John Kettler Posted January 14, 2020 Share Posted January 14, 2020 One of my CoC colleagues said he couldn't find any, but it wasn't hard at all to fix that problem. Here's the link to all the ones the WW II 506th PIR part of the 506th Infantry site had. Covers from Normand through the end of the war, with several other types of reports as well. http://506infantry.org/library/official-documents/wwii-506th-parachute-infantry-regiment/ Regards, John Kettler 4 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted January 14, 2020 Author Share Posted January 14, 2020 Sigh. Normandy. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 14, 2020 Share Posted January 14, 2020 (edited) Definitely one of your more 'useful for CM' finds JK. Edited January 14, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 14, 2020 Share Posted January 14, 2020 (edited) It also has Vietnam era documents. My dad was there in 1970 (maybe into 1971- I was 1 and 2 at that time), 1/501/101 AB. Different formation, but I'll be looking at these with interest. Edited January 14, 2020 by benpark 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 14, 2020 Share Posted January 14, 2020 Maybe you should take a look at 'Heaven & Earth'? I know you'd be more than welcome. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 14, 2020 Share Posted January 14, 2020 (edited) I generally avoid Vietnam stuff- though it looks amazing. I think I found my conical hats, though. I'll PM you if they are the right ones. Edited January 14, 2020 by benpark 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 14, 2020 Share Posted January 14, 2020 (edited) Hattastic! I'd love to see how you got on with the various mapping tools we have.....Trust me it's not even a bit like regular CM:SF2, some of the mods have quirks that can be used to get 'two for one' from your tiles (adding Brush changes the appearance of a few of them radically, especially when some of the tags are active). Edited January 14, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 14, 2020 Share Posted January 14, 2020 (edited) Oh, I know- I've been monkeying with this stuff for a long time- the tool is great. After the RT module is out, I'll jump into that particular modding conversation- but you guys are doing great stuff (I have half an eye on that thread when able). One bit I saw groggily this morning- Getting the helicopter thing to work should be fairly straightforward (never "easy!)- model goes at the height desired above the game "table", rotors get animated- and if it is a vehicle, it can move. The trick is to see how the ground guys react, and how outgoing/incoming fire is handled due to various heights. I think it will be OK, as we have multi-story buildings. And I don't see any way of getting it to land or change altitude, but haven't spent time on the problem. Maybe possible, but that's the one main issue I can see. Edited January 14, 2020 by benpark 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 14, 2020 Share Posted January 14, 2020 I reckon we're pretty close to making the mod public.....RL stuff interfered with my input for a while (and still is to a lesser extent) so I'm behind with my mini-campaign and we've hit an interesting, hopefully solvable snag with @puje's full-scale campaign. For some reason Red isn't being awarded points for Occupy Objectives in some scenarios set on my delta map, yet apparently it works properly in other scenarios on the same map. The problem appears to persist even when the mod is removed and the scenario fired up in a stock game. Any thoughts? 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 14, 2020 Share Posted January 14, 2020 I'm deep into it, but PM me and I can take a look. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 14, 2020 Share Posted January 14, 2020 Probably easier for @puje to do it, he has a wider selection of evidence than me. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 15, 2020 Share Posted January 15, 2020 20 hours ago, Sgt.Squarehead said: I reckon we're pretty close to making the mod public.....RL stuff interfered with my input for a while (and still is to a lesser extent) so I'm behind with my mini-campaign and we've hit an interesting, hopefully solvable snag with @puje's full-scale campaign. For some reason Red isn't being awarded points for Occupy Objectives in some scenarios set on my delta map, yet apparently it works properly in other scenarios on the same map. The problem appears to persist even when the mod is removed and the scenario fired up in a stock game. Any thoughts? That was a problem in CMSF after one of the later patches - your map wasn't originally created in CMSF and ported across to CMSF2 by any chance? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 15, 2020 Share Posted January 15, 2020 Nope, CM:SF2 from start to finish.....We're very perplexed. 0 Quote Link to comment Share on other sites More sharing options...
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