Sgt.Morgue
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Everything posted by Sgt.Morgue
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Sorry if I'm repeating an already known bug. I gave orders to a full squad to load into a Styker so they could resupply. Eight men entered vehical, the last man for over 5 minutes has been crossing over the rear ramp from side to side but not entering. Problem squad is not allowed new orders because "embark" not completed.
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Thanks Other Means, the hot keys changes are just what us ol' CMmers needed. Made the H to U,,,U to H, modification. So Thanks again :)
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BTW ,,, my joining date was eary summer 99, this Jan 2000 date comes from your website failure of Jan 2000
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Well this waiting on CM2WWII excites and reminds me of the time we spend waiting on the first CM beta demo to come out, now that was the "good ol' days" of course we didn't have any other BattleFront games to fill in the time Thanks for the update Steve
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Schrullenhaft, Thanks, for these files, they made the print readable in all three of my CMs. But the print has a black background instead of looking like whatever panel its against. Can this background problem be fixed?
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Best settings for Geforce 7300
Sgt.Morgue replied to Andreas's topic in Combat Mission - Tech Support
Andreas, I can answer one of your questions. To change resolution on any of the current CM games; remove the (Prefs) file, for CMAK its (Combat Mission AK Prefs) , then all you have to do is reset your prefrences. -
Waiting for CMC to come out is not nearly as bad as waiting for the first CMBO demo was, atleast now we have 3 forms of CM to pass time with. I still play alot of CMBB and have no trouble finding PBEM opponents. For those who fought for it, freedom has a flavor the protected will never know.
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Changes that you have noticed in CMAK
Sgt.Morgue replied to MAsta_KFC's topic in Combat Mission: Afrika Korps
Matt One voice command that I've heard often in CMAK , that I never heard in a year in a combat zone is "forward march" , I mention this back during the CMBO demo times , in combat the commands are more like "move out" or "follow me" (which I've heard once in CMAK). It just seems real strange every time I hear squad leaders in the CM field saying "forward march". Just my two cents worth And CM continues to become better and better. Thanks -
Fixed It was a software problem not hardware , there was a corrupted BMPfile. Reinstalling CM on old drive cleared up problem . Thank you for your help
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Sc'halt Thanks for the reply. The computer is brand new, so far I've used it for only one other game Civil War Generals 2 which doesn't demand much. I've been able to watch a large size pbem battle resolution (movie) all the way thru, 4to6 times. Completed my orders once, but it locked-up soon after screen changed to PBEM save page and before save (after rebooting I didn't find file saved under old name). Every other time it locked-up during my orders. So I started a tiny scenario few units very small map , locked-up during my first orders phase same as large game. Right now CM is on last computer's hard drive , I'm going to install on new hard just to clean things up. Once again thanks for any sugestions
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I have a new 256k 1.6gig AMD with GeForce3 card and W2000pro operating system. I've downloaded the v27.10 drivers and that fixed vidio problem , but machine still locks-up during orders phase, Ctl+Alt+Del doesn't reboot , I have to turn off power to reboot. Does anyone have any sugestions on what my problem is and how to fix it. Thank you for ant help.
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thanks , Gustav
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I've lost all of my files so I'm back to version 1.0. Where can I download V1.12 ? And can i go straight from V1.0 to V1.12 or do i also need to download V1.05 or another? Thanks for your help
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My computer has been down for several weeks. Now I am on vacation until the end of March. On my return I will resume all CM games , sorry for the delay. Thanks
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Sounds great, i would like to see one change a varible timer that could be set between 00 and 99. just my 2 cents worth.
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Bump !!
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You play combined force and let the computer have an armor force , then i think you'll see some shermans.
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Any air-cooled machine gun can fire for extended periods , if the gunner uses proper burst when firing. i've seen an M73 coxial mg, using 20 to 25 round burst fire 5000 rounds in one night of fighting with no barrel exchanges and only two twisted link jams. Any machine gunner worth his salt will maintain his burst rate even in heavy combat, this ensures having his weapon to use.
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The building's blowing up graphic is a little to much , but it is better than when they use to just become rubble. As far as colapsing to easy , i don't think so , being an x-tanker and having blown apart many buildings and bunkers with a tanks main gun , i feel the number of rounds needed to destruct the buildings in CM is about right. Wooden buildings come down easy with a few hits , stone or brick buildings also with just a few more hits , only heavy reinforced concrete can take a lot of rounds from a tanks main gun and remain standing. just my 2 cents worth of real life experince.
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Page loads slow?
Sgt.Morgue replied to yobobo@tournamenthouse's topic in Combat Mission Archive #2 (2000)
I like your rating system at Tournamenthouse , but agree it is a pain waiting on the site to load. -
Root of phrase "lock and load"
Sgt.Morgue replied to sage2's topic in Combat Mission Archive #2 (2000)
Lock and load , means to lock in your magazine then load a round into the chamber. Just a vets 2 cents worth -
Soft Gridlines & Gunslingers Mods
Sgt.Morgue replied to Kanonier Reichmann's topic in Combat Mission Archive #2 (2000)
The snow has grids already ,in Gunslinger's mods. I wish there was someway to remove them. Any one know how ? -
.50 Cal Too Tough On Infantry?
Sgt.Morgue replied to GilaMonster's topic in Combat Mission Archive #2 (2000)
Scott, i was refering to many past threads , where post had complained about the fifty being to deadly , at the time ,i hadn't read the "gun and run" thread. i was in a US Cavalry platoon in combat , that had 10 mounted fifty cals , and it does lots of damage , and can be fired effectively on the move. i'm just speaking from experience , and the fifty is a very effective weapon, and a good gunner can walk his tracers onto his target even on the move. And back to this thread and its damage, that 1/2 inch round pulls bone out of the exit wounds when it hits bone. There is no weapon on the battle field like the fifty , except for the 12.7mm which is a 51 cal. -
.50 Cal Too Tough On Infantry?
Sgt.Morgue replied to GilaMonster's topic in Combat Mission Archive #2 (2000)
Oh, i've seen one burst from a fifty (five to ten rounds) kill four and wound three , who were apporchiing in-line towards it, they were friendlies but casualities just the same. [This message has been edited by Sgt.Morgue (edited 09-16-2000).]