eker Posted February 10, 2019 Share Posted February 10, 2019 Just upgraded my old shock force with marines to cmcf2. Want to add mods. But to be honest I have no clue what I do. As a test I picked a marines package with helmets gear uniform. I unzipped to input folder. I kept both main folder and copied the 3 subfolder in the same folder. I hit the .exe and small text "in progress" showed up. A packed.brz showed up in Exploded folder Tried the Tri Valley scenario. But I am not sure if the mods showed up. There is a packed.brz (Along with a couple of 201.brz) in the Data folder. I made a backup packed.brz. And moved the new packed.brz from Exploded to Data Correct? I find the z folder system much better in other CM games. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 10, 2019 Share Posted February 10, 2019 (edited) 21 minutes ago, eker said: Want to add mods. But to be honest I have no clue what I do. Place an Un-zipped mod into an empty folder on your Desktop. (This is to keep the un-zipping process from grabbing stuff it should not). Then unzip the mod. Remove the unzipped mod from the folder. On a PC, place the mod in the following location: This PC - Documents - Battlefront - Combat Mission - Shock Force 2 - User Data - Mods Restart the game if it was running while you did all that. Should be good to go. PS You can save those zipped files somewhere on your computer if you want. They can be unzipped repeatedly. This way you don't have to re-download the Zip File. The folder you used for unzipping can be put in the trash when you are done. I have one on my Desktop all the time that I name Extraction Folder. I use it when I Zip or un-zip mods and scenarios so they don't become corrupted by grabbing other stuff on the computer. Edited February 10, 2019 by MOS:96B2P 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 11, 2019 Share Posted February 11, 2019 Another hint if you plan to add many mods is to start categorizing sub folders inside your main mod/Z folder: Eg Z TERRAIN; Z UI; Z SOUNDS; Z FX; Z UNIFORMS etc. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted February 11, 2019 Share Posted February 11, 2019 The "input" folder you were using was probably the RezExplode utility inside the Mod Tools folder of your game install. You don't need to use this to install mods designed by other people that you simply download. RezExplode was designed for modders i.e people wanting to modify the game file themselves. It lets them unpack the game's brz files so they can access the individual files inside, textures usually. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 11, 2019 Share Posted February 11, 2019 4 hours ago, eker said: I find the z folder system much better in other CM games. As others noted, if you are familiar with the other tiles the z folder is the same for CMSF2. To make sure you are aware you are not upgrading CMSF right? CMSF2 is a brand new game install. 0 Quote Link to comment Share on other sites More sharing options...
eker Posted February 11, 2019 Author Share Posted February 11, 2019 Thank you guys -- got it right! 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted February 17, 2019 Share Posted February 17, 2019 On 2/10/2019 at 5:57 PM, eker said: I find the z folder system much better in other CM games. The Z folder within your Data folder still works exactly the same as it did before. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.