Govan (Radio Light)

*IX*Angela Deth (Flag Textures, and some snow textures)

The entire MDMP-2 team

Jon Johnson of Matrix Games for *********** wink.gif

Without these people, I would have never have started this, nor would it have

ever lived to see the light of day. Again, my gratitude.

------------------

**GUNSLINGER**

liltechware.jpg

http://techware.gtinsider.com

[This message has been edited by Gunslinger (edited 09-08-2000).]

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I'm downloading the files as we speak, however, I have a question, and forgive me if you've answered it already (and I'm just being dense).

If I install the GRU 1.0 mod, and then Tiger or someone else makes a new vehicle mod, will it look 'funny' or different because you haven't tweaked it? Or did you not touch the vehicles at all? Regardless of whether or not you tweaked other people's vehicle mods, what exactly is in the huge vehicle zip? Are they other people's vehicle mods?

I'm curious to know which mods you picked, as there have been several good Panther, Tiger, and King Tiger mods.

Thank you again! I can't wait to see what it looks like...

Cheers,

-Scorp

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Scorpion...i can see this being a problem. Gunslinger has in his words "toned down" the graphics, so unless another MOD author uses his converted bmp's as the basis to start off with, then like you say, we will end up with different looking MOD'S that don't match up at all.

Gunslinger - I guess you've already thought about this, so will you be updating this package on a regular basis to take into account any new MOD'S made by other authors?.

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Guest Bad Ju Ju

Great work GS. This pack looks very good. One question: Does the barbed wire appear for every dug in position? If so, it really gives 'em away.

Thanks for those 62 hours. You did a super job.

------------------

"I didn't go to evil medical school for six years to be called MR. Evil." Dr. Evil

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Gotta agree with the flames. I like the flames, but they look a little cartoony in comparrison with the rest of the somber graphics.

Don't get me wrong, they're still cool looking, but they don't seem to fit all that well with the rest of your graphics.

The mod is still the best I've come across so far, just to restate that this isn't a flame or even really much of a criticism. Just a request for a "update" if you could fix it.

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Guest Gunslinger

<BLOCKQUOTE>quote:</font><HR>Originally posted by Pham911:

Gotta agree with the flames. I like the flames, but they look a little cartoony in comparrison with the rest of the somber graphics.

Don't get me wrong, they're still cool looking, but they don't seem to fit all that well with the rest of your graphics.

The mod is still the best I've come across so far, just to restate that this isn't a flame or even really much of a criticism. Just a request for a "update" if you could fix it.<HR></BLOCKQUOTE>

hehehehehe.. I'm getting flamed about flames!!

Hehehe.. You can just copy back some other flames if you don't like mine ya know smile.gif

Unfortunatly without CM supporting variable transparency, (like in TGA's) there is no way to do 100% looking flames.

In CM, transpareny is depicted by 255 0 255 RGB or 254 0 254. Anything different and it's not transparent. I wish CM support variable transpareny.. Man.. (drooling) think of the photo-realism that would be possible then.. (Looks at Mad Matt, you get what I'm saying right?)

------------------

**GUNSLINGER**

liltechware.jpg

http://techware.gtinsider.com

[This message has been edited by Gunslinger (edited 09-09-2000).]

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Just wanted to say that everything but the flames are awesome. I am using the new buildings and terrain, and everything. I think it was cool that you made everything seperate so that people could choose what to use and what not to. Awesome new look to the buildings, I love them. Those churches are cool too

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Guest Gunslinger

<BLOCKQUOTE>quote:</font><HR>Originally posted by Pham911:

Gunslinger, is this a glitch, or is it just my display? Playing a map with a Tiger on it, and if I move my POV aprox 375m away from the tiger, it gets a big red rectangle under it. Any ideas?<HR></BLOCKQUOTE>

Wierd.

I haven't seen this before.

Could be on your end?

------------------

**GUNSLINGER**

liltechware.jpg

http://techware.gtinsider.com

[This message has been edited by Gunslinger (edited 09-10-2000).]

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It could be, but I'm not sure why it would be.

If you want to see if you reproduce the effect, just do a quick battle, buy a tiger for your side, and on the map move your POV backwards away from it until you see a red rectangle appear under it. I think the scale was set to enlarge +2. If you do a LOS on the ground in front of you and find you're over 400m away, it's gotta be on my end, or an issue with my video card.

However, this didn't happen before I applied your new bmp's as far as I can remember, so I guess it may be some problem my card has with an edited BMP for the tiger. Not sure, really.

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My hat is off to ya gundslinger, very nicely done.

I have a scenario I use to test mods...incredible. It brought back memories of some very cold, wet days I spent in Germany (rainy, damp weather) smile.gif

------------------

unca pathy will show ya the path,

if only he could find it himself!

[This message has been edited by pathfinder (edited 09-10-2000).]

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