Hey Bill,
It really all depends upon how the original database was setup. Since each unit is tracked by name, type, strength points, and other status', I assume it might know its tech level.
If the tech level is not part of the unit, but part of a table that tracks current tech for each unit type, then the rework would be a bigger issue.
On the other hand, if each unit knows it's tech level, then it's not nearly as hard a change to make. (again, this is said without knowing how the DB and code are structured).
If that is true, then on a tech change, don't update each unit automatically. Force the player to pay for each upgrade by unit. Reinforcement costs are a matter of cost calculation, and you reinforce at that units tech level.
The impact on play is actually more significant than you might think.
The way the game is now, it is exactly as if every Pz III, Pz IV, etc. is upgraded, everywhere in your armed force pool.
It would make for interresting choices. IMHO
Aloid
[ August 30, 2002, 08:18 PM: Message edited by: Aloid ]