THH149 Posted December 3, 2020 Share Posted December 3, 2020 I've consulted the rule book but can't find it. Is an action space 10m x 10m? I'm trying to understand how far an infantry unit can go in a turn - eg 8 squares along a road. THH 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted December 3, 2020 Share Posted December 3, 2020 8x8 meters 2 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted December 3, 2020 Share Posted December 3, 2020 12 hours ago, THH149 said: how far an infantry unit can go in a turn - eg 8 squares along a road. You are probably talking about walking when you use the expression "how far a unit can go in a turn". If they do a quick run they'll be able to go further and if they do a dash run that's going to be even further. If your question is based on a wish to do some calculation for a home made scenario, you should be aware that when an AI-group is given the order to advance, they are doing a quick run movement and not a walk movement. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 3, 2020 Share Posted December 3, 2020 Average walking pace is around 4km/h which is 1.5 minutes for 100m which is 1.1m/s so in one turn (60s) you're guys would walk 66m (or 8 action squares), to run (quick) assume pace of 8km/h is 133m a minute or 16 action squares. There are variables such as terrain type, ground condition etc but will help guesstimate how far your guys might move. Mind running |quick/fast) will tire them out. Fast is more like a sprint (but with full battle rattle) so they move fast but they become tired really quickly. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 4, 2020 Share Posted December 4, 2020 21 hours ago, THH149 said: I've consulted the rule book but can't find it. Is an action space 10m x 10m? I'm trying to understand how far an infantry unit can go in a turn - eg 8 squares along a road. THH Just crack the editor open - make a test map with some rough distance markers on it and then save it as a scenario. Open it up and alternately, slow, quick, fast, move etc your dudes and see how far they get. If you want to get fancy, you can stick hills on there of varying inclines, streams, fords, mud and again see how far they get. Then tinker around with the weather and ground settings. It is not a huge amount of work and it will give you pretty good idea of movement times/rates. 0 Quote Link to comment Share on other sites More sharing options...
markshot Posted December 5, 2020 Share Posted December 5, 2020 Over a year ago, I ran some tests. Certain commands that include complex behaviors like assault can be quite variable as to ground covered. 0 Quote Link to comment Share on other sites More sharing options...
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