TwoSheds Posted October 26, 2000 Share Posted October 26, 2000 Mord, Yes. I'm not sure you'll need to, because when you install these mods you d'loaded, it will remember which ones you installed, so you just select and unselect them as you wish. No need to re-package them. Link to comment Share on other sites More sharing options...
Mord Posted October 26, 2000 Share Posted October 26, 2000 That's cool. But what I want to do is use texture from here a texture from there and build my own moded mod. LOL! I really like Gunslinger's Pine trees so I'll put them in a zip along with so and sos regular trees and someone elses grass and so on. I will be able to convert that to CMM file? Link to comment Share on other sites More sharing options...
TwoSheds Posted October 26, 2000 Share Posted October 26, 2000 Sure, I just ask one thing: Don't publish it or make it available for d'load. The permutations of available mod packages will overwhelm all but the severely anal retentive! Link to comment Share on other sites More sharing options...
Mord Posted October 26, 2000 Share Posted October 26, 2000 LMAO! No Problem for personal consumption only I assure you. Now where the hell did I put that Preperation H? Link to comment Share on other sites More sharing options...
TwoSheds Posted October 27, 2000 Share Posted October 27, 2000 quick update: God, I hate writing Documentation . I'm almost done and then I'll send the whole package off to Matt for a Green (or Red) Light. Here's a sample (in MSWord) for comment First Draft of User Manual [This message has been edited by TwoSheds (edited 10-26-2000).] Link to comment Share on other sites More sharing options...
lassner.1 Posted October 27, 2000 Share Posted October 27, 2000 Just a quick question: will we also be able to take the future *.cmm files (mods) that (I assume) will be posted and EXTRACT individual *.bmp from them? This, assuming that we are only interested in one or two mods, or that we are making our own *for our own personal use? In this latter case, for example, I would like to be able to create and update "autumn" "spring" and "summer" mods for my tanks and troops . . . ------------ Gewaltige Naturen mit starker Eigenpersönlichkeit darf man nicht aus der Umbung reissen, die ihren Rythmus angenommen hat. . . .In diesem Falle besteht die Gefahr, que du sublime au ridicule il n’y a qu’un pas Link to comment Share on other sites More sharing options...
TwoSheds Posted October 27, 2000 Share Posted October 27, 2000 Well, once a Mod is installed you can "borrow" it from the Combat Mission\BMP directory. There's other ways too... Link to comment Share on other sites More sharing options...
Subvet Posted October 27, 2000 Share Posted October 27, 2000 Wow twosheds, I'm really looking forward to this. Thanks alot for putting it together for us. Link to comment Share on other sites More sharing options...
Bombardier Posted October 27, 2000 Share Posted October 27, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by TwoSheds: Well, once a Mod is installed you can "borrow" it from the Combat Mission\BMP directory. There's other ways too...<HR></BLOCKQUOTE> Some mod makers list .bmps and the graphics they represent. Others do not. How will we be able to find the relevant .bmps for the mods we want to keep? Link to comment Share on other sites More sharing options...
FurballMagGP Posted October 28, 2000 Author Share Posted October 28, 2000 ex: if you have more than one 190.bmp file, each one could be in a zip file with custom names....like TwoSheds190.zip and GP_190.zip and the program can extract from the zip file you select. but thats just my opinion, TwoSheds probably has a better way. ------------------ -gp FBM's CM Resource Center Link to comment Share on other sites More sharing options...
Bruno Weiss Posted October 28, 2000 Share Posted October 28, 2000 Bruno Weiss wrote: <BLOCKQUOTE>quote:</font><HR>It'd also be nice, if there were some sort of basic organizational rules out there for mod creators. You know, simple stuff like file naming conventions and consistencies, version numbers, informational or instructional text files, and most of all (lessen I missed this), a full blown index listing from BTS for all the bmp files. I know their a little busy with CM2 at the moment (they better be ), but someone needs to do a complete index of the graphic files used by CM.<HR></BLOCKQUOTE> I posted this to another thread, but it'd be really nice (hint hint), if Furball would consider publishing something like this along with any Mod Manager. ------------------ "Wer zuerst schiesst hat mehr von Leben" Moto-(3./JG11 "Graf") Bruno Weiss [This message has been edited by Bruno Weiss (edited 10-28-2000).] Link to comment Share on other sites More sharing options...
