Michael Emrys Posted December 3, 2017 Share Posted December 3, 2017 On December 2, 2017 at 8:09 AM, MOS:96B2P said: With a wall I could never really target the wall. The target line always snapped back to an action spot. The same with hedges and bocage. Direct fire works that way too. But when units self-target, they are able to shoot precisely at enemy units behind the obstruction as long as they can spot them. Michael 0 Quote Link to comment Share on other sites More sharing options...
Josey Wales Posted December 5, 2017 Share Posted December 5, 2017 I'm playing a game at the moment where I have an on map 75mm howitzer team. I have a C2 link to it via radio with my FO but I'm really restricted as to what I can target with it. I can get line of sight to multiple locations (from my FO) but I struggle to get line of fire. When I did finally get it to target a building, it fired in a really low trajectory arc narrowly missing buildings with my own troops in. I'm playing a scenario, so the designer intended for the howitzer to be on the map. I thought a howitzer would behave more like a mortar, ie would have a high trajectory, but it acts more like a field gun. If its meant to be used as a field gun then why is it showing up in the artillery panel, am I missing something? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 5, 2017 Share Posted December 5, 2017 (edited) 3 hours ago, Josey Wales said: I'm playing a game at the moment where I have an on map 75mm howitzer team. I have a C2 link to it via radio with my FO but I'm really restricted as to what I can target with it. I can get line of sight to multiple locations (from my FO) but I struggle to get line of fire. When I did finally get it to target a building, it fired in a really low trajectory arc narrowly missing buildings with my own troops in. I'm playing a scenario, so the designer intended for the howitzer to be on the map. I thought a howitzer would behave more like a mortar, ie would have a high trajectory, but it acts more like a field gun. If its meant to be used as a field gun then why is it showing up in the artillery panel, am I missing something? There is a minimum range for howitzers to be able to fire indirectly. Are you sure the AS you are targeting is beyond that range? Also, have you moved the howitzer during the game? Michael Edited December 5, 2017 by Michael Emrys 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 6, 2017 Share Posted December 6, 2017 1 hour ago, Michael Emrys said: Also, have you moved the howitzer during the game? An on map gun can fire indirectly only if it has not moved? 0 Quote Link to comment Share on other sites More sharing options...
Josey Wales Posted December 6, 2017 Share Posted December 6, 2017 8 hours ago, Michael Emrys said: There is a minimum range for howitzers to be able to fire indirectly. Are you sure the AS you are targeting is beyond that range? Also, have you moved the howitzer during the game? Michael It could be that I am targeting within the minimum range for the howitzer. There doesn't appear to be any information in the manual regarding minimum ranges so I can't be 100% sure about that, however it seems the most plausible answer Yes I've moved the howitzer laterally to see if that had any effect on its ability to get line of fire but it didn't. I can't move it further back as its at the edge of the map and moving it forward would put it in a direct firefight with tanks & infantry. It can direct fire over to the other side of the map (medium sized) much like an AT gun (flat trajectory). 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 6, 2017 Share Posted December 6, 2017 17 hours ago, Josey Wales said: I'm playing a game at the moment where I have an on map 75mm howitzer team. I have a C2 link to it via radio with my FO but I'm really restricted as to what I can target with it. I can get line of sight to multiple locations (from my FO) but I struggle to get line of fire. When I did finally get it to target a building, it fired in a really low trajectory arc narrowly missing buildings with my own troops in. I'm playing a scenario, so the designer intended for the howitzer to be on the map. I thought a howitzer would behave more like a mortar, ie would have a high trajectory, but it acts more like a field gun. If its meant to be used as a field gun then why is it showing up in the artillery panel, am I missing something? Is it a "Pack" howitzer? If it is, then it won't have the same capabilities trajectory wise as a standard "Field" howitzer, to the best of my knowledge. Not that we had modern field pieces when I was fighting Charlie Stewart. 0 Quote Link to comment Share on other sites More sharing options...
Josey Wales Posted December 6, 2017 Share Posted December 6, 2017 6 hours ago, Warts 'n' all said: Is it a "Pack" howitzer? If it is, then it won't have the same capabilities trajectory wise as a standard "Field" howitzer, to the best of my knowledge. Not that we had modern field pieces when I was fighting Charlie Stewart. Yes its a pack howitzer, I've run some tests and figured out the issue. Basically the problem I am having is that it will always fire a shell on a relatively flat trajectory and the LOF is blocked if there is anything in the flight path such as trees or buildings. It looks like this can be overcome by careful placement, however I think the map I am playing on is too small and cluttered to really see any benefit. I can certainly see the benefit of having a battery of these on a larger less cluttered map as they can be used both directly (like an AT of Anti Infantry gun) and indirectly except their fire follows a much flatter trajectory than a mortar. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 6, 2017 Share Posted December 6, 2017 I had the same problem the first time I used the German light Infantry gun in an indirect fire role, hitting buildings, trees, or anything, except the enemy. Obviously, the main job of the "Pack" was give the Airborne a chance of hitting back until they could establish Radio contact with heavier arty. 1 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 7, 2017 Share Posted December 7, 2017 16 hours ago, Warts 'n' all said: Obviously, the main job of the "Pack" was give the Airborne a chance of hitting back until they could establish Radio contact with heavier arty. The pack howitzer was also used by mountain troops or any troops in especially difficult terrain, like jungle. They could be broken down into "pack" loads and carried by mules or horses. In most armies they tended to get replaced by mortars as time went on as those were even more portable. Michael 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 7, 2017 Share Posted December 7, 2017 Oh, yes. You're spot on. But, I was thinking in terms of the troops we have in the game. 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted December 8, 2017 Share Posted December 8, 2017 macjimm i watched your videos great tutorial but your game is not up to date. i hear the radio beeps that was fixed in the last update 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 8, 2017 Share Posted December 8, 2017 On December 7, 2017 at 8:10 AM, Warts 'n' all said: But, I was thinking in terms of the troops we have in the game. And I was thinking in terms of the troops we might have once we all get to Heaven. Michael 1 Quote Link to comment Share on other sites More sharing options...
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