Sublime Posted January 26, 2015 Share Posted January 26, 2015 nvm. f*ck. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 28, 2015 Share Posted January 28, 2015 Sfhand and I restarted our battle. I'm still Allies. He has taken a different defensive approach: hide. It's like the old spaghetti western. My guys, the gunfighters, have just ridden into town. "It's quiet." "Yeah. Too quiet." I expect to be opened up upon in a crossfire from the saloon roof and the upper floor of the prostitute house. A flaming wagon will no doubt block my retreat. My attack will continue. A lot of overwatch and probing. Something will kick up. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 28, 2015 Share Posted January 28, 2015 (edited) I too am adopting a new defensive approach, lest he utilise all that valuable intel from the last start. Amazingly, it sounds as if it is similar to sfhand's in your battle. Someone is reading my mail... Edited January 28, 2015 by Baneman 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted January 28, 2015 Author Share Posted January 28, 2015 I have my doubts about using US mech infantry in this scenario... I think I've fought with them before, but I don't recall them feeling so "undermanned" compared to regular infantry. Maybe we should start over with regular units... Just kidding. I will definitely want your feedback on the reinforcement setups (I think c3k approved of the first Axis reinforcement position before we restarted). c3k: I always thought hiding was a part of ambushing... but I have different plans this time. As the defender, one of the beauties of the map is the variety of choices presented to the defender. Baneman: I freely admit to lifting some ideas from our brief encounter; it's time to see if Ken can hit the curve. As the attacker, one of the beauties of the map is the lack of choices presented to the defender. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 28, 2015 Share Posted January 28, 2015 "hit the curve"? Bah. I straighten the curve. Like a Mobius strip, I circle endlessly in a straight line. Or something. The channelized nature of the passes is interesting, as is the tradeoff between speed (the roads) and the slow but steady woods routes. I eschewed any change of my plan, preferring to walk into the door repeatedly. Also, I thought you'd call me out if I obviously reacted to the LAST game. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted January 28, 2015 Author Share Posted January 28, 2015 I have no problems with anyone reacting to earlier games. Heck, I'm reacting to earlier games because you (and the others) have shown me a small slice of the error in my ways. I like that we are tweaking setups and strategies. I agree about the choice between the roads and the woods with the caveat being in the woods infantry "should" have advantages tanks don't have due to short LOS. Yeah, I know it didn't play out that way in our last, but I think I ran my guys too hard and fast right into your Stuart (because I didn't realize it was going to be there). Either way, as you said earlier, probing with overwatch is definitely a good way to go: it's just difficult to do in the woods. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 28, 2015 Share Posted January 28, 2015 Oooooohhhhh, now we get the whole, "Don't play blind, play like you know what's coming up!" speech! Fair notice: sfhand has murdered a jeep. I have nothing to show for it. (Or the dead men who were in it.) 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted January 29, 2015 Share Posted January 29, 2015 Jeep is dead?!!! 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted January 29, 2015 Author Share Posted January 29, 2015 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 29, 2015 Share Posted January 29, 2015 Ooh, ooh, I murdered a jeep too ! Two jeeps ! I'm probably going to lose an army in reply, but it feels good to kill those way-overpowered suckers ! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 29, 2015 Share Posted January 29, 2015 Yes, a dead jeep... but with its last gasp, it whispered the name of its murderer. Retribution will be swift! 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted January 29, 2015 Share Posted January 29, 2015 I've got another game session coming up on Saturday. I'll post highlights after that. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 30, 2015 Share Posted January 30, 2015 Score is now 3 jeeps and a wee armoured car for the loss of several infantrymen and a damaged light tank. Have had the satisfaction of creating an epic traffic jam on a mountain road - almost worth it to see that alone I suspect things will get tougher for me now. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 30, 2015 Share Posted January 30, 2015 Traffic jam ouch. This scenario starts off with convoy management for the Allied player that is for sure. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted January 30, 2015 Author Share Posted January 30, 2015 An epic traffic jam? Heh... you should check out rush hour traffic in these parts (real life version of the map), this was nothing, cleared in less than a minute. Have you considered doing one of Bil's bloodboards? You have definitely slowed my advance on all fronts, so kudos for that. I especially like that you're using some of the PII's in the role of the removed AA guns; I wish I thought of that! In my mind's eye the Allied player must be prepared to trade equipment for land. I'm going to tweak the map and put a footpath to the area your mortar is firing from so the next guy who puts units there will be able to extract them. Your guys are gonna die there... redrum! 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 31, 2015 Share Posted January 31, 2015 (edited) .... I'm going to tweak the map and put a footpath to the area your mortar is firing from so the next guy who puts units there will be able to extract them. Your guys are gonna die there... redrum! Oh carp ! I didn't realise they were stuck there. May as well pick up the pace of firing then. Where is "these parts" ? Rockies ? Edit: Now THAT is gamey - map designer builds "trap" Go confess in the "Gamey sins" thread in the CMRT forum ! Edited January 31, 2015 by Baneman 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted January 31, 2015 Author Share Posted January 31, 2015 https://www.google.com/maps/place/Larkspur,+CA/@37.9380616,-122.5357554,15z/data=!4m2!3m1!1s0x80859a70473bfe45:0xc9c005f06cdd6957 Gamey? I think saying your mortar team got up there because they are Tyrolean mountaineers is the gamey sin here... IIRC, they are Panzer Escort Division NOT Gebirgsjager! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 31, 2015 Share Posted January 31, 2015 I've now lost an M8 armored car as well. Must destroy!!! 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted January 31, 2015 Author Share Posted January 31, 2015 Ken, if you didn't like losing the M8 you aren't going to like the next turn... Baneman, excellent use of short range arty (from the gamey as hell position ) coupled with reverse slope defense. I cringed when that turn unfolded. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 31, 2015 Share Posted January 31, 2015 Here's hoping you cringe a bit more during this turn. Amerikanische schweinhunde ! just doing my bit to keep you from playing CMBS 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 31, 2015 Share Posted January 31, 2015 AHHH!!! I've lost an irreplaceable Sherman! Oh, wait: nevermind. I've got dozens more where that came from. Nice job w/ATG placement. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 31, 2015 Share Posted January 31, 2015 ...and now I've lost a Stuart. Sfhand's defense has unhorsed more of my men than I was able to do of his. Sigh. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted January 31, 2015 Share Posted January 31, 2015 well get your men off those horses and into some armored vehicles, what do you think this is, the Crimean war or something? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 1, 2015 Share Posted February 1, 2015 Cannon in front of them...and all that. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 2, 2015 Share Posted February 2, 2015 Oh carp ! I didn't realise they were stuck there.I so have to get back into this fight you guys are having too much fun. Where can you place Allied mortars that end up stuck? Not that I want to repeat I just never noticed anything that looks like such a trap. 0 Quote Link to comment Share on other sites More sharing options...
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