Destraex1 Posted April 3, 2014 Share Posted April 3, 2014 Reading the new manual and see that you have values from left to right for the front left and right and rear. However above these icons is some sort of key that has five values and does not match the columns exactly. What exactly do the symbols mean btw: Red cross = no protection against anything in that class? Green means proof against all projectiles in the game? Why 4 values and 5 values on top line? IS this value a representation of the armours current state or its starting state? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted April 3, 2014 Share Posted April 3, 2014 column 1: -> = front armour column 2: -> <- = side armour one column, not 2 column 3: <- = rear armour The last column is a down arrow and represents the top armour. Armour doesn't degrade. It just "is". So both starting and current state. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 3, 2014 Share Posted April 3, 2014 I read the green symbol as meaning "impenetrable", and the red cross as meaning.. you'll soon need the aid of the Red Cross. But knowing Battlefront, I wouldn't be surprised if there's one in a million chance that a shot might penetrate anyway, even though you have "green" armour. By the way, I always wondered about the "top" armour. Isn't is quite normal that tanks have weaker armour on top? Yet in this game, the final column usually shows better armour (not in your example, typical) There's also a Sherman variant that has sandbags on the front. That one shows better "top" armour for some reason, even though the sandbags are clearly shown stacked on the front. EDIT:I should say my experience is limited to playing as the Allies. 0 Quote Link to comment Share on other sites More sharing options...
costard Posted April 3, 2014 Share Posted April 3, 2014 I always wondered about the "top" armour. Isn't is quite normal that tanks have weaker armour on top? Yet in this game, the final column usually shows better armour (not in your example, typical) There's also a Sherman variant that has sandbags on the front. That one shows better "top" armour for some reason. Sandbags full of sand provide pretty good protection for about one round's worth of incoming, so I'm happy that this shows up in the schematic. You'd hope that the armour value degrades quickly with exposure to fire (I'd be surprised if BF missed this but I haven't tested it.) Bulletpoint, which vehicles have the better top armour values? You want tanks to protect their occupants and survive, say, direct mortar fire, so reasonably high values for top armour aren't necessarily unrealistic. Also figure the increase in fighter-bomber activity as the war progresses and some design changes to counter this...? 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 3, 2014 Share Posted April 3, 2014 Bulletpoint, which vehicles have the better top armour values? You want tanks to protect their occupants and survive, say, direct mortar fire, so reasonably high values for top armour aren't necessarily unrealistic. Also figure the increase in fighter-bomber activity as the war progresses and some design changes to counter this...? Not saying it's not realistic, as I don't know all that much about it. A true grognard will be here shortly, I am sure But I seem to remember from somewhere that tank armour is generally stronger on the front, then weaker on the sides, then the rear, and finally the top, since it's very unlikely that anything bigger than mortar shells will hit the top of the tank, and even that is somewhat unlikely. Apparently, even in modern times, some anti-tank missiles apparently exploit this by first ascending, then descending on the top of the tank. I can't remember which tanks have the strong top armour in the game, apart from the sandbagged Sherman I mentioned. But I think I have been puzzled about it a couple of times.. 0 Quote Link to comment Share on other sites More sharing options...
Skwabie Posted April 3, 2014 Share Posted April 3, 2014 Apparently, even in modern times, some anti-tank missiles apparently exploit this by first ascending, then descending on the top of the tank. Yep the Javelin in CMSF takes that "dive" if target is beyond a certain range. For WW2 tanks, the Tiger I Late has top armor increased to 40mm from 25 on the Mid far as I know, in response to intensified Allied air raids. However no tank in the game can survive concentrated arty barrages. 155+ howitzers kill Shermans, Tigers, T-72s and Abrams alike! (done by my tests) 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted April 3, 2014 Author Share Posted April 3, 2014 The red thunder manual does not say top armour. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 4, 2014 Share Posted April 4, 2014 But I seem to remember from somewhere that tank armour is generally stronger on the front, then weaker on the sides, then the rear, and finally the top... That's generally true, although quite often the top armor is the same or close to the same as the rear armor. Michael 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted April 4, 2014 Author Share Posted April 4, 2014 So the last indicator column in the table is the rear and top armour? 0 Quote Link to comment Share on other sites More sharing options...
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