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Axis AAR: The Road to Eindhoven (CMPzC)


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From the last battle, I figure he has a company of motorized/mech infantry, somewhat shot-up--maybe at 80% effective or so, some engineers or specialized troops that were carrier mounted (but which got shot-up badly going after the AT gun by the bridge on my left), and 7-8 Shermans.  Is that about how you see it, Carl?

Yes! The Jagd's keep the Sherman's at bay, and can then, together with long range AA shot up any enemy inf positions. Looking forward to seeing this unfold.

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SLIM, you fair-weather fan, you! Welcome to the Dark Side.

Phil, I'd like to delay the Jadgs and Guyver for 20 minutes.  I'm concerned they will be spotted immediately from the town's church tower as soon as they enter.  Unless they appear behind the woods north of town, but even then, they're far enough away that spotters in the tower will probably see them.

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  • 3 months later...

Here we go!  The final battle for this CMPzC Operation "The Road to Eindhoven" has just kicked off. It is Turn 4 (T4).

The battle is called "T4 Ball Buster" and will be 2 hours long (local time 1200-1400).

It is played out on a huge a$$ map (3984m x 2704m) that encompasses Valkenswaard and many areas we have already seen contested as well as some new areas.

FYI. There will be multiple players on the allied side. IanL and Kuderian. 

But I think just mjkerner is the footsoldier on the axis side. Not sure!

I hope we will see some AAR action from the axis side. :D

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