Erwin Posted March 25, 2018 Share Posted March 25, 2018 Have a Javelin team with 2 Javelins far away from any ammo resupply source. An inf squad ACQUIRES 1 Javelin from an ammo dump (interface shows that the squad is now carrying one Javelin). The inf squad is placed adjacent to the Javelin team. Now the Javelin team shows 4 (not 3) Javelins. If the inf squad is split into at AT team the AT team does NOT have any Javelin. However, when the rest of the squad with the Javelin is placed beside the Javelin team it now shows only 3 Javelins. If I bring back the AT team (that has NO Javelins) and place it next to the Jav team and its squad, the Jav team still has 3 Javs. However, if one allows the AT team to recombine with its squad adjacent to the Javelin team, suddenly the Jav team shows 4 Javelins again. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted March 25, 2018 Share Posted March 25, 2018 Could you send the file to me, please. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 25, 2018 Author Share Posted March 25, 2018 I have a scenario set up file (it's for MOS's new scenario am playtesting) that enables you to test all the above out (in the set-up phase). It's 903KB. How best to send it to you? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 25, 2018 Author Share Posted March 25, 2018 Actually, you should be able to replicate the above in any game with US forces and Javelin teams during the set-up turn assuming one has a resupply source with spare Javelins in the same set up zone. If you cannot replicate, then yes, I need to send you the file. Am asking MOS if it's ok to let you taste his secret sauce. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 25, 2018 Share Posted March 25, 2018 13 minutes ago, Erwin said: Actually, you should be able to replicate the above in any game with US forces and Javelin teams during the set-up turn assuming one has a resupply source with spare Javelins in the same set up zone. If you cannot replicate, then yes, I need to send you the file. Am asking MOS if it's ok to let you taste his secret sauce. Go for it. Maybe @JohnO would like to take it for a spin . 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 25, 2018 Share Posted March 25, 2018 (edited) 2 hours ago, Erwin said: How best to send it to you? Post the turn on the TOC Testing dropbox with an obvious title and I'll copy it to my account and post a link here. Edited March 25, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted March 25, 2018 Share Posted March 25, 2018 send it to johnosboratgmaildotcom 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 25, 2018 Share Posted March 25, 2018 (edited) I just tried what @Erwin did, the Javelin team started with two missiles, the squad acquired two from the dump, but when I moved the squad to the Javelin team, my team now had access to six missiles! Edited March 25, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted March 25, 2018 Share Posted March 25, 2018 What I need is the file, take a look at it and then file it as a bug so the programmer can look at it and make the fix. I'm not doubting your words just want it to make the bug list. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 26, 2018 Share Posted March 26, 2018 It happens at setup, here's the save.....I've placed one squad on the ammo dump, top left of the setup zone, but they haven't acquired the missiles yet. The Javelin team is bottom right of the setup, try acquiring the missiles and moving the squad to the team for yourself: https://www.dropbox.com/s/1v9wd64spl91o30/JavBug.bts?dl=0 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted March 26, 2018 Share Posted March 26, 2018 2 minutes ago, Sgt.Squarehead said: It happens at setup, here's the save.....I've placed one squad on the ammo dump, top left of the setup zone, but they haven't acquired the missiles yet. The Javelin team is bottom right of the setup, try acquiring the missiles and moving the squad to the team for yourself: https://www.dropbox.com/s/1v9wd64spl91o30/JavBug.bts?dl=0 Ok, got it, will take a look at it and get the other tester to look at it as well and will post it on the bug list. Will keep you guys inform on what happens. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 26, 2018 Author Share Posted March 26, 2018 (edited) 3 hours ago, JohnO said: send it to johnosboratgmaildotcom Done. You can check the phenomenon out at the large FOB where 1st Platoon sits in a set-up zone with Javelin team and supply dump with extra Javelins. Oh wait... SS just had to step in and be "The Man"... When will you finish yer own scenarios and campaigns? Edited March 26, 2018 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 26, 2018 Share Posted March 26, 2018 As you seem to be incapable of opening a DB account, I thought it best an adult step in. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted March 26, 2018 Share Posted March 26, 2018 Ok, I ran it and see the issue, had some of the tester ran it and see it as well, so I have Mantis it as a bug. Because we are working on other projects (FI, SF2 and others that I can't say because of the NDA) it may be awhile before there is a patch. