user1000 Posted January 30 Share Posted January 30 (edited) Playing as veteran. First off the battle is labeled as medium, it is LARGE. I have spent countless hours as allies on wasps nests and taken 3 areas over successfully and still minor defeat. There are no tactics involved allies have no cover rushing into MG-42 and STG-44 nests (one greenhorn STG-44 nest took 32 guys down) The author really has to rethink a fair point system and not making it totally one sided also please allow us to use simple tactics, instead of something like dragging all our troops forward before time runs out. Edited January 30 by user1000 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 30 Share Posted January 30 There's a book called No Triumphant Procession that covers this battle, with a good deal on the fighting in Rethem. This battle as designed hews close to the actions depicted, down to the placements of units and rendering of the map. The battle is a question of whether or not a player can do better than the UK force did. 3 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted January 30 Share Posted January 30 Sometimes 'success' just means you suck less than historical results. Maybe you don't have to 'win', just do better. Or perhaps a win is a combination of exceptional skill AND good luck, and rare as hen's teeth. Journey before destination. 1 Quote Link to comment Share on other sites More sharing options...
slysniper Posted January 30 Share Posted January 30 4 hours ago, user1000 said: Playing as veteran. First off the battle is labeled as medium, it is LARGE. I have spent countless hours as allies on wasps nests and taken 3 areas over successfully and still minor defeat. There are no tactics involved allies have no cover rushing into MG-42 and STG-44 nests (one greenhorn STG-44 nest took 32 guys down) The author really has to rethink a fair point system and not making it totally one sided also please allow us to use simple tactics, instead of something like dragging all our troops forward before time runs out. Well, before blaming all your problems on the designer of the scenario, maybe you should evaluate the skill level you are playing at. I have not finished the battle, but here is where I left off at. I still have a hour and 33 minutes left in the battle. My losses are at 68 men, the Germans at 194. I lost interest because of the ease of the battle at this point. I thought the map to be well done, the challedge to be good and the oppotunity to use the wasp as very enjoyable since they are a key to the success of this mission. If I do ever finish it, I for sure see no problem with getting to the final objective and keeping things in my favor. So, how can there be so much varience?? The designer cannot solve that problem unless, they started creating 4 or 5 versions of each battle, set for different difficulty levels. 4 Quote Link to comment Share on other sites More sharing options...
user1000 Posted January 30 Author Share Posted January 30 (edited) Ok maybe the designer based play ability of a lower skill set, I have played and beat all the combat mission WW2 games on veteran level. Win by the skin of my teeth sometimes and other times won big. This is almost like a beach landing. but with no tanks or heavy machine guns for the allies. There is no cover and the cover you do manage to find is worse than what the enemy is using while waiting in ambush. Edited January 31 by user1000 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted January 30 Share Posted January 30 You're all making me want to try this one, looks like a nice map and interesting units, is it yours @benpark?. I'll have to do it after the battles I'm already playing though, and hopefully as a PBEM if it works as H2H... 1 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 30 Share Posted January 30 Aye, I am the person responsible for this work. It's one of the very late battles of the war, featuring Kriegsmarine defenders. They put up a fight, as the original poster found out. It's also playable from the German side, with 3 plans per side. Maybe he got the Ultra Tough one. To those that struggle through it, and need Cliff Notes: Smoke is available, use it if needed. There's plenty of artillery available. There's also 2 flame-throwing Wasps that, if you aren't charging at everything can make short work of anyone in strong points. Otherwise: I don't make puzzle scenarios. This area of Northern Germany is largely as flat as Holland. I've been generous, as to the cover in the design. It's flat, and largely treeless save along the water areas. The terrain is made from a period map and images from the actual area - as close as I could get to the real deal. 5 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 31 Share Posted January 31 1 hour ago, user1000 said: Ok maybe the designer based play ability of a lower skill set Which is it - Too hard, or too easy? 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted January 31 Author Share Posted January 31 Looks like a win to me... NOPE 0 Quote Link to comment Share on other sites More sharing options...
David Jaros Posted January 31 Share Posted January 31 @benpark i am glad to hear there are more AI plans . I wished you added more set up zones and plans for AI in British campaign . There are almost no triggers anything like that . It would be master piece otherwise and different set up zones would help with replayability so much . We would never know where defender is sitting exactly . 0 Quote Link to comment Share on other sites More sharing options...
David Jaros Posted January 31 Share Posted January 31 This editor looks so limited it would be great to edit scenarios in 3d view you would set the plans same way like you do when you play the game . That would be really amazing next gen feature 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 31 Share Posted January 31 (edited) David - One thing I learned from watching many replays of the campaigns I made for FR (with multiple AI plans) was that people would sometimes get an outlier AI plan, right off the bat. The other thing to campaigns (especially the longer ones) is the testing - It's impossible to accurately test all the outcomes of multiple plans over the arc of a campaign. My work-around in the crucial cases was to use somewhat larger AI plan areas, so the TacAI could have a bit more freedom to use the areas set. These were still carefully placed, but add some variation. I don't recall what the setup zones were (I made that campaign earlier in the development) - Some had to be set set-ups due to LoS issues. If there's something that I can adapt, maybe I can do so and upload it informally. 3D Editor setup and AI planning is the dream. It would save a massive amount of time. 21 minutes ago, user1000 said: Looks like a win to me... NOPE No, no it doesn't. That looks like a Draw. Edited January 31 by benpark 2 Quote Link to comment Share on other sites More sharing options...
David Jaros Posted January 31 Share Posted January 31 yea Ben I do not know if you can add different setup zones for each mission in campaign , but only this thing would change it so much and i mean not completely different just few changes and yes i can imagine the ai plans with this editor must be headache , but if there was slightly different setup zones then i would forgive you 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 31 Share Posted January 31 As a guy from ancient history once sang "I don't need to be forgiven". We can talk campaigns somewhere else on the forum, if you want to start a separate campaign thread. This one is like a black hole. I would wait to play through 5-6 scenarios, to get a fuller sense though, if you haven't yet. 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted January 31 Share Posted January 31 13 hours ago, benpark said: One thing I learned from watching many replays of the campaigns I made for FR (with multiple AI plans) was that people would sometimes get an outlier AI plan, right off the bat. Statistics and all that, innit? People who get the "normal challenge" plans aren't as likely to question the balancing. 1 Quote Link to comment Share on other sites More sharing options...
David Jaros Posted February 1 Share Posted February 1 (edited) Hi Ben I tested it by starting the campaign on scenario test difficulty and clicking off the moves for about half an hour and then I put cease fire and continued to the next mission I repeated this procedure several times and for example the first mission in the British campaign is always the same ai is static and always starts with the same unit deployment Edited February 1 by David Jaros 0 Quote Link to comment Share on other sites More sharing options...
David Jaros Posted February 1 Share Posted February 1 I mean static ai is not problem in this first mission germans defend it is night and **** weather but different setup zones would be nice in missions like that . Just saying 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted February 1 Author Share Posted February 1 not my way to win a battle, but just about moved everyone up. 0 Quote Link to comment Share on other sites More sharing options...
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