FurballMagGP Posted October 28, 2000 Author Share Posted October 28, 2000 I have an almost complete list that was provided by MikeT.... I'll ask him if it's ok to post. ------------------ -gp FBM's CM Resource Center Link to comment Share on other sites More sharing options...
MikeT Posted October 28, 2000 Share Posted October 28, 2000 gp, go ahead and post the list of BMPs. I have already been given the OK by BTS on this. MikeT Link to comment Share on other sites More sharing options...
FurballMagGP Posted October 29, 2000 Author Share Posted October 29, 2000 ok, the Bitmap list is up at http://furballmag.com/cm/mods.asp ------------------ -gp FBM's CM Resource Center Link to comment Share on other sites More sharing options...
Guest Napoleon1944 Posted October 29, 2000 Share Posted October 29, 2000 This will be great. I am working on some mod packs now. I just finished the dragons teeth for a WESTWALL pack. My cow in the tress will make a great Normandy pack. I am posting them all on MadMatts site. I forsee Italian and desert packs on the horizon! Link to comment Share on other sites More sharing options...
MikeT Posted October 29, 2000 Share Posted October 29, 2000 I am working on a Russian front pack. I am remarking Shermans and maybe some other USA and Brit vehicles into Russian markings. I learned how to convert, visually at least, the Stug into a short barrelled version. Today I purchased a color scanner and a pen tablet so soon I will start converting either US or Brit uniforms into Russian. I got a tentative line to a person that may be able to convert USA voice waves into Russian phrases for me. So when I get all this down and the time to package it all together I might be able to fight Russians vs Germans. I have recreated two old SL scenarios into CM format. I just wish I could modify the editor to recognize the existance of Russian forces and limit the types of vehicles and men available. MikeT Link to comment Share on other sites More sharing options...
FurballMagGP Posted October 29, 2000 Author Share Posted October 29, 2000 I'm thinking about undertaking a desert terrain. Probably take me a few months, but hell....its almost winter ------------------ -gp FBM's CM Resource Center Link to comment Share on other sites More sharing options...
TwoSheds Posted October 29, 2000 Share Posted October 29, 2000 The design of the CM Mod Manager is based on the user setting priorities for mods. Lower priority mods get copied to the BMP folder first and then on up the priority list, till the highest priority mod gets copied last. Users adjust the priorities by moving mods up and down in the list. An important note here is the granularity of your decision making (do I want it / how should i load it) is the MOD not the BMP. 95% of the users do not want to hassle with a list of 1600 BMP's to decide I want 1576 from here, then 43 from there and, oh yeah, these 3 from this mod are cool and... If your in the other 5%, that salivate over the last sentence, the Mod Manager of choice is Windows Explorer. To overuse a metaophor, I'm working on the forest NOT the trees. [This message has been edited by TwoSheds (edited 10-29-2000).] Link to comment Share on other sites More sharing options...
Aloid Posted November 8, 2000 Share Posted November 8, 2000 bump... Is there an update to this I missed elsewhere? Just wondering if the Mod Manager was done. Thanks, Aloid Link to comment Share on other sites More sharing options...
Subvet Posted November 18, 2000 Share Posted November 18, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Aloid: bump... Is there an update to this I missed elsewhere? Just wondering if the Mod Manager was done. Thanks, Aloid<HR></BLOCKQUOTE> I was wondering the same thing. Link to comment Share on other sites More sharing options...
Sgt. Steiner Posted November 18, 2000 Share Posted November 18, 2000 Same here. ------------------ "Follow me, and I'll show you where the iron crosses grow" Link to comment Share on other sites More sharing options...
PawBroon Posted November 26, 2000 Share Posted November 26, 2000 Bump? Anyone? ------------------ I must say I am pleased with the turn the thread has taken during the last few days, and if someone could show the French where the door is we would all be better off. GermanBoy Link to comment Share on other sites More sharing options...
Guest Madmatt Posted November 26, 2000 Share Posted November 26, 2000 It's currently being tested. When there is more to say we will say it. Madmatt ------------------ If it's in Combat Mission, it's on Combat Mission HQ! Combat Mission HQ CMHQ-Annex, The Alternative side of Combat Mission and home of the CMMC CMHQ-Annex Host of the Combat Mission WebRing Link to comment Share on other sites More sharing options...
Capt. Vance Astrovich Posted November 26, 2000 Share Posted November 26, 2000 TCP/IP patch 24 to 48 hours away, and now a Mod Manager on its way!!! Can it get any better? Link to comment Share on other sites More sharing options...
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