RockinHarry Posted March 8, 2019 Share Posted March 8, 2019 1 hour ago, ncc1701e said: The overall situation is not improving. Am I too cautious as a commander guys? what´s mission length actually? 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 8, 2019 Author Share Posted March 8, 2019 30 minutes 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted March 9, 2019 Share Posted March 9, 2019 On 3/3/2019 at 6:05 PM, ncc1701e said: Just one second before the turn ends, an infantry sound contact can be heard. The overall situation: Infantry sound contacts are only when you're really close - about 50m. That one in the treeline would be just a good old standard contact. Not that it really matters - a contact is a contact. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 9, 2019 Share Posted March 9, 2019 10 minutes ago, Bulletpoint said: Infantry sound contacts are only when you're really close - about 50m. That one in the treeline would be just a good old standard contact. Not that it really matters - a contact is a contact. I try to refer to all "?" contacts generically as tentative contacts. Tentative contacts are then divided into previously spotted and pure sound contacts. The sound contacts are further divided into the sound of movement and the sound of shooting. At least this is my understanding. Your detection range for an infantry sound contact is interesting. So, for an OpFor infantry "movement" sound contact to appear you must have a friendly unit in about 50 meters of the OpFor unit? And this would be an OpFor infantry unit that was moving as opposed to stationary or stationary & Hiding? Do you have sound contact ranges for other things? Vehicle movement? Infantry shooting? etc.? 1 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted March 9, 2019 Share Posted March 9, 2019 2 minutes ago, MOS:96B2P said: Your detection range for an infantry sound contact is interesting. So, for an OpFor infantry "movement" sound contact to appear you must have a friendly unit in about 50 meters of the OpFor unit? And this would be an OpFor infantry unit that was moving as opposed to stationary or stationary & Hiding? Do you have sound contact ranges for other things? Vehicle movement? Infantry shooting? etc.? The 50m range was just based on my personal experience - it's not tested as such. It's for both moving and stationary infantry. But moving infantry is nearly certain to be heard at that range, while stationary troops can stay hidden - depending on experience levels etc. As for vehicle movement, my rule of thumb is about 300m for tanks (stationary, probably range increases when they are moving), unless they are hiding, in which case sound detection drops to about 100-150m if I remember things right. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 9, 2019 Share Posted March 9, 2019 7 minutes ago, Bulletpoint said: As for vehicle movement, my rule of thumb is about 300m for tanks (stationary, probably range increases when they are moving), unless they are hiding, in which case sound detection drops to about 100-150m if I remember things right. I remember reading on the forums that giving a vehicle a Hide command cuts the range at which the vehicle can be heard in half. However I've not read anywhere what the full sound detection range is (and then figure out what the half is). I suspect it may also vary by vehicle. I'm to lazy to test all that but if you already had the data I was more than willing to get it from you. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 9, 2019 Share Posted March 9, 2019 (edited) On 3/8/2019 at 8:06 PM, ncc1701e said: 30 minutes that actually leaves not that much time for too much cautiousness. A single decisive action can end both your games quite quickly. Edited March 9, 2019 by RockinHarry 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 17, 2019 Author Share Posted March 17, 2019 On 3/8/2019 at 7:34 PM, RockinHarry said: Hmmmmmm....... I´d assume this one to be rather a 10,5cm. Hey great, Joe has confirmed, this is indeed 10,5 cm. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 17, 2019 Author Share Posted March 17, 2019 On 3/10/2019 at 12:06 AM, RockinHarry said: that actually leaves not that much time for too much cautiousness. A single decisive action can end both your games quite quickly. Agree, I will detail my plan soon for end game. As usual, I will be short on time. But, I prefer to be short on time than short on men. I am perhaps too cautious but I like my pixeltroopers. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 17, 2019 Author Share Posted March 17, 2019 MINUTE 10 My plan will be straight forward: I have ordered a smoke screen in the center to cover the advance of my troops in the center and in the right on the main objective in the middle of the map. 8 minutes to wait. I will put whatever fire power I have on the left to destroy the enemy here. I will then move my left wing toward the middle objective. Meanwhile, 10,5 cm continues to rain. Sometimes nowhere, sometimes... I see the German guys falling back. The suppressive fire has ceased in the left woods at last. I carefully resume my progression in the left woods. The overall situation at the end of the turn. 1 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 17, 2019 Author Share Posted March 17, 2019 MINUTE 11 I am waiting for my smoke screen. But, on my right wing, I am taking some fire from the German in the woods in front of my right wing. The company commander is hit !!! The company commander is hit !!! The mortar fire that I have ordered is now compromised... 2 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 17, 2019 Author Share Posted March 17, 2019 (edited) MINUTE 12 On the left wing, I emerge from the woods. The main objective seems calm. Still 10,5 cm around... Is counter battery fire possible to stop those guys !? My smoke screen firing mission is still been planned. 