Rokko Posted February 18, 2015 Share Posted February 18, 2015 I'm playing the 1st Blunting the Spear mission and I have noticed, the number of PzF in the German platoons is very low, also there are none in the halftracks. IIRC this was different in the release version. Was this a deliberate choice in a patch or is it a bug? 0 Quote Link to comment Share on other sites More sharing options...
Jim1954 Posted February 18, 2015 Share Posted February 18, 2015 I show a count of 12 available for the start of the campaign, none of which are in the SPW's. I don't have a count pre-patch and I don't know what comes along as reinforcements. Haven't fought this one. 1 squad had 3, most have none or 1. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted February 18, 2015 Author Share Posted February 18, 2015 Seems about right. I am pretty sure though that every halftrack used to have one PzF in its inventory. http://community.battlefront.com/topic/118433-ss-toe-missing-panzerfausts-from-opels/ appearantly CMBN has a similar issue. 0 Quote Link to comment Share on other sites More sharing options...
Jim1954 Posted February 19, 2015 Share Posted February 19, 2015 I looked at 1 CMBN battle that featured the SS. CW My Honor is Loyalty. There were more PF's than I could count almost, but there was a a total of 1 PF available in 1 251/1 Ausf D. Every other one was carried by the infantry component when they are mounted. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted February 19, 2015 Author Share Posted February 19, 2015 (edited) I can't really look at CMBN myself right now, but in CMRT you have about 1-3 PzF per platoon split up among the grenadiers and none in the halftracks. That was different before and I am wondering, is this intentional or a bug? In the motorized batallions you still get 2 PzF per Opel truck. Edited February 19, 2015 by Rokko 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 19, 2015 Share Posted February 19, 2015 (edited) Panzerfausts do occasionally show up in the halftracks, but most don't have any. It was the same way as far back as v2.12 so if it was changed it was done prior to then. Fausts in the Opel trucks is a more recent change. They used to have none. We are looking into that. Edited February 19, 2015 by Vanir Ausf B 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted February 19, 2015 Author Share Posted February 19, 2015 Good. It's funny that two people have noticed this issue in two different games at almost the same time. BTW another thing I've noticed while playing Blunting the Spear was that the German mortar halftracks don't have radios, although the radios are modelled visually and they have antennas. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 19, 2015 Share Posted February 19, 2015 (edited) BTW another thing I've noticed while playing Blunting the Spear was that the German mortar halftracks don't have radios, although the radios are modelled visually and they have antennas. The 251/2s? I just checked and they do have radios if you purchase them in the editor. If the halftracks in the campaign don't have radios it's an issue with the campaign. Edited February 19, 2015 by Vanir Ausf B 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted February 19, 2015 Author Share Posted February 19, 2015 Hmmm, well they do show up in the equipment panel, but not in the C2C panel (if the section HQ for instance is inside the mortar halfrack, neither have a radio link icon show up in that panel). Not sure what the issue is with that, maybe that's WAD but it is confusing. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 19, 2015 Share Posted February 19, 2015 Hmmm, well they do show up in the equipment panel, but not in the C2C panel It does for the 2nd halftrack in the section.(if the section HQ for instance is inside the mortar halfrack, neither have a radio link icon show up in that panel)Look again. The section HQ does have a radio icon, and its the halftrack's radio he is using (the HQ doesn't have a portable radio). 0 Quote Link to comment Share on other sites More sharing options...
Daroc Posted February 27, 2015 Share Posted February 27, 2015 (edited) Blunting the spear - I have noticed this as well the starting PzG units have Zero for AT weapons. This is on the unit itself and the supporting carriers. Is this supposed to be? Edited February 27, 2015 by Daroc 0 Quote Link to comment Share on other sites More sharing options...
Champagne Posted February 27, 2015 Share Posted February 27, 2015 (edited) I also notice a low Panzerfaust count for the Panzergrenadiers in this fine campaign, Blunting the Spear. Edited February 27, 2015 by Champagne 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 27, 2015 Share Posted February 27, 2015 Blunting the spear - I have noticed this as well the starting PzG units have Zero for AT weapons. This is on the unit itself and the supporting carriers. They're missing from the trucks but the squads themselves had them when I tested. 0 Quote Link to comment Share on other sites More sharing options...
Daroc Posted February 28, 2015 Share Posted February 28, 2015 (edited) Playing now cause I really like the tigers - but would like the PzG's to have their due. None of the starting carriers have AT weapons. Edited February 28, 2015 by Daroc 0 Quote Link to comment Share on other sites More sharing options...
Ardem Posted March 20, 2015 Share Posted March 20, 2015 2nd Scenario in Blunting the Spear. The second force, had a total of 1 Panzerfaust K, and it missed at 20m distance in the rear of it. Out of the whole company. I resorted to using grenades on a tank, lost 1/2 platoon in the process but the T-34 was KOed. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted March 20, 2015 Share Posted March 20, 2015 I'm just spitballing here, but could it have to do with the Supply setting in the editor, or has that already been checked? IIRC, quality and quantity of weapons are affected by that. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.