SDG Posted December 21, 2020 Share Posted December 21, 2020 (edited) Struggling through the (otherwise lovely) Hasrabit campaign and noticed a weird thing. During mission 3, I was supposed to conduct a defense and fight against BMP 1s in a night battle. My troops are mostly crack and equipped with BMP 2s. Should be easy, right? WRONG.. My BMP 2s got obliterated by their last gen predecessors because they were unable to get any spots. After that, I did some very basic research and was shocked that a buttoned up BMP 1 can almost immediately spot a BMP 2, while the BMP 2 could not see the other IFV even if i left it there for 10 turns. Bug? WAD? Am I doing something wrong? I presume its becuase of the gunner being able to man the AT4, which has some kind of a night vision? (On the other hand, the BMP 2 should have IR optics which - seemingly - does jack sh*t). https://ibb.co/mJTzJb0 https://ibb.co/4YK9qvh Edited December 21, 2020 by SDG 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted December 21, 2020 Share Posted December 21, 2020 Interesting, the BMP-2 should have some IR optics, which also show in the game (although no FLIR I think). Not sure if the BMP-1 even has outdated IR optics. Of course everything changes when fire is opened, because muzzle flashes are perfectly visible without IR optics. 0 Quote Link to comment Share on other sites More sharing options...
SDG Posted December 21, 2020 Author Share Posted December 21, 2020 If the BMP 1 is buttoned, then neither of them can see anyhting. The minute i pop up with the gunner the mount the AT 4, the BMP 1 can spot the other IFV in 20 seconds, while the BMP 2 is only able to spot the other vehicle if the engagement is still underway (muzzle flashes etc.) 0 Quote Link to comment Share on other sites More sharing options...
Haiduk Posted December 21, 2020 Share Posted December 21, 2020 (edited) In real world night vision of BMP-1/2 is very symbolycal. The commander of both vehicles has TKN-3B night vision sight (opical-electonic amplifier) wich use IR projector for highlighting the target. The "tank" type target can be detected from 300 m in front projection and 400 m to side projection in conditions of transparent athmosphere and not full darkness The gunner of BMP-1 has 1PN22M2 sight, fixed with the gun, with night vision capability also not far from 400 m. The gunner of BMP-2 has BPK-1-42 (on early models) or BPK-2-42 (on later models) sight, fixed with the gun, which maintains 400/800 m and 650/900 m "tank" type target detection in passive/active modes. ATGM on the top hasn't any night sights. Edited December 21, 2020 by Haiduk 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 21, 2020 Share Posted December 21, 2020 The problem with IR is when you turn on your spotlight both sides with IR optics can see it. Its like hanging a 'shoot me' sign around your neck. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 21, 2020 Share Posted December 21, 2020 5 hours ago, Haiduk said: The gunner of BMP-2 has BPK-1-42 (on early models) or BPK-2-42 (on later models) sight, fixed with the gun, which maintains 400/800 m and 650/900 m "tank" type target detection in passive/active modes. I'm assuming passive mode is an image intensifier? 0 Quote Link to comment Share on other sites More sharing options...
Traitor Posted February 4 Share Posted February 4 I don't trust anything in the Syrian arsenal to reliably spot anything at night other than the T-72 Turms-T, T-90 and AT-14 (Kornet). The AT-13 can do ok night spotting, but it doesn't have thermals despite what the manual says, just regular night vision. 0 Quote Link to comment Share on other sites More sharing options...
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