Kieme(ITA) Posted April 21, 2014 Share Posted April 21, 2014 Hi all, Preview pic: here is the link: http://s3.amazonaws.com/cmmods-zips.greenasjade.net/CMRT/Kieme_s_Industrialization_Mod.rar Changelog: 3 new modular buildings textures added: -red brick (HD) -yellowish brick with plaster (HD) -concrete 1 (HD) 4 new roofs (tagged [industrial]): -red brick front + corrugated iron -yellowish brick with plaster front + rusty corrugated iron -concrete front 1 + tar cover -concrete front 2 + corrugated iron 2 new door types: -steel door (HD) -rusty door (HD) 1 new window type: -industrial "squares" windows sbustitute vanilla windows (HD) TAGGED CONTENT CHANGELOG: -Vanilla buildings wood pavement (internal) changed to concrete -Vanilla brick wall model changed to high def brick wall -Vanilla stone wall model changed to high def concrete wall -Vanilla rural stone model changed to high def concrete blocks wall -Vanilla ground pavement 1 changed to concrete squares pavement -Vanilla ground pavement 2 changed to asphalt pavement -Vanilla ground dirt ploughed ew changed to coal deposit -Vanilla ground dirt ploughed ns changed to different dirt tile -Vanilla ground mud changed to high def mud -Added new high def ground mud [muddy] in darker tone I'm working on a small, but complete, showcase scenario. Meanwhile, please enjoy. Special thanks to Mord for the suggestions concerning building modding and all other modders for inspiration. Thanks to Aris for providing a great terrain mod to start with (in the picture: Aris' dirt ground). Always open to any suggestion or criticism, this is the first of I hope several mods of the same genre. Best wishes, 0 Quote Link to comment Share on other sites More sharing options...
Earl Grey Posted April 21, 2014 Share Posted April 21, 2014 Good work! Now we only need some proper scenarios for that mod. Would probably look a bit odd in a standard game... 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 21, 2014 Author Share Posted April 21, 2014 Yes indeed, the good thing is that this mod doesn't change anything in game if you don't want to, it's all add on or tagged. 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted April 21, 2014 Share Posted April 21, 2014 Kieme, hi, Fantastic... very keen to give it a go... . And... yes this is in many ways the most rural of the Great Patriotic War settings... no big city fights in Bagration... but in Quick Battles there is a great city map that could be tweaked... which I am off to do... . All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 21, 2014 Author Share Posted April 21, 2014 Thanks a lot. That's true not very related to bagration, although I was thinking about minsk, Vilnius too, yet I really like the idea of urban setting. I hope there will be a module to cover 1944-45 up to berlin. Meanwhile you can play fictional scenarios, and they might be more interesting after a lot of time spent between Woods and marshes.. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted April 21, 2014 Share Posted April 21, 2014 Kieme, the buildings looks very good I'm working on my first CMRT-scenario right now. About half the map will be part of a city and include a large FACTORY and a trainstation among other things. I'd be more then happy to use your mod for this. Thanks for your work. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted April 21, 2014 Share Posted April 21, 2014 I made a few more urban maps that will show up in the QB roster. Those could be used as a start point. I also have one or two that never made it in that I will release when I get a chance. I also have a master map of Vitebsk that is about a quarter done. I'll try to mix some of these in if I get to finish it. We may be in Berlin by then, though! 0 Quote Link to comment Share on other sites More sharing options...
Lee_Vincent Posted April 21, 2014 Share Posted April 21, 2014 Thanks for your hard work, buildings mods have been absent so far, those look great. 0 Quote Link to comment Share on other sites More sharing options...
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