aldwin Posted April 8, 2017 Share Posted April 8, 2017 I thought I read that this game you CANNOT set the AI to fight the AI, is this correct? Is it that way for all the CMx2 games? Thanks 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 8, 2017 Share Posted April 8, 2017 Yes. You could 'Bake' a whole fight I suppose. 0 Quote Link to comment Share on other sites More sharing options...
aldwin Posted April 8, 2017 Author Share Posted April 8, 2017 Bake a whole fight? How so? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 8, 2017 Share Posted April 8, 2017 Pg:109 of the CM:SF Manual.....It's be a pretty crude battle though. 0 Quote Link to comment Share on other sites More sharing options...
weta_nz Posted April 8, 2017 Share Posted April 8, 2017 I'm not sure what 'bake a whole fight' means (I don't have CM:SF) but you are correct about CMx2 CMBN - you can not have the AI fight the AI. It would be nice to create to AI scripts/plans and then watch the 'AI' fight it out 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 8, 2017 Share Posted April 8, 2017 5 hours ago, aldwin said: I thought I read that this game you CANNOT set the AI to fight the AI, is this correct? Is it that way for all the CMx2 games? There is no AI in this game to make enemy troops move (apart from fleeing when under heavy fire). When you see enemy troops move, it's because the human scenario designer has chosen that the unit should move to some determined point at some determined time. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted April 8, 2017 Share Posted April 8, 2017 3 hours ago, weta_nz said: It would be nice to create to AI scripts/plans and then watch the 'AI' fight it out Having the option to include friendly ( player side ) AI plans in a scenario would be an intresting thing to try. - a company sized attack where the player acts as a platoon comander, commanding a single platoon, the rest of the company is handled by the friendly AI. The player will need to achive both the platoon specific objectives as well as being tasked with suppporting the rest of the company as good as he can. - a friendly infantry battalion is attacking an enemy held village. The player is commanding a StuG unit tasked with assisting the attack. It would be intresting to try and make scenarios like these but i guess that some sort of new feature that would allow the designer to include radio transmissions from the AI controlled frienlies to be displayed on the screen might be neccesary to describe the friendly AIs intentions at various parts of the battle. 0 Quote Link to comment Share on other sites More sharing options...
weta_nz Posted April 8, 2017 Share Posted April 8, 2017 I like that idea 2 minutes ago, RepsolCBR said: Having the option to include friendly ( player side ) AI plans in a scenario would be an intresting thing to try. - a company sized attack where the player acts as a platoon comander, commanding a single platoon, the rest of the company is handled by the friendly AI. The player will need to achive both the platoon specific objectives as well as being tasked with suppporting the rest of the company as good as he can. - a friendly infantry battalion is attacking an enemy held village. The player is commanding a StuG unit tasked with assisting the attack. It would be intresting to try and make scenarios like these but i guess that some sort of new feature that would allow the designer to include radio transmissions from the AI controlled frienlies to be displayed on the screen might be neccesary to describe the friendly AIs intentions at various parts of the battle. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 8, 2017 Share Posted April 8, 2017 "...the player acts as a platoon commander, commanding a single platoon, the rest of the company is handled by the friendly AI." That would be an interesting feature - maybe in CM3. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 8, 2017 Share Posted April 8, 2017 (edited) Says the fella who doesn't write AI scripts! Actually it's a great idea, but the workload that utilising it would create for scenario designers is not insignificant (but there a plenty of folks, including me, who would definitely use it)! Edited April 8, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted April 8, 2017 Share Posted April 8, 2017 3 hours ago, Erwin said: That would be an interesting feature - maybe in CM3. Yes. Along with CO-OP multiplayer, perhaps. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted April 8, 2017 Share Posted April 8, 2017 4 minutes ago, Sgt.Squarehead said: but the workload that utilising it would create for scenario designers is not insignificant This is most certanly true. I agree. Many times the friendly AI part in a scenario would not need to be all that great though. - a player controlled company sized force is tasked with securing a river crossing while a friendly AI group, consisting of an engineer platoon, blows up the bridge before withdrawing. - a player controlled company is tasked with securing an area to allow an AI controlled supply convoy to pass through. Things like these. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 8, 2017 Share Posted April 8, 2017 (edited) Or a computer controlled friendly platoon gets blown to smithereens by an IED (as a warning) rather than one of the player's own.....Oh yeah, if you could do it, it would definitely be done! This and a third neutral 'Grey Force' could make the game much more interesting and would allow scenario designers much more scope for creativity.....Are those friendly locals approaching, or is it actually cover for an ISIS suicide-team? Edited April 8, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
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