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 26, 2018 Author Share Posted March 26, 2018 A related issue with a squad picking up a spare Javelin for use by another team is that no matter how I split the squad, the Javelin seems to stay with the least appropriate team. Eg. It never stays with the AT team. The Javelin always stays with the 2-man Scout team, or the Assault team (it would be preferable to have it stay with the support section). 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 26, 2018 Author Share Posted March 26, 2018 12 hours ago, Sgt.Squarehead said: As you seem to be incapable of opening a DB account, I thought it best an adult step in. You mean like the 12 year old kids I get to do all my IT work these days. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted March 26, 2018 Share Posted March 26, 2018 35 minutes ago, Erwin said: A related issue with a squad picking up a spare Javelin for use by another team is that no matter how I split the squad, the Javelin seems to stay with the least appropriate team. Eg. It never stays with the AT team. The Javelin always stays with the 2-man Scout team, or the Assault team (it would be preferable to have it stay with the support section). Does the AT Team have a CLU? Does any of the squad have a CLU? You can have a Javelin without having a CLU. 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted March 26, 2018 Share Posted March 26, 2018 (edited) 1 hour ago, Erwin said: Edited March 26, 2018 by kinophile 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 26, 2018 Author Share Posted March 26, 2018 (edited) I have no CLU. 1 hour ago, kinophile said: And I would agree with that 50% of the time. Edited March 26, 2018 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted March 26, 2018 Share Posted March 26, 2018 25 minutes ago, Erwin said: I have no CLU. And I would agree with that 50% of the time. I'm assuming and that's a big word, you know what a CLU is? If not it is a Command Launch Unit (CLU) 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 26, 2018 Author Share Posted March 26, 2018 The issue is that none of the teams of the inf squad have a CLU. AFAIK there is no launcher available in the dump. I merely had the squad ACQUIRE 1 Javelin and then tried splitting the squad into various team combinations. In all cases, the least appropriate team would keep the Javelin (eg: the 2-man scout team would carry the Jav, but not the AT team). Am presuming that this should be easily replicable. If we are getting dysregulated over this, let me know. No need for anhedonia. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted March 26, 2018 Share Posted March 26, 2018 (edited) No problem, it is being tested and will post the finial out come to it. Glad you caught it. As I posted it may be awhile before there is a patch due to the other work we're doing to the other CM. If you or anybody else find something and it doesn't look right, feel free to send me an email or post on the forum and I will get it tested. I'm here to help out as much as I can. Except for the next two weeks starting tomorrow. Got a two week warfighter exercise here at Ft Carson. Edited March 26, 2018 by JohnO 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 26, 2018 Share Posted March 26, 2018 Am able to reproduce. Was curious why I never saw this despite playing a lot of CMBS. The parameters are a little specific, though the behavior is still weird. The CLU or lack thereof is the trigger and it only shows from my tests if the Jav team is actually in the squad's platoon. I tried with a Jav asset at company and Bn level and they do not replicate the behavior. It seems to be a combination of a ToE artifact related to the Javelin and ammo sharing. I think why I never saw this is I've always acquired the CLU by the squad and never tried having someone else grab the Javelin that didn't already have a CLU or wasn't in the squad's pltn organization. I also have not played much with supply dumps and it seems they do not come with a CLU so you need to watch out who does the acquiring. No idea when this behavior started. As late as this week I've played a bunch with acquisition of Javs etc, and hadn't seen this, but was able to duplicate it immediately. Doublechecked this just to make sure Bazookas did not replicate and they do not. Purchase a stryker pltn hq, 1 squad and jav team all from same formation (Jav team is purchased and attached to inf pltn. A Jav team not part of the squad's pltn organization will not show this effect) Take squad. Move into vehicle acquire 1 Jav . squad now shows 1 Jav in inventory Existing Jav team has CLU and 2 missiles showing. Move inf squad next to jav Jav team now shows 4 missiles Split AT team off of Squad. Team B (AT team) shows no Javs in inventory Team A still shows the one Jav in inventory Jav team inventory now shows 3 missiles When Team B eventually merges back with team A, Jav team inventory jumps to 4 missiles. If AT team splits off again and team A is moved away, Jav team now just shows original 2 missiles. Take Team A, move into vehicle and acquire CLU. Unit now shows 2 Javs. Move team A next to Jav team. Jav team now shows 3 missiles though team A shows 2 and Jav team has 2. When squad merges formation Jav team shows 4 missiles as it should. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.