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Bradley armor protection level

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When CMSF2 was released I played one of the demo scenarios as Syrians. I remember hitting AI controlled Bradley several times with a RPG and wondering why I couldn't destroy it.
It seems this was modeled correctly in the game, reactive armor was the magic behind this:

https://youtu.be/VYtM0WuiWS0?t=159   ( 2:39 - 3:04)


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