AndrewRed Posted April 19, 2022 Share Posted April 19, 2022 How can I place streets on the map following exactly the contour of an "overlay map"? In other terms, how to place streets at custom orientation (not only 0 / 45° / 90°)? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 19, 2022 Share Posted April 19, 2022 From my experience you are stuck with your choices in the map editor. @Falaise did a 22.5 degree road mod but it impacts you for the other angles I think. You should do a forum search for posts by stock scenario writer @George MC and you can see his advice where you often must adjust source map north (rotate your overlay cw or ccw) a bit to try and have the map editor offerings 0/45/90 hit a "sweet spot" for your CM map to avoid zig-zag roads. Happy Mapping! 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 19, 2022 Share Posted April 19, 2022 Compass directions don't really have an affect on gameplay (besides wind direction). So if you rotate your reference map 5, 10, 15 degrees (or whatever) to get most of the roads running at 0/45/90 that'll greatly facilitate map making and nobody will notice. 1 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted April 21, 2022 Share Posted April 21, 2022 I think MikeyD has a point. I did the same thing on a map I'm working on. Rotated the underlying real-world an arbitrary number of degrees until the majority of the roads were more or less 0, 45, or 90 (ish) degrees, then some later "road sculpting" to minimize the zig-zags. Later put some artificial terrain in place that make your road turns logical. 0 Quote Link to comment Share on other sites More sharing options...
WimO Posted June 10, 2022 Share Posted June 10, 2022 On 4/19/2022 at 2:10 PM, MikeyD said: Compass directions don't really have an affect on gameplay (besides wind direction). So if you rotate your reference map 5, 10, 15 degrees (or whatever) to get most of the roads running at 0/45/90 that'll greatly facilitate map making and nobody will notice. Maybe ... If you are making a dawn attack facing east or a dusk attack facing west, then does the program factor in the 'sun in your eyes'? If not, then truly map direction does not matter (much). I have also realigned maps to get a best possible fit for CMBN's constrained roads. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.