Euri Posted November 18, 2015 Share Posted November 18, 2015 (edited) Is it possible to assign a VP value high enough in respect of preserving a building intact, so that one would get a defeat result if that building was damaged notwithstanding an enemy surrender? Edited November 18, 2015 by Euri 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted November 18, 2015 Author Share Posted November 18, 2015 Imagine a case of terrorists taking control of the Pyramids, Matsu Pitsou or Acropolis for example. Or Palmyra, to get closer to reality. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted November 19, 2015 Share Posted November 19, 2015 That's called a "Preserve" Objective. Do a search in the 3.xx engine manual for the word "preserve" and you'll find it. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted November 19, 2015 Share Posted November 19, 2015 As Bud-B says - the best mechanism is to use a 'Preserve' Objective. The VP allocation is entirely your choice but clearly to achieve the effect you want you will need to balance the points value you assign it against other points values you have allocated. You may need to experiment a little with this. For guidance on how VP calcs work, refer to the manual which explains the various ratios for the victory point levels. Some helpful soul has produced a VP calculator which may make this process easier although I can't find the link right now. 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted November 19, 2015 Author Share Posted November 19, 2015 I understand all that alrewdy. My question was different. If enemy surrenders will one achieve a victory in all cases or still VPs do matter?Imagine a simple situation. The enemy is inside the preserve objective. I bring the objective to the ground with artillery and the enemy surrenders. Is it possible for the outcome to be a defeat for me despite the surrender provided I set the preserve VPS high enough? 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted November 19, 2015 Share Posted November 19, 2015 Try it out and find out. The side surrendering would 'lose' per the games surrender protocol, but all VP would be assigned by the designer so it could result in a curious outcome whereby the side that surrenders gains more points than the side that wins. Just do something simple and tell us the results and if the results are odd enough maybe something can be changed or fixed. 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted November 19, 2015 Author Share Posted November 19, 2015 (edited) I will try it. Thought to ask if someone new. Actually I would like to see surrender not triggering an automatic win. Imagine for example a scenario with enemies barricaded in a large goverment buidling, or chemical facility or hospital. I would like to be able to set the preserve value high enough to prevent a tactic of blasting the building to the ground with artillery or HE fire, killing almost all inside thus causing a surrender Edited November 19, 2015 by Euri 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted November 21, 2015 Share Posted November 21, 2015 Then all you need to do is have part of your enemy force as reserves that do not arrive (additional to those that you already have planned for your scenario) - if your scenario is 2 hours long set the arrival time of three hours. This group (which can't be killed) will mean that the enemy will not surrender (so long as you make the group big enough). 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted November 21, 2015 Share Posted November 21, 2015 How big, thougj? What's the ratio/threshold percentage to prevent surrender? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted November 22, 2015 Share Posted November 22, 2015 How big, thougj? What's the ratio/threshold percentage to prevent surrender? Don't know ... test and experiment - it is all about the thresholds you need to achieve the desired result. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted November 22, 2015 Share Posted November 22, 2015 Surrendering does *not* give either side an automatic win. What it does do is give the side accepting the surrender all unit ovnectives (minus any forces that have exites) and all occupy objectives. Other types of objectives are scored as expected. So, i believe the answer to the original question is yes. To figure out where to set the point levels consider a surrender as awarding all destroy unit and any occupy objectives to the "winning" side and then figure out how many points you need to create the outcomes you want. Then do a couple of tests to make sure things are as you expect. 0 Quote Link to comment Share on other sites More sharing options...
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