Léopold Posted February 4, 2017 Share Posted February 4, 2017 Is he possible to delete qg in cmsf. To keep only the units depending on this qg. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 5, 2017 Share Posted February 5, 2017 You'll have to explain what you mean by "qg"? 0 Quote Link to comment Share on other sites More sharing options...
Léopold Posted February 5, 2017 Author Share Posted February 5, 2017 32 minutes ago, George MC said: You'll have to explain what you mean by "qg"? I how meant deleting commanders of battalion and the company commanders 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted February 5, 2017 Share Posted February 5, 2017 No it is not possible - the workaround is to set them as reinforcements that do not arrive - by that I mean if your scenario is 2 hours long then you set the HQ (QG) to arrive at any time after that. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted February 5, 2017 Share Posted February 5, 2017 1 hour ago, Léopold said: I how meant deleting commanders of battalion and the company commanders Having spent over 30 years in the Army, I have asked the same question frequently but never found an answer that would keep me out of trouble 0 Quote Link to comment Share on other sites More sharing options...
Léopold Posted February 5, 2017 Author Share Posted February 5, 2017 thank you for your reply. In Europe, we think of your fellow countrymen come a lot free us in 1944. Respects to you. 0 Quote Link to comment Share on other sites More sharing options...
Léopold Posted February 5, 2017 Author Share Posted February 5, 2017 I also use US vehicles for the Syrian army. I look for an idea to delete crews us. But for the latter impossible to use the option reinforcement because they are associated to vehicles. I wish to keep only vehicles, thus no crews usbut that turns out impracticable. 0 Quote Link to comment Share on other sites More sharing options...
jtsjc1 Posted February 5, 2017 Share Posted February 5, 2017 (edited) Thank you for that Leopold. Edited February 5, 2017 by jtsjc1 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 16, 2017 Share Posted February 16, 2017 (edited) On 05/02/2017 at 9:29 AM, Combatintman said: Having spent over 30 years in the Army, I have asked the same question frequently but never found an answer that would keep me out of trouble Exactly as suggested.....I've created ISIS teams with Humvees using US Supply Platoons & Medium Fighter Groups. Open the deploy option, dismount the crew from the Supply Platoon vehicles and put a five man Fighter Group or their HQ into each, this seems to attach the vehicle 'shell' to the Fighter Group. Now go back to the editor and set the supply section as a reinforcement that appears after the battle timer expires. When you run the game the Fighters should spawn with fully usable Humvees and they can even resupply AR & LMGs from the stocks aboard, despite it being the wrong calibre. This particular option won't work with tanks AFAIK so you can't do ISIS tanks in the editor, the Fighters lack the skills to use them. But you might just be able to put Syrian tank crew in an Abrams, TBH I've never tried, but I probably will now it's come to mind. FWIW Edited February 16, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Léopold Posted February 28, 2017 Author Share Posted February 28, 2017 I placed Syrian soldiers in Humvees. But it is not possible to place Syrian crews(equipages) in Abrams. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 28, 2017 Share Posted February 28, 2017 Nope, tanks swaps we just can't do.....But changing the names of the unit and the crew in the editor helps to create a somewhat more immersive feel. Combatintman & I have been collaborating to model the Iraqi CTS for some scenarios set around Mosul, the provisional core unit file is here if you want to take a look: https://www.dropbox.com/s/cvua331nq3b8f6i/[CORE] Iraqi CTS (Revised).btt?dl=0 0 Quote Link to comment Share on other sites More sharing options...
Léopold Posted March 1, 2017 Author Share Posted March 1, 2017 (edited) 21 hours ago, Sgt.Squarehead said: Nope, tanks swaps we just can't do.....But changing the names of the unit and the crew in the editor helps to create a somewhat more immersive feel. Combatintman & I have been collaborating to model the Iraqi CTS for some scenarios set around Mosul, the provisional core unit file is here if you want to take a look: https://www.dropbox.com/s/cvua331nq3b8f6i/[CORE] Iraqi CTS (Revised).btt?dl=0 I cannot open the file because I do not possess the opus Nato. But I understood well you Edited March 1, 2017 by Léopold 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 1, 2017 Share Posted March 1, 2017 The CM:SF expansions are all really good value for money.....I'd recommend getting them, you'll be glad you did. 0 Quote Link to comment Share on other sites More sharing options...
Léopold Posted March 2, 2017 Author Share Posted March 2, 2017 With the opus black sea, is he possible of créér conflicts fratricide as in shock force? I am hardly interested in the modern conflicts except for the fratricide fights or those taking place at present in Iraq and in Syria 0 Quote Link to comment Share on other sites More sharing options...
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