6 minutes to wait before main assault depending on its shape... On the right, strangely enough, even if the commander is hit, the fire mission seems not compromised !? I would like to bring some attention to the rear. Since the beginning, 5th Squad / B Team is providing medical assistance to all the guys that were hit by the Stug III at the beginning. Thanks guys, this is important to keep the casualties low. This is time to move my halftrack to wake up the Germans... Edited March 17, 2019 by ncc1701e 2 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 17, 2019 Author Share Posted March 17, 2019 MINUTE 13 A waiting and peaceful turn except few events. The 10,5cm firing rate is about one shell a turn. Question for the experts, at this rate, how long the battery could last? My halftrack is moving full ahead towards its destiny... I open up my tank in order to spot something... a tank may be? Where is his Stug III? This is the question I have since a long time... 2 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 17, 2019 Share Posted March 17, 2019 1 hour ago, ncc1701e said: The company commander is hit !!! The company commander is hit !!! The mortar fire that I have ordered is now compromised... Reminds me to purchase a FO next time as well. Not so healthy if letting do the important guys the job from the frontline. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 17, 2019 Share Posted March 17, 2019 46 minutes ago, ncc1701e said: I would like to bring some attention to the rear. Since the beginning, 5th Squad / B Team is providing medical assistance to all the guys that were hit by the Stug III at the beginning. Thanks guys, this is important to keep the casualties low. good luck on that! 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 17, 2019 Author Share Posted March 17, 2019 MINUTE 14 Crossing the road again to reach the house on the left of the screen. This time I am using a Fast command. And, suddenly, one 10,5cm shell drops. Three casualties but the one in the red circle is a little hard to believe. I have replayed the sequence but this is indeed the shrapnel. In the wood on my left wing, my men are watching while my halftrack is arriving. Hope it will surprise a little the Germans next turn. 2 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 17, 2019 Share Posted March 17, 2019 39 minutes ago, ncc1701e said: The 10,5cm firing rate is about one shell a turn. Question for the experts, at this rate, how long the battery could last? I´d bet on spotting rounds falling yet. I´d also expect something more violent falling down very soon..... If not, prepare for beeing hassled all game long. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 17, 2019 Share Posted March 17, 2019 7 minutes ago, ncc1701e said: And, suddenly, one 10,5cm shell drops. Three casualties but the one in the red circle is a little hard to believe. I have replayed the sequence but this is indeed the shrapnel. shrapnel range can be pretty much far reaching in the game. I´ve also seen many times my guys falling and guessed about the source. It most the time turned out it was from shrapnel and the source more or less far off. You´ll hate everything in the game that comes from above (and beyond as in this case). 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 17, 2019 Author Share Posted March 17, 2019 (edited) 13 minutes ago, RockinHarry said: I´d bet on spotting rounds falling yet. I´d also expect something more violent falling down very soon..... If not, prepare for beeing hassled all game long. This is strange then because the rounds are failing on my left, then on my right and coming back to left. That is why I am thinking more of a harass mission. Edited March 17, 2019 by ncc1701e 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 17, 2019 Share Posted March 17, 2019 15 minutes ago, ncc1701e said: This is strange then because the rounds are failing on my left, then on my right and coming back to left. That is why I am thinking more of a harass mission. yep, that as well might be a large area harass mission. You´ll sure know very soon! 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 18, 2019 Author Share Posted March 18, 2019 MINUTE 15 The halftrack starts an area fire on the suspected enemy position. It reveals that some people are fleeing. The German on my right wing are too far away to provide any kind of support. The 10,5cm round of the turn... No casualty this time. I really think this is one harass mission. And a little surprise, a recon armored car is showing up. And it looks like it is after my halftrack... Strangely enough, I am observing more suppressive fire than expected and I realize my tank is also after something. Ouch! One of my men was a little too exposed and is hit. Ah and a smoke potting round, my assault is near. 2 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted March 19, 2019 Author Share Posted March 19, 2019 MINUTE 16 This turn was exciting. To avoid losing my halftrack, I have ordered it to advance a little while I am sending my tank into a search and destroy mission against this armored car. The armored car is indeed trying to destroy some of my men near the halftrack. But, the cavalry arrives... And the unthinkable happens. The Stug III is spotted surely also looking after the halftrack. Meanwhile, one of my squad in the woods on my right wing is firing with a bazooka against the armored car. I think that is what we call a near miss. Luckily for me, my Sherman has seen the Stug III and is aiming at it. Too late, the Stug III is firing... But, a micro second later, my Sherman also fires. The two shells are under the green arrow. Boom!!! Boom!!! Stalemate... The Stug III is out of order as well as my lonely Sherman... Exciting indeed 5 Quote Link to comment Share on other sites More sharing options...
Wicky Posted March 20, 2019 Share Posted March 20, 2019 One fine day in the middle of the night two dead men got up to a fight back to back they faced each other drew their swords and shot each other 2 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 20, 2019 Share Posted March 20, 2019 13 hours ago, ncc1701e said: The Stug III is out of order as well as my lonely Sherman... reminds me of that cold war phrase "who shoots first, (still) dies second" something. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 20, 2019 Share Posted March 20, 2019 Wow that was an exciting turn. 0 Quote Link to comment Share on other sites More sharing options...
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