weta_nz Posted March 18, 2019 Share Posted March 18, 2019 Yes, I know the answer is no. My memory tells me it is they don't want Italian squads to have the flexibility which seems fair enough for splitting squads in half but it would be nice to be able to split a two man scout team to go forward to those spots which you really can't cover with the rest of the platoon. I guess I feel less bad sacrificing one or two men to a bad/lazy tactical decision rather than a whole squad. No biggie though - just thought I'd put it out there to see if anyone else has had similar thoughts or what BFs thoughts are on it. 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted March 18, 2019 Share Posted March 18, 2019 You would think so. It is hard to imagine that an Italian squad leader would never say, " You 2, break off and take a look over there." 1 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted March 18, 2019 Share Posted March 18, 2019 It really should be implemented, I mean, the concept of a scout team is about as old as warfare itself. It's unfathomable that the concept of a scout team was foreign to even the Italian Royal Army. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted March 18, 2019 Share Posted March 18, 2019 IIRC Steve said it was motivated by actual tactical doctrine for the Italian Army and to reflect deficiencies in the leadership/HQ structure. But I'm happy to be proven wrong. They don't want to implement stuff that would be nice to have if it had no place in the real setting. 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 18, 2019 Share Posted March 18, 2019 What @rocketman said. And while I am sure if you look hard enough you might find anecdotes to support what @z1812 said but this design choice it's not about modelling every possible thing that might have happened its about giving us the feel for what it was like to fight with various forces in WW2. Another example is apparently Churchill tanks could breach many bocage walls on their own but to do so was very risky and exposed the under side of the tank for extended periods and was done very rarely. Steve knew that if we could do that too it would not be a rare occurrence so he decided to not let us do that since designing that feature out of the game was closer to the reality than having it in. 0 Quote Link to comment Share on other sites More sharing options...
weta_nz Posted March 19, 2019 Author Share Posted March 19, 2019 Thanks for all your comments. I can see both sides of the argument. I guess the reality is they have to draw a line somewhere and of course there will be a compromise. 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted March 19, 2019 Share Posted March 19, 2019 (edited) Are you talking about being able to split them into scouts playing as the Italians or letting the ai do it automatically to the opposite side in situations? I think it would fall under engine limitations I think I saw before. The same reason why ai can't remount a bailed vehicle, once they have bailed. Edited March 19, 2019 by user1000 0 Quote Link to comment Share on other sites More sharing options...
weta_nz Posted March 19, 2019 Author Share Posted March 19, 2019 I was just talking about the human player being able to manually split off a two man scout squad. 0 Quote Link to comment Share on other sites More sharing options...
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