rocketman Posted August 22, 2015 Share Posted August 22, 2015 I'm making my first scenario in CMRT but after a while realized that things didn't look in 3d what I expected from the 2d view re trees. It's all a bit confusing. Tree "A" and "F" uses the same icon. "B" and "G" as well. Also "C" and "H". Once you forget which kind of tree you put where you don't get the look or cover you like. Also "F, G & H" icons are rather poor representations of the 3d model. Should it look like this? Can the tree icons be modded or changed by some nice BFC-fella 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted August 22, 2015 Share Posted August 22, 2015 Yes, that's the way it looks. The 2D tree icons are shared as are the various types of 2D wooden fence icons. There is no way to tell which is which without going into 3D mode. Yes it is annoying and no even though it was requested that each tree and fence have its own 2D icon nothing was altered so there it is. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted August 22, 2015 Author Share Posted August 22, 2015 I really wish they would upgrade the editor for the next title. I would really like a preview slot for all objects, buildings, etc. in the 2d view to make it more accessible. 1 Quote Link to comment Share on other sites More sharing options...
Rokko Posted August 22, 2015 Share Posted August 22, 2015 There is a mod that fixes that in the repository I think. Kieme made one for CMBS which also works for CMRT. Only thing there is no fix for unfortunately is fences. 1 Quote Link to comment Share on other sites More sharing options...
rocketman Posted August 22, 2015 Author Share Posted August 22, 2015 There is a mod that fixes that in the repository I think. Kieme made one for CMBS which also works for CMRT. Only thing there is no fix for unfortunately is fences. Great! Thanks. I downloaded all Kieme's mods before, but missed this one. Will check it for RT. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted August 22, 2015 Share Posted August 22, 2015 I made a mod that fixes this http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3062. 1 Quote Link to comment Share on other sites More sharing options...
rocketman Posted August 22, 2015 Author Share Posted August 22, 2015 I made a mod that fixes this http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3062. Great, another possible solution. Will have a look at it too .) 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted August 25, 2015 Share Posted August 25, 2015 Also it seems that there's no way to control the SIZE of the tree? At least I haven't been able to find it... 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted August 25, 2015 Author Share Posted August 25, 2015 Also it seems that there's no way to control the SIZE of the tree? At least I haven't been able to find it... Unfortunately no way of doing that. A variety of sizes would create a more life like map when not all the trees of the same sort are the same height. 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted August 25, 2015 Share Posted August 25, 2015 The different trees are all of different heights so you have to mix tree types in order to get a variety. 0 Quote Link to comment Share on other sites More sharing options...
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