groundpounder Posted October 24, 2000 Share Posted October 24, 2000 Wow, that looks great TwoSheds! I can't wait to see the beta! Let me know if you need any testers. GP Link to comment Share on other sites More sharing options...
HijackGMH Posted October 24, 2000 Share Posted October 24, 2000 Just looking at TwoSheds screen shot has me salivating! Please add my name to those volunteering to beta test. Hijack Link to comment Share on other sites More sharing options...
Andy A Posted October 24, 2000 Share Posted October 24, 2000 Looks like you done good...........very good. Twosheds. ------------------ "They don't like it up em,Captain Mainwareing!" [This message has been edited by Andy A (edited 10-24-2000).] Link to comment Share on other sites More sharing options...
FurballMagGP Posted October 24, 2000 Author Share Posted October 24, 2000 now THAT looks like it will do quite well.....release that thing already! ------------------ -gp FBM's CM Resource Center Link to comment Share on other sites More sharing options...
MikeT Posted October 24, 2000 Share Posted October 24, 2000 Got to agree with FurbammMagGP, please hurry up and release. And if you do send it to Matt, Matt old boy please get it posted. ------------------ "Quando omni flunkus moritati" - Motto of Possum Lodge Link to comment Share on other sites More sharing options...
Guest Madmatt Posted October 24, 2000 Share Posted October 24, 2000 As soon as it gets the big ole Madmatt Seal of Almighty Approval (which is a given on this one) I will get it posted IMMEDIATELY! That I promise. Madmatt ------------------ If it's in Combat Mission, it's on Combat Mission HQ! Combat Mission HQ CMHQ-Annex, The Alternative side of Combat Mission and home of the CMMC CMHQ-Annex Host of the Combat Mission WebRing Link to comment Share on other sites More sharing options...
CaSCa Posted October 25, 2000 Share Posted October 25, 2000 Any chance of this becoming an 'open source' project? Link to comment Share on other sites More sharing options...
TwoSheds Posted October 25, 2000 Share Posted October 25, 2000 Open Source, Hmmm. I wrote it in Borland Delphi, so I'm not sure anyone would want the source. Wouldn't that just lead to an abundance of Mod Managers to compound the abundance of Mods? There's no redeeming value to source that, for the most part, just copies files from here to there. The value here is in the .cmm file spec that all mods must be packaged into, to make it easier on the user. I have a CMModCreator App that builds these .cmm files from a list of BMP or WAV files. [This message has been edited by TwoSheds (edited 10-24-2000).] Link to comment Share on other sites More sharing options...
FurballMagGP Posted October 25, 2000 Author Share Posted October 25, 2000 no need for open source at all if it works great......as long as the creator continues to update it with requested enhancements. just dont bog it down with those "sandbag" graphics and no freakin hamsters, for cod's sake! ------------------ -gp FBM's CM Resource Center Link to comment Share on other sites More sharing options...
Mord Posted October 25, 2000 Share Posted October 25, 2000 Wow man that looks great! Good work. Make things ten times easier! Link to comment Share on other sites More sharing options...
TwoSheds Posted October 25, 2000 Share Posted October 25, 2000 Hey FurBallMagGP, I think I agree with you, what do you mean by "sandbag" graphics? Link to comment Share on other sites More sharing options...
Hunter Posted October 25, 2000 Share Posted October 25, 2000 Twosheds, That looks great, I can't wait for that package to be released. Bruce ps: By the way, how are those sheds coming along? Link to comment Share on other sites More sharing options...
