Canuck21 Posted May 13, 2021 Share Posted May 13, 2021 I've been searching the manual and the forum for info on movement through barbed wire for infantry units. I'm certain it's there somewhere but for whatever reason I can't find it. I did see in the manual where it says that it will slow down, but not stop an infantry unit, so does that mean you simply plot movements across it and eventually they will get across? I'm assuming it does slow them down (at least) quite significantly (this will get ugly in the scenario I'm designing now ). Thanks for the help. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted May 13, 2021 Share Posted May 13, 2021 (edited) hmm, good question. I am not sure infantry will move through barbed wires. As I recall, when you give them a movement order over the wire, they either try to go around it or just cancel the order. I usually just blast a hole through it using engineers or a tracked vehicle. edit. - yes, the manual is not well worded. Infantry cannot move directly through barbed wire. Edited May 13, 2021 by Sgt Joch 1 Quote Link to comment Share on other sites More sharing options...
Canuck21 Posted May 13, 2021 Author Share Posted May 13, 2021 (edited) Oooohhh, thanks for this!! I thought they could. This might explain a bunch of things - many thanks! PS - you actually solved an AI issue I was having (see here ) with this, so again, many thanks . Edited May 13, 2021 by Canuck21 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted May 14, 2021 Share Posted May 14, 2021 If the manual says barbed wire won't stop infantry, the manual has it wrong. You can't pass through barbed wire unless you blast it or crush it with a tank. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted May 14, 2021 Share Posted May 14, 2021 21 hours ago, Canuck21 said: I've been searching the manual and the forum for info on movement through barbed wire for infantry units. Boots and wheels will not go through barbwire. This can create an interesting problem for wheeled recon units. Boots & wheels may attempt to go around if there is an opening or end close by. If it is not close they will cancel the movement order. Tracked vehicles will crush the wire and go through. However the tracks will take cumulative damage every time they crush wire resulting in movement penalties for the vehicle. Barbwire can also be assigned an AI group so the location of the barbwire changes with the AI plan. Below is a screenshot from the CMCW scenario Kriegsburg. The barbwire (and mines) change location depending on the AI plan. Barbwire provides a lot of interesting scenario design possibilities. 2 Quote Link to comment Share on other sites More sharing options...
Canuck21 Posted May 14, 2021 Author Share Posted May 14, 2021 Very interesting! I didn't realize it could be a group in the AI. I do still have wire in my scenario, but it's staggered so as to somewhat route the enemy, so it's still working for me. However, knowing the above adds a new dimension to my future scenarios. Thanks very much for explaining this. It sure does help . 1 Quote Link to comment Share on other sites More sharing options...
domfluff Posted May 14, 2021 Share Posted May 14, 2021 Yeah, fortifications can be AI grouped, but not reinforcements, sadly. That's not a major issue for bunkers and the like, but it'd be nice for TRPs and perhaps air-deployed mines 0 Quote Link to comment Share on other sites More sharing options...
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