Vet 0369 Posted December 19, 2018 Share Posted December 19, 2018 OK, the PDF manual doesn't have anything on the specifics of marking mines. I read that you have to have either engineers, pioneers, or blast teams do a slow movement through a mine field to detect the mines, but I have some questions: 1} Does the unit have to stop at each location, or can you give it a number of Slow waypoints? 2} There is a "Mark Mines" command in the movement section, but it's always gray. What does it do, and how do you use it? 3} The encyclopedia states that the M1132 Stryker detects mines, and moves them off hard pavement and debris with a plow, but the in game M1132 doesn't have a plow. 4] Can a mine field be deactivated by anything other than high explosives? Any help is welcome. 0 Quote Link to comment Share on other sites More sharing options...
Rujasu Posted December 19, 2018 Share Posted December 19, 2018 The engineers do have to be on the action square the mines are in, I think. No clue how long they have to stay there. Mark mines lights up only when there's detected mines to mark. Once mines are marked it's easier for infantry to pass through. No opinion on the last two. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 19, 2018 Share Posted December 19, 2018 http://community.battlefront.com/topic/134102-marking-mines/?tab=comments#comment-1772871 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted December 19, 2018 Share Posted December 19, 2018 5 hours ago, Vet 0369 said: OK, the PDF manual doesn't have anything on the specifics of marking mines. I read that you have to have either engineers, pioneers, or blast teams do a slow movement through a mine field to detect the mines, but I have some questions: 1} Does the unit have to stop at each location, or can you give it a number of Slow waypoints? 2} There is a "Mark Mines" command in the movement section, but it's always gray. What does it do, and how do you use it? 3} The encyclopedia states that the M1132 Stryker detects mines, and moves them off hard pavement and debris with a plow, but the in game M1132 doesn't have a plow. 4] Can a mine field be deactivated by anything other than high explosives? Any help is welcome. 1) Since detecting mines often requires several turns (i.e. it's not automatic), a series of waypoints will probably miss them. 2) "Mark Mines" only becomes active when a unit capable of marking mines is on or adjacent to a detected mine square. 3) Right under the vehicle description it says "Note: The specialized engineering capabilities of this vehicle are not currently simulated." Currently, only foot engineer types can mark mines. 4) There is no reliable way to eliminate a minefield in the game. Marking them makes it somewhat safer to pass through (do it slowly), but they can still go off. Even the trick of artillery bombardment on a minefield might leave some active. 0 Quote Link to comment Share on other sites More sharing options...
Vet 0369 Posted December 19, 2018 Author Share Posted December 19, 2018 Thank you all for your comments! It was late when I posted this (and probably a wee bit too much Famous Grouse), and I didn't realize there was already an active mine clearing thread. Too bad we don't have the mine clearing detonation rope in this game. Maybe it wasn't issued yet. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 19, 2018 Share Posted December 19, 2018 Working on it! 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted December 19, 2018 Share Posted December 19, 2018 1 hour ago, Vet 0369 said: Too bad we don't have the mine clearing detonation rope in this game. Maybe it wasn't issued yet. I would love to see a vehicle pack for the modern titles that add engineering vehicles. M1s and T-72s with mine plows at a minimum would be enough for me. Dedicated engineering vehicles such as the ABV for the US would be great to have as well, but would likely require a lot more coding work. As a bonus the ABV comes with 2 MICLIC launchers. By the way, the MICLIC was used as far back as 1990 in a large scale mechanized breach exercise at NTC. Not sure when it was first introduced, but it is certainly in the timeframe of CMSF2. Further reason to hope to see it in the future! 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 19, 2018 Share Posted December 19, 2018 We gotta stop doing this agreeing with each others posts thing Miller, it makes life very confusing! But once again it seems we do. 0 Quote Link to comment Share on other sites More sharing options...
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