CaSCa Posted October 25, 2000 Share Posted October 25, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by TwoSheds: Open Source, Hmmm. I wrote it in Borland Delphi, so I'm not sure anyone would want the source.<HR></BLOCKQUOTE> Oops. I was sure that it would be in VB. I've never worked with Delphi, but I understand it's popular. <BLOCKQUOTE>quote:</font><HR> Wouldn't that just lead to an abundance of Mod Managers to compound the abundance of Mods? <HR></BLOCKQUOTE> I don't think so. I think it would lead to more features eventually ending in the dreaded 'creeping elegance'. <BLOCKQUOTE>quote:</font><HR> There's no redeeming value to source that, for the most part, just copies files from here to there. <HR></BLOCKQUOTE> Sure there is, you've done the boring parts. <BLOCKQUOTE>quote:</font><HR> The value here is in the .cmm file spec that all mods must be packaged into, to make it easier on the user. I have a CMModCreator App that builds these .cmm files from a list of BMP or WAV files. <HR></BLOCKQUOTE> I'll stop being contrary and agree with this last point. Thank you for your work and efforts. Link to comment Share on other sites More sharing options...
TwoSheds Posted October 25, 2000 Share Posted October 25, 2000 CaSCa, don't worry, I never got the impression you were being contrary, they're good points. Link to comment Share on other sites More sharing options...
FurballMagGP Posted October 25, 2000 Author Share Posted October 25, 2000 <BLOCKQUOTE>quote:</font><HR>Hey FurBallMagGP, I think I agree with you, what do you mean by "sandbag" graphics?<HR></BLOCKQUOTE> The frames bkgrnd on the battlefront.com website Although well intended, the color scheme gives me headaches.... I'd redesign the site for free if they'd let me (hint hint) But just keep it simple and I think you have a winner......its the meat that counts, bro. ------------------ -gp FBM's CM Resource Center Link to comment Share on other sites More sharing options...
Kitty Posted October 25, 2000 Share Posted October 25, 2000 (after waiting silently for days on the limb of a tall tree waiting for her quarry, Kitty sees her opportunity at last. There it is! The GP has returned to the water hole once more!! Kitty pounces!!! <BLOCKQUOTE>quote:</font><HR>Originally posted by FurballMagGP: The frames bkgrnd on the battlefront.com website Although well intended, the color scheme gives me headaches.... I'd redesign the site for free if they'd let me (hint hint)<HR></BLOCKQUOTE> Oh my GOD! Like having you redo it would make it BETTER? ROFL! Actually, though I agree with you (Shut up, that doesn't mean I don't still hate you). From a purely asthetic point of view the site is kinda lacking. I also think that there could be a better representative picture of the game than the first one they have now . . . But just keep it simple and I think you have a winner......its the meat that counts, bro. Well, duh. Their product rules and in case you haven't noticed they don't seem to be relying on advertising and packaging to sell it. =P Actually, a really "slick-looking" site might be a turn off to some people. My on opinon is that those attracted to shiny objects probably don't have the intelligence to play this game. =) I'm up WAY (4:36am) late and I know what I'm thinking but not sure I can type it . . . so I'll say it in a paraphrase of the words of whoever wrote the review on Squad Leader that I read tonight: "Game sucks. The box is really pretty though." The game is what counts. Kitty =^..^= Link to comment Share on other sites More sharing options...
Kitty Posted October 25, 2000 Share Posted October 25, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Kitty: My on opinon is that . . . <HR></BLOCKQUOTE> Please replace "on" with "own." Told you I was up late. =) Ok, so I'm just a moron. Kitty Link to comment Share on other sites More sharing options...
Manx Posted October 25, 2000 Share Posted October 25, 2000 Looks great..well done...a few questions though - will it have the functionality to let the user add or remove mods to it or will this require an update from you as new mods appear??. Also will it let you install single mods i.e - a tank, tree, uniform mod or will it be just full MOD packs?? Nice work - Don't Stop!! [This message has been edited by Manx (edited 10-25-2000).] Link to comment Share on other sites More sharing options...
Bruno Weiss Posted October 25, 2000 Share Posted October 25, 2000 Gimme, gimme, gimme, please... ------------------ "Wer zuerst schiesst hat mehr von Leben" Moto-(3./JG11 "Graf") Bruno "Stachel" Weiss Link to comment Share on other sites More sharing options...
