Jump to content

Medieval

Members
  • Posts

    33
  • Joined

  • Last visited

    Never

Converted

  • Location
    Newton, MA
  • Interests
    Death, destruction and Mayhem
  • Occupation
    Vice President

Medieval's Achievements

Member

Member (2/3)

0

Reputation

  1. I agree with others about the IV as being somewhat vulnerable in the game due to close range battles and its thin armor- especially in the side and rear. However, BO is a 1944-45 game- late war where the Allies start producing effective anti-armor AFVs and weapons. Largely, it just gets outclassed.... I think you'll find the IVH/Js AWESOME tanks before the late war period. Andy Member- the IVH Club.
  2. Wanted some suggestions from people that model on which company makes the best WWII AFV models (details, scale, good directions, etc.) and what hobby stores are good for these sort of things. Not worried about where they are in the US but if they have a website, let me know. Thanks, Andy
  3. I can't wait for CM2, Eastern Front, etc. IMO, Steve and Battlefront should approach the expansion of the game much like Hasbro's Advanced Squad Leader.. in modules or scenario packs. Create the entire WWII Order of Battle and provide terrain for all theaters, including PTO and North Africa. There is plenty of material, plenty of scenarios/operations to design. Just take your time and get it done right. I'd LOVE to see an early war module on the western front... French H39s and B1-bs tearing up Pz Is and IIs. Medieval
  4. I can't wait for CM2, Eastern Front, etc. IMO, Steve and Battlefront should approach the expansion of the game much like Hasbro's Advanced Squad Leader.. in modules or scenario packs. Create the entire WWII Order of Battle and provide terrain for all theaters, including PTO and North Africa. There is plenty of material, plenty of scenarios/operations to design. Just take your time and get it done right. I'd LOVE to see an early war module on the western front... French H39s and B1-bs tearing up Pz Is and IIs. Medieval
  5. Its not how I define victory that matters... its how a scenario designer does. Perhaps, its the vague orders or explanations.... basically you design your attack/defense on what needs to be accomplished, correct? So if it says "Hold the building cluster at ALL costs" I'm going to design and execute my defense based upon that. Now, I do it, lose some men and vehicles (no kidding, huh?) in the process but I defend the buildings. DRAW. I say that blows.
  6. I've posted this before but quite some time ago. Who has a problem with the way victory's are decided relative to how _most_ of the objectives are written in the pre-game writeups? Statements like you must hold the bridge at all costs!! are placed in the mission area. So, the game ends and I've saved the Bridge at Cheneux and it says DRAW!!! Why? I lost a few of the flags, true.. but how could I have not? The game is a classic fall-back defense. I want more a quantitative victory condition system! Blah blah blah. End of rant.
  7. The STUG MUST be closely accompanied by infantry.... try to keep it hull down or guarded. They are better for defense in many ways. Keep the frontal armor facing all potential threats.... 8-)
  8. I thought it was a Panther in PR.... hmm, I'll have to watch that scene again....
  9. That certainly is fate.... the chances are slim to none. A backblast could start a flame but not a blaze instantly... nor an explosion. In addition, I've noticed many buildings blowing up from HE rounds... and its happening more and more it seems. A Panther of mine in Parker's Crossroads BLEW to pieces a 2 story Heavy building filled with like a company of Amis. Most died. That's a bit over the top. Andy
  10. Are the victory conditions in scenarios TOO vague for most of you? Maybe, I'm missing something... I think that victory conditions for each side must be more precise... perhaps, more numerical in nature. For example, I've played a few scenarios that, in conclusion, have me in control of ALL flags, the enemy routed. However, they have a draw in place... is it b/c I lost too many men/didn't kill enough men, etc.? There have been other games I've played that say "hold the bridge/town, etc.".... does that mean if 1 enemy squad is alive in a small building, I lose? Arnhem: Red Devils- my roommate played it as the Germans and went across the bridge on the first battle... there he stayed until the end and the computer called it a MAJOR ALLIED VICTORY?!?! Its tough to micrmanage your OB in the game if the victory conditions are not extremely precise. ------------------ "And if Never Have You Should, These Things are Fun And Fun is Good." -Dr. Suess
  11. Are the victory conditions in scenarios TOO vague for most of you? Maybe, I'm missing something... I think that victory conditions for each side must be more precise... perhaps, more numerical in nature. For example, I've played a few scenarios that, in conclusion, have me in control of ALL flags, the enemy routed. However, they have a draw in place... is it b/c I lost too many men/didn't kill enough men, etc.? There have been other games I've played that say "hold the bridge/town, etc.".... does that mean if 1 enemy squad is alive in a small building, I lose? Arnhem: Red Devils- my roommate played it as the Germans and went across the bridge on the first battle... there he stayed until the end and the computer called it a MAJOR ALLIED VICTORY?!?! Its tough to micrmanage your OB in the game if the victory conditions are not extremely precise. ------------------ "And if Never Have You Should, These Things are Fun And Fun is Good." -Dr. Suess
  12. There is, INDEED, a huge difference between fiction and non-fiction. Can't beleive you said that.... I play ASL. Each scenario and Campaign is based in history. The battle is modified to make it as balanced as possible. I.E. both sides have a chance to secure the vicorty conditions. But, I love the game and play it partly b/c it is historical. ------------------ "And if Never Have You Should, These Things are Fun And Fun is Good." -Dr. Suess
  13. Wild Bill, is Herrlisheim included in the game? I thought I had looked for it last night but couldn't find it. Maybe, it was a dream....
  14. Keep in mind, fellas, the Russians are not a part of this thread. If so, I may have to move from the Panther to the T-34 M43... but, we'll see its iteration in the game I hope. And this is all LATE war stuff. The Stuart is one of the BEST early war American tanks. The French B1-Bis is the best 1940 tank in the war. German armor couldn't touch it.... too bad the French had no idea how to use it. :PKeep in mind, fellas, the Russians are not a part of this thread. If so, I may have to move from the Panther to the T-34 M43... but, we'll see its iteration in the game I hope. And this is all LATE war stuff. The Stuart is one of the BEST early war American tanks. The French B1-Bis is the best 1940 tank in the war. German armor couldn't touch it.... too bad the French had no idea how to use it. :PKeep in mind, fellas, the Russians are not a part of this thread. If so, I may have to move from the Panther to the T-34 M43... but, we'll see its iteration in the game I hope. And this is all LATE war stuff. The Stuart is one of the BEST early war American tanks. The French B1-Bis is the best 1940 tank in the war. German armor couldn't touch it.... too bad the French had no idea how to use it. ------------------ "And if Never Have You Should, These Things are Fun And Fun is Good." -Dr. Suess
  15. Keep in mind, fellas, the Russians are not a part of this thread. If so, I may have to move from the Panther to the T-34 M43... but, we'll see its iteration in the game I hope. And this is all LATE war stuff. The Stuart is one of the BEST early war American tanks. The French B1-Bis is the best 1940 tank in the war. German armor couldn't touch it.... too bad the French had no idea how to use it. ------------------ "And if Never Have You Should, These Things are Fun And Fun is Good." -Dr. Suess
×
×
  • Create New...