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CM New MG34/MG42 LMG animations


Frenchy56

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22 hours ago, Ivan Zaitzev said:

For what I know, the posture does affect the game. That's why RockinHarry has changed the medic animations from kneeling to prone and I have also changed reload animations from standing to kneeling and from kneeling to prone.

This is pretty much the same thing I did for the AKs in CM: Afghanistan. You can have a lot of fun with animations.

IanL and RockinHarry, has mentioned, that there is a 'Hit Box per Posture (Stand, Kneel, Prone, Cower)...So, if a troop looks a little different in the posture he is allocated at that moment, then will any Small Arms/Arty act differently towards that troop or same (a head that sticks-up in CM:BN Prone is same as a head that sticks-up in CM:Afghanistan Prone, etc) ? 

Which brings me to next question...If a Projectile enters a Hit Box (Stand, Kneel, Prone, Cower) I imagine there is a % chance (10%-50%, etc) that the Projectile will actually hit the troop (not automatic, and depending on Terrain)...Is that chance based on randomness (nothing to do how the troop actually looks within his Posture and Hit Box... akin to the way CM handles Close-Assaults & Arty), or is the % based off what the Animation actually looks like within his Posture and Hit Box...I would think since troops in RL are always moving about within their Posture and Hit-Box (for game purposes) that the % chance would be more random and not set in stone.

Oh, and wish CM also had separate Postures for 'Run', Quick, and Assault' (with it's own associated Hit Boxes, etc) as troops would move act/react differently.

Just my 3 cents...

Edited by JoMc67
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