Kilroy Posted October 25, 2000 Share Posted October 25, 2000 I can't tell from the screenshot but it appears you may have to select an entire mod pack to use. It would be much more useful and desirable to be able to select individual skins from different mod packs. For example, I'd like to be able to pick the Panther skin from Mod_Pack_A but pick the King Tiger skin from Mod_Pack_B (even if there are skins for both tanks in each of these mod packs), and then pick the tree from Mod_Pack_C but the grass from Mod_Pack_D. There are many great mods out there but I could get the optimal look for myself if I could choose the particular skins that I like from each mod pack. I think this was what Manx was getting at by his question. I'm not knocking your work - it looks great, and even if limited to entire mod packs it will still be a leap ahead of what we have to do now. Perhaps you can already do what I am requesting above(?) Thanks for the work - Keep it up! (Modified to improve formatting) [This message has been edited by Kilroy (edited 10-25-2000).] Link to comment Share on other sites More sharing options...
Medieval Posted October 25, 2000 Share Posted October 25, 2000 GET IT DONE. Medieval. Link to comment Share on other sites More sharing options...
HijackGMH Posted October 25, 2000 Share Posted October 25, 2000 Let me be the one to ask the obvious question, any prognosis for when you will release the program? As others have said, thanks very much for your efforts to improve this already fantastic game experience! Link to comment Share on other sites More sharing options...
TwoSheds Posted October 25, 2000 Share Posted October 25, 2000 Manx & Kilroy, The last thing I would do is make you guys wait on a Mod from me! The utility comes with a CMModCreator app for Mod makers to package their mods into a .cmm (Combat Mission Mod) file and make them available to you, the user. The only thing a user has to do is d'load the Mod (.cmm file) into the Mods Folder and run CMModMgr. Will it let you install single skins from different Mods? Be VERY careful what you ask for here... my head hurts just thinking of what the average CM Player would have to go thru with this kind of flexibility. Short answer is No. Attention All Mod Makers: The responsibility will be on you (not the player) now, to organize, describe, and version your Mods. Of course the CMModCreator utility will be available to help. When will it be done? It's basically done now (I'm using it!), I just need to write the User Manual, and an install for it, and I'll send it off to MadMatt, for his approval and distribution (Matt has final say on functionality). Remember though each Mod Maker will need to repackage his Mods into a .cmm file (with CMModCreator) and make them available for download. Hunter, I've got one, I've just always wanted two. [This message has been edited by TwoSheds (edited 10-25-2000).] Link to comment Share on other sites More sharing options...
aikidorat Posted October 26, 2000 Share Posted October 26, 2000 Just FYI, and not trying to fuel any fires, but on the mac side it was very easy to create the program so that the user could load whatever skins they wanted to - to mix and match MDMPs, third party and original files. support for specific mod packs is provided as well - all the user has to do is open a file that contains the mod skins and then select from a list which ones you want to install. a jpg viewer allows the user to view the mod ahead of time (assuming the mod maker provides one), and a text reader (very basic) allows the user to read about the mod before installing it. So, if you wanted to, you can have a turret from MDMP-1 and a chassis from MDMP-2 if you really want to be weird. (I did hard code in the conversion so that you could not replace a tiger chassis with a stuart chassis, for example). Also included a revert feature to revert selected textures to the CD. All automated, but powerful enough to allow the user to experiment as much as they want. There's no way to delete a file, just replace it with one with the same name...so the game wont be crashed by accident. (though there is a trick way to delete a texture, it takes a lot of work and was needed to allow the deletion of the winter textures, since there are no 'original' winter graphics) not sure why you sound so ominous in not allowing users to mix and match, that's all....seems to work ok on the mac side. I can provide more detail on what I did if you are interested... Good luck and glad to see the PC side will have a mod manager real soon. You guys will love having one! dave Link to comment Share on other sites More sharing options...
Mord Posted October 26, 2000 Share Posted October 26, 2000 Ok say I throw together a zip with all my favorite mods in it. Will I be able to convert that zip file to a CMM file? Link to comment Share on other sites More sharing options...
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