weapon2010 Posted May 18, 2019 Share Posted May 18, 2019 (edited) anyone noticing that sometimes squads do not fully enter the building by leaving 1 or 2 men out? Edited May 18, 2019 by weapon2010 0 Quote Link to comment Share on other sites More sharing options...
sttp Posted May 18, 2019 Share Posted May 18, 2019 The issue where parts of a squad just randomly stay put, hundreds of meters behind the rest, has also not been fixed. Pretty ridiculous, and sounds like it could be related? 1 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted May 18, 2019 Author Share Posted May 18, 2019 8 minutes ago, sttp said: The issue where parts of a squad just randomly stay put, hundreds of meters behind the rest, has also not been fixed. Pretty ridiculous, and sounds like it could be related? im not sure i know what you mean? 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted May 18, 2019 Share Posted May 18, 2019 I can't say that I've ever experienced this situation, however, some buildings do not entirely fill action spots when set up diagonally and some of the independent buildings don't fill action spots entirely both ways they could be set up. I can certainly see a situation where a building does not fill an action spot completely and a squad who is deployed in such a building might, on some occasions, end up with a man or two left outside within the portion of the action spot that the building doesn't fill completely depending upon where in the building you click when you have them enter it. In other words, if you select a portion of the building that completely fills an action spot then everyone should make it inside, but if you select a portion of the building that has half an action spot outside then your chances of someone being left outside are probably increased. I'm just guessing that's what might be going on in your example, but I don't know for certain. This might simply be an artifact of the action spot and a game limitation that can't be overcome with the current action spot system. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted May 18, 2019 Share Posted May 18, 2019 +1 ASL Vet, I think that added to the new AI positioning at corners might be related. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted May 18, 2019 Share Posted May 18, 2019 Impossible to really tell much from that video, but there are a few reasons why that happens. It's not even necessarily wrong. If you give them a facing order towards the top of the frame, I bet they'll move inside and to the windows. 0 Quote Link to comment Share on other sites More sharing options...
sttp Posted May 18, 2019 Share Posted May 18, 2019 (edited) 48 minutes ago, weapon2010 said: im not sure i know what you mean? I'm talking about the issue discussed in this thread: Squads are not as "intertwined" as they used to seem in versions 3.0 and prior. Edited May 18, 2019 by sttp 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted May 19, 2019 Share Posted May 19, 2019 Unfortunately, the problem with teams or sometimes individual men getting stuck in hedgerows whilst their mates follow their orders remains a problem. I've noticed that sometimes they will catch up of their own accord once their mates have halted. Although I am still finding sometimes I will have to send the whole squad back before they regroup. 0 Quote Link to comment Share on other sites More sharing options...
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