chuckdyke Posted May 22, 2021 Share Posted May 22, 2021 Snipers are not particularly performing well. 365 meters experience 'Crack!' Rifle Winchester .300 Magnum it took him 6 shots! Enjoy the show, I almost gave up on him. I know the .300 Winchester Magnum is powerful, but I wouldn't shoot through a wall for a precision shot. Fortunately, Ahmed the RPG7 guy doesn't realize that snipers love them. Rest in peace Ahmed you should have known better. 1 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted June 4, 2021 Share Posted June 4, 2021 (edited) And then you get these Chads: Considering they only get 40 rounds for that SVD, that's quite the kill count. Edited June 4, 2021 by Roter Stern 1 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted June 4, 2021 Author Share Posted June 4, 2021 10 hours ago, Roter Stern said: Considering they only get 40 rounds for that SVD, that's quite the kill count. NATO gets only 35 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted June 5, 2021 Share Posted June 5, 2021 On 5/21/2021 at 11:03 PM, chuckdyke said: I know the .300 Winchester Magnum is powerful, but I wouldn't shoot through a wall for a precision shot. Cool, because that doesn't happen in CM2, either. It's a limitation of the animation. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted June 5, 2021 Author Share Posted June 5, 2021 17 minutes ago, LukeFF said: It's a limitation of the animation. So is the foxhole. WYSINWYG or he is just a very average marksman. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 5, 2021 Share Posted June 5, 2021 By now we all know that CM2 has many exceptions to the WYSIWYG ideal. One simply has to work around it and accept that it is just a game and it's unfair to expect total fidelity. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted June 5, 2021 Author Share Posted June 5, 2021 3 minutes ago, Erwin said: it's unfair to expect total fidelity. Yes, poor AI has to obey every plan of the author. Once you trigger a plan just see what happens. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted June 7, 2021 Author Share Posted June 7, 2021 Russian WW2 Snipers are doing OK they spot well and suppresses. Here is Comrade Dymov. He just spotted a Panzerschreck flash from a farmhouse. He just has fired 6seconds later. Would have been a good shot but he suppressed the Panzerschreck. Who gets the credit Comrade Dymov or the T34? The T34 crew owe him a bottle of Vodka. 4 seconds later. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted June 14, 2021 Author Share Posted June 14, 2021 The AI takes any bait. 0 Quote Link to comment Share on other sites More sharing options...
FlemFire Posted July 13, 2021 Share Posted July 13, 2021 I mostly use snipers for spotting with restricted firing arcs. I think the way it depicts their accuracy in actually hitting targets is fairly on point. I did have a PBEM game where I setup an Elite US marksman squad in a forest to spot out of, and it got bumrushed by Syrians. They peeled back to a cozy spot just before exiting the treeline and ended up shooting over a dozen Syrians coming through the brush. Not even sure they ever missed, but the lethality from what was basically a couple guys was pretty shocking. My opponent also never could make a spot on them despite the close proximity. The .50cal rifles I'll let them shoot now and again. In SF2 they can sometimes penetrate BMPs. The conversational ricochet with its occupants is usually enough to make abandonment an agreeable choice. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 13, 2021 Share Posted July 13, 2021 3 hours ago, Khalerick said: Elite US marksman squad... ended up shooting over a dozen Syrians Yes, it's really fun having high quality snipers.marksmen if one has the right sort of map/terrain. One technique that has worked well is give the unit 10-15 secs PAUSE in a good sniping position and then SLOW (or FAST if approrpiate) move to an alternate position plus another 10-15 sec PAUSE, and then repeat. It's usual that he will kill one enemy per 10-15 second pause and then reload while moving. That way the enemy never gets a lock on the sniper and he can gradually move around. Have two wishes: 1) That CM3 will have a "Wait in Ambush, then Shoot and Scoot" command. That would be useful for AFV's as well as snipers, ATGM crews, or any unit waiting in ambush. 2) Some of the exotic ammo like 50 cal can be resupplied. There is so much 50 cal in US vehicles. Is that not the same as used in the sniper rifles? 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted July 14, 2021 Author Share Posted July 14, 2021 5 hours ago, Erwin said: Is that not the same as used in the sniper rifles? Snipers get special match grade ammunition. For amateurs you achieve this by shooting store bought ammunition fire it once and resize only the neck of the case. Then you buy the bullets by trial and error which gives the best group at a given range. In the military reliability comes first at the expense of accuracy. Case in point the Italian Carcano rifle. If you are a handloader there is nothing wrong with this rifle, Lee Harvey Oswald was an accredited marksman, always wondered why he used this rifle. A Springfield would have been the obvious choice in the US. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted July 14, 2021 Author Share Posted July 14, 2021 5 hours ago, Erwin said: if one has the right sort of map/terrain. You need to mask his activities once spotted they are a priority. I think this could be inside the AI battleplans. Players must do this manually, pause the game and work out your tactics. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted July 15, 2021 Share Posted July 15, 2021 On 7/14/2021 at 8:22 AM, chuckdyke said: You need to mask his activities once spotted they are a priority. I think this could be inside the AI battleplans. Players must do this manually, pause the game and work out your tactics. Yes, snipers are spotted and die too easily. Part of why I want a generic 'camouflage' cover that provides (invisible) Smoke like cover to units until they move or fire (exempting single shots). In CMSF1 scenarios, I used to colocate a Spy with the Uncon Sniper (solo) to retrieve and use his rifle after rendering Buddy Aid when he quickly bought it. Alas, BFC stopped Spies retrieving weapons in SF2, no idea why. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted July 15, 2021 Author Share Posted July 15, 2021 5 minutes ago, LongLeftFlank said: Part of why I want a generic 'camouflage' cover In my opinion that should go with elite of any unit. Put a sniper in a building for starters he wouldn't shoot through open windows. Say a few minutes to prepare like making a keyhole. A rifle with a scope doesn't make a sniper, they need training too that maybe the reason they wouldn't allow it. We would end up making a different game. Like making a mission with objective finding key terrain to make a listening post. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted July 15, 2021 Share Posted July 15, 2021 (edited) There are probably many ways to design for this effect, but yes: a capable sniper ought to be a major pain in the arse to spot and winkle out, capable of forcing an entire platoon to ground and holding up an advance, as happened/happens a LOT in RL, especially in urban warfare or bocage/woodland warfare. Not simply spotted and plugged after his first couple of shots, as is common in game. Edited July 15, 2021 by LongLeftFlank 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted July 15, 2021 Author Share Posted July 15, 2021 (edited) 2 hours ago, LongLeftFlank said: a capable sniper ought to be a major pain in the arse to spot and winkle out You need to make a different unit. For starters he should have a short cover arc in other words don't shoot till you give the orders manually. Shades don't play a role in this game. They could design something like thermal sight for a sniper scope but don't call it as such. Your idea to have a special generic smoke which could be generated every time you give him a cover arc. He can fire but won't be spotted. When he moves with a cover arc it is on hunt or slow. A sniper should be expensive to purchase in the game. As such we don't have snipers in the game only marksmen. They shoot at anything to my chagrin. As an afterthought let him plot an LOF like a 60 mm mortar which other riflemen can't. This simulates moving by stealth. Here is what I mean the TacAI let them shoot at anything in larger battles you can't think of anything all the time. Edited July 15, 2021 by chuckdyke 0 Quote Link to comment Share on other sites More sharing options...
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